Player Matchup

Hel
Hel
Hopesend44
Hel
Level 29
God Stats
1W - 3L
1,712 SR
Queue Stats
54W - 38L
1,667 Elo+
Solo
Danzaburou
Danzaburou
MRniceguy02
Danzaburou
Level 13
God Stats
6W - 1L
1,500 SR
Queue Stats
37W - 29L
1,259 Elo+
Solo
Nike
Nike
Peskymarshmallow
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 141L
1,484 Elo+
Solo
Mercury
Mercury
ReshalaIsDead
Mercury
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
150W - 115L
1,567 Elo+
Solo
Ymir
Ymir
UFCpanda
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,693 Elo+
Solo
Team Averages
Level 18
1,542 SR
1,534 Elo+

VS

Team Averages
Level 20
1,602 SR
1,712 Elo+
Tsukuyomi
Tsukuyomi
BabyXanq
Tsukuyomi
Level 18
God Stats
5W - 2L
1,500 SR
Queue Stats
73W - 58L
1,779 Elo+
Solo
Bakasura
Bakasura
GeorgeFloyd43
Bakasura
Level 23
God Stats
6W - 1L
1,983 SR
Queue Stats
7W - 1L
2,003 Elo+
Solo
Janus
Janus
Hyperionn7
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,616 Elo+
Party 1
Artemis
Artemis
PerkiSZN
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 22L
1,500 Elo+
Solo
Geb
Geb
ZevLon
Geb
Level 29
God Stats
1W - 0L
1,526 SR
Queue Stats
31W - 22L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 3
10,551
555
13,496
13,507
6,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
MRniceguy02
Danzaburou
16
2 / 1 / 3
9,880
520
9,423
10,480
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 9 / 3
8,848
466
7,248
16,025
10,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
18
6 / 3 / 4
11,327
596
8,925
16,390
6,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
0 / 3 / 5
7,494
394
3,671
10,571
6,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BabyXanq
Tsukuyomi
18
6 / 3 / 6
10,878
573
9,550
12,499
4,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
GeorgeFloyd43
Bakasura
20
12 / 3 / 1
12,608
664
16,154
16,318
12,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
16
4 / 3 / 6
10,240
539
13,104
10,899
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
PerkiSZN
Artemis
14
0 / 3 / 0
8,428
444
5,273
9,360
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
ZevLon
Geb
13
0 / 2 / 10
8,953
471
4,360
11,871
10,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
45
14
Kills
22
22
Deaths
14
18
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BabyXanq
Tsukuyomi
6
3
6
3
W
Bakasura
GeorgeFloyd43
Bakasura
12
3
1
4.17
L
5
6
3
1.08
W
Janus
4
3
6
2.33
L
Danzaburou
MRniceguy02
Danzaburou
2
1
3
3.5
W
Artemis
PerkiSZN
Artemis
0
3
0
0
L
1
9
3
0.28
L
Mercury
6
3
4
2.67
L
Ymir
0
3
5
0.83
W
Geb
ZevLon
Geb
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,763
Damage
48,441
66,973
Taken
60,947
32,706
Mitigated
34,243
21,550
Healing
18,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BabyXanq
Tsukuyomi
9,550
2,192
0
4,545
12,499
4,941
0
3,001
9,498
0
84,578
W
Bakasura
GeorgeFloyd43
Bakasura
16,154
11,782
0
8,068
16,318
12,029
2,233
3,237
13,081
4,564
53,730
L
13,496
554
3,796
4,851
13,507
6,091
0
5,345
7,322
62,980
0
W
Janus
13,104
1,078
0
1,424
10,899
3,771
208
5,558
5,341
69,355
0
L
Danzaburou
MRniceguy02
Danzaburou
9,423
2,329
0
5,812
10,480
3,604
0
2,021
8,397
0
76,388
W
Artemis
PerkiSZN
Artemis
5,273
1,430
0
3,026
9,360
2,927
1,660
173
9,187
0
38,955
L
7,248
1,465
0
720
16,025
10,306
0
3,273
11,283
0
47,230
L
Mercury
8,925
4,642
0
4,736
16,390
6,542
394
3,474
12,028
0
86,669
L
Ymir
3,671
883
0
1,635
10,571
6,163
476
3,658
6,362
6,776
0
W
Geb
ZevLon
Geb
4,360
251
0
1,051
11,871
10,575
0
5,198
6,673
12,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,100
Gold Earned
51,107
468
Minions Killed
543
0
Camps Cleared
0
1,668,618
Distance Traveled
1,872,077
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,878
573
140
7
0
426,682
0
W
Bakasura
12,608
664
169
9
0
400,322
1
L
Hel
10,551
555
108
6
0
344,533
5
W
Janus
10,240
539
145
8
0
368,627
4
L
Danzaburou
9,880
520
125
7
0
321,690
4
W
Artemis
8,428
444
74
4
0
289,680
3
L
Nike
8,848
466
99
5
0
305,974
2
L
Mercury
11,327
596
134
7
0
435,581
2
L
Ymir
7,494
394
2
0
0
260,840
0
W
Geb
8,953
471
15
1
0
386,766
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role