Player Matchup

Zeus
Zeus
FARMEDONCTAYEULE
Zeus
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
334W - 344L
1,240 Elo+
Party 1
Cthulhu
Cthulhu
HydrasCurse1719
Cthulhu
Level 29
God Stats
5W - 0L
1,500 SR
Queue Stats
74W - 64L
1,461 Elo+
Solo
Chang'e
Chang'e
MrClem
Chang'e
Level 15
God Stats
11W - 5L
1,500 SR
Queue Stats
471W - 446L
1,664 Elo+
Party 1
Neith
Neith
PolarDaddi
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 27L
1,593 Elo+
Solo
Pele
Pele
Zrax11
Pele
Level 16
God Stats
5W - 0L
1,915 SR
Queue Stats
12W - 4L
1,770 Elo+
Solo
Team Averages
Level 20
1,583 SR
1,546 Elo+

VS

Team Averages
Level 21
1,530 SR
1,485 Elo+
Zeus
Zeus
Alberto2143
Zeus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 87L
1,566 Elo+
Solo
Sun Wukong
Sun Wukong
Gioman310
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 26L
1,410 Elo+
Solo
Xbalanque
Xbalanque
Lumancer
Xbalanque
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
1,292 Elo+
Solo
Susano
Susano
PoppaShmoop
Susano
Level 27
God Stats
4W - 9L
1,649 SR
Queue Stats
35W - 51L
1,655 Elo+
Solo
Yemoja
Yemoja
Zenonya
Yemoja
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 2
10,257
488
1,735
12,112
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

17
5 / 2 / 12
13,039
621
9,032
11,044
9,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
MrClem
Chang'e
19
9 / 1 / 5
14,481
690
12,895
15,357
8,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
20
17 / 2 / 6
15,004
714
21,738
15,820
6,320
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
Zrax11
Pele
17
1 / 5 / 3
11,173
532
6,874
19,107
7,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 7 / 0
13,170
627
22,491
15,934
5,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Gioman310
Sun Wukong
15
0 / 6 / 0
9,094
433
5,454
15,162
9,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Lumancer
Xbalanque
14
0 / 9 / 4
8,790
419
5,520
16,772
4,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
12
0 / 6 / 1
7,630
363
4,253
12,477
3,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
Zenonya
Yemoja
13
1 / 6 / 4
8,722
415
3,519
12,350
10,199
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
34
Kills
15
17
Deaths
34
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
14
7
0
2
W
2
7
2
0.43
L
Sun Wukong
Gioman310
Sun Wukong
0
6
0
0
W
5
2
12
5.5
L
Xbalanque
Lumancer
Xbalanque
0
9
4
0.22
W
Chang'e
MrClem
Chang'e
9
1
5
11.5
W
Neith
17
2
6
10
L
Susano
0
6
1
0.08
L
Yemoja
Zenonya
Yemoja
1
6
4
0.5
W
Pele
Zrax11
Pele
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,274
Damage
41,237
73,440
Taken
72,695
35,415
Mitigated
34,083
32,165
Healing
17,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,491
1,816
0
4,157
15,934
5,764
216
6,867
9,067
91,482
0
W
1,735
491
0
1,518
12,112
3,939
914
7,614
4,150
29,343
0
L
Sun Wukong
Gioman310
Sun Wukong
5,454
1,677
0
5,234
15,162
9,738
0
4,744
10,418
0
56,697
W
9,032
586
648
2,610
11,044
9,959
303
4,961
5,915
39,849
0
L
Xbalanque
Lumancer
Xbalanque
5,520
3,004
0
2,843
16,772
4,890
889
3,550
13,222
0
53,729
W
Chang'e
MrClem
Chang'e
12,895
1,829
2,098
7,608
15,357
8,129
2,557
3,583
11,406
75,496
0
W
Neith
21,738
14,269
0
10,044
15,820
6,320
6,965
6,334
9,352
0
123,871
L
Susano
4,253
519
0
2,723
12,477
3,492
0
3,774
8,703
0
29,520
L
Yemoja
Zenonya
Yemoja
3,519
1,039
1,326
766
12,350
10,199
0
4,727
7,623
19,966
0
W
Pele
Zrax11
Pele
6,874
1,415
0
7,639
19,107
7,068
0
5,901
13,020
0
83,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,954
Gold Earned
47,406
517
Minions Killed
460
0
Camps Cleared
0
1,852,039
Distance Traveled
1,716,408
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
13,170
627
155
7
0
325,920
5
W
Zeus
10,257
488
46
2
0
315,134
0
L
Sun Wukong
9,094
433
127
6
0
360,793
0
W
Cthulhu
13,039
621
55
3
0
420,542
5
L
Xbalanque
8,790
419
98
5
0
342,256
2
W
Chang'e
14,481
690
126
6
0
357,255
1
W
Neith
15,004
714
174
8
0
376,081
2
L
Susano
7,630
363
51
2
0
337,776
5
L
Yemoja
8,722
415
29
1
0
349,663
3
W
Pele
11,173
532
116
6
0
383,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role