Player Matchup

Anhur
Anhur
DiPaolo
Anhur
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 79L
1,217 Elo+
Solo
Mercury
Mercury
FaZe KeY6112
Mercury
Level 16
God Stats
5W - 4L
1,500 SR
Queue Stats
144W - 180L
1,294 Elo+
Solo
Cthulhu
Cthulhu
LonelyCrow13
Cthulhu
Level 28
God Stats
10W - 8L
1,570 SR
Queue Stats
40W - 55L
1,346 Elo+
Solo
Bellona
Bellona
MEUNOMEETOP
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Zeus
Zeus
v_r_oliveira
Zeus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,261 Elo+
Solo
Team Averages
Level 18
1,514 SR
1,323 Elo+

VS

Team Averages
Level 15
1,444 SR
1,465 Elo+
Thor
Thor
Denkeone
Thor
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Solo
Terra
Terra
LordSaturninho
Terra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 22L
1,398 Elo+
Party 1
Izanami
Izanami
pancho042
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
slugterra5
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,600 Elo+
Solo
Athena
Athena
tatuboreevil
Athena
Level 16
God Stats
2W - 4L
1,221 SR
Queue Stats
7W - 12L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DiPaolo
Anhur
11
0 / 7 / 0
6,912
364
4,459
11,565
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
FaZe KeY6112
Mercury
13
1 / 3 / 2
7,955
419
5,217
12,391
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
LonelyCrow13
Cthulhu
11
1 / 3 / 0
7,001
368
7,849
13,188
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
MEUNOMEETOP
Bellona
11
1 / 5 / 1
6,776
357
6,407
10,363
9,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
5 / 3 / 0
8,757
461
14,017
6,065
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
1 / 4 / 1
7,572
399
2,345
8,865
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
0 / 3 / 7
8,213
432
1,738
11,513
7,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
pancho042
Izanami
18
14 / 0 / 3
11,251
592
21,369
11,785
4,950
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 0 / 2
9,410
495
7,257
10,547
8,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Athena
13
4 / 1 / 9
8,770
462
5,231
13,041
8,714
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
8
Kills
21
21
Deaths
8
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thor
1
4
1
0.38
L
Anhur
DiPaolo
Anhur
0
7
0
0
L
Mercury
FaZe KeY6112
Mercury
1
3
2
0.67
L
Cthulhu
LonelyCrow13
Cthulhu
1
3
0
0.33
W
0
3
7
1.17
L
Bellona
MEUNOMEETOP
Bellona
1
5
1
0.3
W
Izanami
pancho042
Izanami
14
0
3
15.5
W
2
0
2
3
W
Athena
4
1
9
8.5
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,949
Damage
37,940
53,572
Taken
55,751
23,870
Mitigated
32,214
11,500
Healing
14,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
2,345
569
0
1,565
8,865
2,806
1,058
1,742
7,073
0
25,627
L
Anhur
DiPaolo
Anhur
4,459
2,253
0
1,975
11,565
3,118
736
1,794
9,771
0
23,093
L
Mercury
FaZe KeY6112
Mercury
5,217
2,207
0
3,954
12,391
3,948
0
267
12,049
0
51,765
L
Cthulhu
LonelyCrow13
Cthulhu
7,849
1,038
0
3,117
13,188
5,845
0
1,921
11,222
31,499
0
W
1,738
707
1,901
2,268
11,513
7,575
753
5,580
5,933
15,682
0
L
Bellona
MEUNOMEETOP
Bellona
6,407
2,334
0
767
10,363
9,100
0
979
9,154
0
17,760
W
Izanami
pancho042
Izanami
21,369
17,355
0
6,215
11,785
4,950
4,061
4,448
7,312
0
105,340
W
7,257
2,357
0
1,285
10,547
8,169
2,157
1,678
8,593
0
50,589
W
Athena
5,231
1,627
0
880
13,041
8,714
151
8,418
4,598
11,892
0
L
14,017
2,487
0
1,687
6,065
1,859
439
2,008
4,032
51,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,401
Gold Earned
45,216
296
Minions Killed
373
0
Camps Cleared
0
1,672,192
Distance Traveled
1,746,098
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,572
399
52
3
0
345,525
0
L
Anhur
6,912
364
37
2
0
291,010
3
L
Mercury
7,955
419
93
5
0
421,553
0
L
Cthulhu
7,001
368
50
3
0
373,903
1
W
Terra
8,213
432
30
2
0
389,904
0
L
Bellona
6,776
357
28
1
0
285,928
2
W
Izanami
11,251
592
168
9
0
329,400
4
W
Odin
9,410
495
108
6
0
301,675
1
W
Athena
8,770
462
15
1
0
379,594
2
L
Zeus
8,757
461
88
5
0
299,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role