Player Matchup

Fenrir
Fenrir
DaddyStu
Fenrir
Level 9
God Stats
1W - 1L
1,278 SR
Queue Stats
6W - 6L
1,553 Elo+
Solo
Khepri
Khepri
TheSilverKnife
Khepri
Level 78
God Stats
22W - 8L
1,715 SR
Queue Stats
154W - 115L
1,434 Elo+
Party 1
Rama
Rama
WhisperZero
Rama
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,817 Elo+
Party 1
Amaterasu
Amaterasu
XtiniCt
Amaterasu
Level 18
God Stats
18W - 8L
1,560 SR
Queue Stats
203W - 155L
1,576 Elo+
Party 1
Nu Wa
Nu Wa
Zepherys0
Nu Wa
Level 24
God Stats
3W - 1L
1,629 SR
Queue Stats
55W - 46L
1,476 Elo+
Solo
Team Averages
Level 27
1,536 SR
1,571 Elo+

VS

Team Averages
Level 20
1,460 SR
1,539 Elo+
Cthulhu
Cthulhu
AxelExtreme
Cthulhu
Level 20
God Stats
7W - 6L
1,530 SR
Queue Stats
26W - 29L
1,455 Elo+
Solo
Ares
Ares
Bronoss
Ares
Level 30
God Stats
0W - 1L
1,570 SR
Queue Stats
14W - 13L
1,555 Elo+
Solo
Anubis
Anubis
Divvd
Anubis
Level 19
God Stats
50W - 41L
1,436 SR
Queue Stats
85W - 82L
1,449 Elo+
Solo
Anhur
Anhur
Has832
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,649 Elo+
Solo
Nemesis
Nemesis
Lenalioner
Nemesis
Level 28
God Stats
2W - 2L
1,262 SR
Queue Stats
40W - 34L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaddyStu
Fenrir
19
8 / 7 / 12
13,192
550
16,159
26,306
12,734
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
3 / 4 / 22
13,205
550
10,187
22,865
23,690
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
16 / 3 / 8
14,838
618
29,085
22,078
8,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Amaterasu
XtiniCt
Amaterasu
20
3 / 5 / 8
13,895
579
8,279
23,495
19,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Zepherys0
Nu Wa
18
5 / 7 / 17
13,064
544
19,436
14,009
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AxelExtreme
Cthulhu
17
3 / 4 / 6
11,041
460
15,559
23,188
26,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ares
Bronoss
Ares
13
2 / 5 / 5
9,955
415
14,594
22,890
26,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Divvd
Anubis
19
9 / 10 / 5
12,872
536
23,548
20,120
10,279
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anhur
Has832
Anhur
16
4 / 9 / 5
10,856
452
6,737
17,619
7,029
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Lenalioner
Nemesis
18
7 / 7 / 2
11,850
494
10,933
20,529
9,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
48
35
Kills
25
26
Deaths
35
67
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AxelExtreme
Cthulhu
3
4
6
1.5
L
Ares
Bronoss
Ares
2
5
5
0.9
W
Fenrir
DaddyStu
Fenrir
8
7
12
2
L
Anubis
Divvd
Anubis
9
10
5
1.15
L
Anhur
Has832
Anhur
4
9
5
0.72
L
Nemesis
Lenalioner
Nemesis
7
7
2
1.14
W
3
4
22
3.5
W
16
3
8
6.67
W
Amaterasu
XtiniCt
Amaterasu
3
5
8
1.4
W
Nu Wa
Zepherys0
Nu Wa
5
7
17
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,146
Damage
71,371
108,753
Taken
104,346
68,572
Mitigated
79,830
38,984
Healing
21,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AxelExtreme
Cthulhu
15,559
1,247
0
2,926
23,188
26,556
396
6,110
17,078
72,589
0
L
Ares
Bronoss
Ares
14,594
902
949
4,760
22,890
26,525
0
9,526
13,364
29,124
0
W
Fenrir
DaddyStu
Fenrir
16,159
5,974
0
8,843
26,306
12,734
1,271
13,354
12,741
0
86,198
L
Anubis
Divvd
Anubis
23,548
1,341
0
5,823
20,120
10,279
471
5,906
14,214
93,461
0
L
Anhur
Has832
Anhur
6,737
1,841
0
67
17,619
7,029
32
5,086
12,533
0
43,953
L
Nemesis
Lenalioner
Nemesis
10,933
4,695
0
7,457
20,529
9,441
675
3,443
17,086
0
86,608
W
10,187
1,769
612
6,327
22,865
23,690
142
9,876
11,985
34,202
0
W
29,085
24,881
0
13,459
22,078
8,116
3,649
8,681
12,988
0
127,012
W
Amaterasu
XtiniCt
Amaterasu
8,279
3,340
0
9,075
23,495
19,686
3,133
12,353
9,753
8,506
68,601
W
Nu Wa
Zepherys0
Nu Wa
19,436
2,367
0
668
14,009
4,346
870
9,509
4,400
76,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,194
Gold Earned
56,574
502
Minions Killed
485
0
Camps Cleared
0
2,166,599
Distance Traveled
1,910,737
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,041
460
105
4
0
463,538
4
L
Ares
9,955
415
37
2
0
394,979
4
W
Fenrir
13,192
550
101
4
0
465,668
0
L
Anubis
12,872
536
138
6
0
318,479
4
L
Anhur
10,856
452
63
3
0
275,733
3
L
Nemesis
11,850
494
142
6
0
458,008
1
W
Khepri
13,205
550
24
1
0
449,003
11
W
Rama
14,838
618
155
6
0
397,060
4
W
Amaterasu
13,895
579
132
6
0
405,528
0
W
Nu Wa
13,064
544
90
4
0
449,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role