Player Matchup

Merlin
Merlin
Bisisib
Merlin
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 70L
1,356 Elo+
Solo
Nemesis
Nemesis
Skyrybaba
Nemesis
Level 25
God Stats
2W - 6L
1,500 SR
Queue Stats
78W - 183L
1,311 Elo+
Party 2
Cthulhu
Cthulhu
alexriili02
Cthulhu
Level 29
God Stats
5W - 10L
1,500 SR
Queue Stats
67W - 163L
1,311 Elo+
Party 2
Team Averages
Level 24
1,500 SR
1,326 Elo+

VS

Team Averages
Level 12
1,631 SR
1,453 Elo+
Jormungandr
Jormungandr
Xablaa
Jormungandr
Level 13
God Stats
3W - 1L
1,892 SR
Queue Stats
28W - 20L
1,493 Elo+
Party 1
Hel
Hel
irresistiblemut
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,367 Elo+
Party 1
Bakasura
Bakasura
lilianlebest
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bisisib
Merlin
13
10 / 0 / 7
9,779
815
9,565
3,563
1,215
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Skyrybaba
Nemesis
12
4 / 0 / 9
9,001
750
2,559
5,145
1,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
alexriili02
Cthulhu
13
6 / 1 / 12
9,222
769
10,884
7,704
3,014
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Xablaa
Jormungandr
11
1 / 3 / 0
7,063
589
5,803
9,898
6,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 6 / 1
6,804
567
2,466
7,993
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
lilianlebest
Bakasura
7
0 / 12 / 0
6,221
518
790
11,178
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
20
Kills
1
1
Deaths
21
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bisisib
Merlin
10
0
7
13.5
W
Nemesis
Skyrybaba
Nemesis
4
0
9
8.5
L
Jormungandr
Xablaa
Jormungandr
1
3
0
0.33
W
Cthulhu
alexriili02
Cthulhu
6
1
12
12
L
0
6
1
0.08
L
Bakasura
lilianlebest
Bakasura
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,008
Damage
9,059
16,412
Taken
29,069
5,974
Mitigated
14,377
1,158
Healing
2,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bisisib
Merlin
9,565
1,580
0
0
3,563
1,215
1,243
1,603
1,735
36,771
0
W
Nemesis
Skyrybaba
Nemesis
2,559
1,171
0
1,158
5,145
1,745
451
1,663
3,312
0
38,224
L
Jormungandr
Xablaa
Jormungandr
5,803
1,057
0
475
9,898
6,656
0
7,039
2,859
32,297
0
W
Cthulhu
alexriili02
Cthulhu
10,884
793
0
0
7,704
3,014
0
4,290
2,966
23,284
0
L
2,466
1,404
889
1,495
7,993
4,280
0
6,017
1,976
10,640
0
L
Bakasura
lilianlebest
Bakasura
790
625
0
116
11,178
3,441
27
7,431
3,747
0
2,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,002
Gold Earned
20,088
133
Minions Killed
63
0
Camps Cleared
0
625,018
Distance Traveled
490,902
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,779
815
52
4
0
173,746
4
W
Nemesis
9,001
750
55
5
0
236,176
0
L
Jormungandr
7,063
589
34
3
0
189,726
2
W
Cthulhu
9,222
769
26
2
0
215,096
0
L
Hel
6,804
567
24
2
0
156,589
1
L
Bakasura
6,221
518
5
0
0
144,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role