Player Matchup

Pele
Pele
DannyGamer
Pele
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
157W - 149L
1,605 Elo+
Party 1
Sobek
Sobek
FiveSpider6562
Sobek
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 23L
1,530 Elo+
Party 1
King Arthur
King Arthur
Shepz
King Arthur
Level 160
God Stats
1W - 1L
1,789 SR
Queue Stats
1W - 2L
1,553 Elo+
Solo
Izanami
Izanami
TheFailGuru
Izanami
Level 123
God Stats
7W - 4L
1,500 SR
Queue Stats
742W - 566L
1,690 Elo+
Solo
Nu Wa
Nu Wa
mellotaylor
Nu Wa
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
357W - 365L
1,447 Elo+
Solo
Team Averages
Level 145
1,558 SR
1,565 Elo+

VS

Team Averages
Level 131
1,595 SR
1,655 Elo+
Thoth
Thoth
AstuteSoldier
Thoth
Level 155
God Stats
8W - 9L
1,500 SR
Queue Stats
848W - 664L
1,551 Elo+
Solo
Fenrir
Fenrir
Hectorz540
Fenrir
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
RNG6
Osiris
Level 129
God Stats
11W - 6L
1,722 SR
Queue Stats
18W - 16L
1,658 Elo+
Solo
Ares
Ares
Telethebasin
Ares
Level 122
God Stats
2W - 0L
1,755 SR
Queue Stats
233W - 205L
1,875 Elo+
Solo
Danzaburou
Danzaburou
VesperVox
Danzaburou
Level 158
God Stats
4W - 0L
1,500 SR
Queue Stats
49W - 42L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
6 / 3 / 0
5,703
570
4,643
7,524
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 2 / 6
4,912
491
1,951
6,372
2,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Shepz
King Arthur
10
1 / 4 / 0
5,517
552
6,688
8,243
4,510
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
TheFailGuru
Izanami
8
0 / 3 / 2
4,913
491
3,736
7,036
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 2
5,008
501
1,460
3,901
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 5
6,104
610
4,375
2,926
1,244
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Hectorz540
Fenrir
9
3 / 2 / 3
5,781
578
3,725
7,507
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
RNG6
Osiris
11
4 / 1 / 1
6,615
662
6,833
9,416
5,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
4 / 3 / 3
5,402
540
3,612
5,983
1,993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
VesperVox
Danzaburou
9
1 / 2 / 5
5,325
533
5,160
5,683
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
14
14
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
6
3
0
2
L
0
2
6
1.5
W
Fenrir
Hectorz540
Fenrir
3
2
3
2.25
W
Osiris
RNG6
Osiris
4
1
1
4.5
L
King Arthur
Shepz
King Arthur
1
4
0
0.25
W
4
3
3
1.83
L
Izanami
TheFailGuru
Izanami
0
3
2
0.33
W
Danzaburou
VesperVox
Danzaburou
1
2
5
1.75
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,478
Damage
23,705
33,076
Taken
31,515
12,625
Mitigated
12,621
9,230
Healing
12,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,375
482
0
1,779
2,926
1,244
486
517
2,409
40,228
0
L
4,643
928
0
1,796
7,524
2,400
0
2,063
5,461
0
24,941
L
1,951
292
0
2,428
6,372
2,679
0
1,392
4,980
4,770
0
W
Fenrir
Hectorz540
Fenrir
3,725
927
0
2,946
7,507
2,642
0
1,236
6,271
0
25,706
W
Osiris
RNG6
Osiris
6,833
2,745
0
4,918
9,416
5,320
68
486
8,930
0
34,584
L
King Arthur
Shepz
King Arthur
6,688
867
0
1,390
8,243
4,510
0
0
8,243
613
30,736
W
3,612
620
237
1,330
5,983
1,993
0
1,113
4,870
12,321
0
L
Izanami
TheFailGuru
Izanami
3,736
2,534
0
2,534
7,036
1,897
0
2,377
4,659
0
33,217
W
Danzaburou
VesperVox
Danzaburou
5,160
2,252
0
1,207
5,683
1,422
0
576
5,107
0
28,212
L
1,460
304
44
1,038
3,901
1,139
0
2,155
1,746
28,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,053
Gold Earned
29,227
261
Minions Killed
271
0
Camps Cleared
0
925,846
Distance Traveled
967,535
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,104
610
80
8
0
192,557
2
L
Pele
5,703
570
53
5
0
197,844
3
L
Sobek
4,912
491
8
1
0
202,577
5
W
Fenrir
5,781
578
52
5
0
203,197
2
W
Osiris
6,615
662
73
7
0
174,719
2
L
King Arthur
5,517
552
67
7
0
213,158
5
W
Ares
5,402
540
15
2
0
211,062
5
L
Izanami
4,913
491
73
7
0
156,559
0
W
Danzaburou
5,325
533
51
5
0
186,000
1
L
Nu Wa
5,008
501
60
6
0
155,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role