Player Matchup

Ra
Ra
Mamaefarofa
Ra
Level 3
God Stats
7W - 12L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 1
Bacchus
Bacchus
Weasels12
Bacchus
Level 23
God Stats
2W - 1L
1,716 SR
Queue Stats
24W - 23L
1,468 Elo+
Party 1
Jing Wei
Jing Wei
nekosuicida
Jing Wei
Level 29
God Stats
20W - 14L
1,941 SR
Queue Stats
63W - 67L
1,571 Elo+
Party 1
Team Averages
Level 18
1,719 SR
1,513 Elo+

VS

Team Averages
Level 34
1,501 SR
1,447 Elo+
Nemesis
Nemesis
Clixology
Nemesis
Level 48
God Stats
8W - 8L
1,530 SR
Queue Stats
23W - 20L
1,528 Elo+
Party 2
Odin
Odin
Shareneedles220
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 38L
1,544 Elo+
Party 2
Zeus
Zeus
SuperblySupreme
Zeus
Level 28
God Stats
3W - 3L
1,475 SR
Queue Stats
35W - 54L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 9
7,368
737
6,736
6,853
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
Weasels12
Bacchus
10
3 / 1 / 12
8,126
813
5,491
8,784
7,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
nekosuicida
Jing Wei
12
12 / 1 / 5
9,021
902
9,536
8,221
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Clixology
Nemesis
11
4 / 5 / 2
7,561
756
7,119
9,257
3,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 8 / 5
6,173
617
3,906
10,334
6,168
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

9
2 / 5 / 2
6,801
680
6,964
6,376
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
18
Kills
6
6
Deaths
18
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Clixology
Nemesis
4
5
2
1
W
3
4
9
1.88
L
0
8
5
0.31
L
2
5
2
0.6
W
Bacchus
Weasels12
Bacchus
3
1
12
9
W
Jing Wei
nekosuicida
Jing Wei
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,763
Damage
17,989
23,858
Taken
25,967
13,757
Mitigated
12,047
6,984
Healing
3,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Clixology
Nemesis
7,119
4,073
0
1,753
9,257
3,804
0
4,724
4,247
0
15,547
W
6,736
1,160
883
904
6,853
2,924
0
1,263
5,590
20,428
0
L
3,906
783
489
859
10,334
6,168
0
3,796
6,310
0
11,715
L
6,964
841
0
603
6,376
2,075
0
3,107
3,155
18,585
0
W
Bacchus
Weasels12
Bacchus
5,491
1,658
0
1,511
8,784
7,900
28
2,684
6,100
12,246
0
W
Jing Wei
nekosuicida
Jing Wei
9,536
7,101
0
3,686
8,221
2,933
592
3,071
5,150
0
30,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,515
Gold Earned
20,535
82
Minions Killed
60
0
Camps Cleared
0
507,889
Distance Traveled
431,858
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,561
756
19
2
0
162,848
1
W
Ra
7,368
737
27
3
0
147,188
0
L
Odin
6,173
617
17
2
0
137,289
0
L
Zeus
6,801
680
24
2
0
131,721
2
W
Bacchus
8,126
813
8
1
0
181,722
1
W
Jing Wei
9,021
902
47
5
0
178,979
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role