Player Matchup

Artemis
Artemis
Arkanhell
Artemis
Level 35
God Stats
8W - 7L
1,764 SR
Queue Stats
16W - 30L
1,627 Elo+
Party 2
Yemoja
Yemoja
Martiita166
Yemoja
Level 16
God Stats
9W - 6L
1,764 SR
Queue Stats
15W - 29L
1,716 Elo+
Party 2
Olorun
Olorun
RReivenn
Olorun
Level 29
God Stats
9W - 16L
1,282 SR
Queue Stats
357W - 392L
1,318 Elo+
Solo
Osiris
Osiris
σςDaneZσς
Osiris
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
185W - 166L
1,365 Elo+
Solo
Bellona
Bellona
КавказСила
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,782 Elo+
Solo
Team Averages
Level 27
1,562 SR
1,562 Elo+

VS

Team Averages
Level 28
1,452 SR
1,452 Elo+
Athena
Athena
Ceburaska
Athena
Level 27
God Stats
1W - 2L
1,272 SR
Queue Stats
15W - 14L
1,510 Elo+
Party 1
Guan Yu
Guan Yu
CoolUs3rnam3
Guan Yu
Level 29
God Stats
5W - 2L
1,315 SR
Queue Stats
36W - 42L
1,346 Elo+
Solo
Heimdallr
Heimdallr
Griskus
Heimdallr
Level 29
God Stats
6W - 19L
1,527 SR
Queue Stats
322W - 331L
1,474 Elo+
Solo
Thor
Thor
Judozi
Thor
Level 29
God Stats
4W - 3L
1,867 SR
Queue Stats
25W - 22L
1,481 Elo+
Party 1
Scylla
Scylla
Mxdy5719
Scylla
Level 26
God Stats
4W - 4L
1,279 SR
Queue Stats
38W - 43L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Arkanhell
Artemis
13
1 / 6 / 1
8,025
422
10,989
15,043
4,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
12
1 / 5 / 1
8,063
424
4,562
10,029
6,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
RReivenn
Olorun
15
0 / 4 / 2
9,100
479
2,552
13,138
4,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 8 / 2
9,233
486
9,407
12,412
10,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
6 / 2 / 2
10,061
530
9,616
12,939
8,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Ceburaska
Athena
15
4 / 1 / 13
10,092
531
8,956
13,339
10,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
CoolUs3rnam3
Guan Yu
17
6 / 1 / 3
10,576
557
8,447
12,247
15,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Griskus
Heimdallr
15
2 / 1 / 6
8,695
458
5,512
9,392
3,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thor
Judozi
Thor
16
7 / 4 / 8
10,075
530
13,035
12,361
4,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
Mxdy5719
Scylla
19
6 / 3 / 4
11,192
589
9,262
9,628
3,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
10
Kills
25
25
Deaths
10
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Artemis
Arkanhell
Artemis
1
6
1
0.25
W
Athena
Ceburaska
Athena
4
1
13
10.5
W
Guan Yu
CoolUs3rnam3
Guan Yu
6
1
3
7.5
W
Heimdallr
Griskus
Heimdallr
2
1
6
5
W
Thor
Judozi
Thor
7
4
8
2.75
L
Yemoja
1
5
1
0.3
W
Scylla
Mxdy5719
Scylla
6
3
4
2.67
L
Olorun
RReivenn
Olorun
0
4
2
0.25
L
2
8
2
0.38
L
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,126
Damage
45,212
63,561
Taken
56,967
34,429
Mitigated
38,553
17,047
Healing
17,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Arkanhell
Artemis
10,989
3,700
0
4,781
15,043
4,427
491
3,899
11,144
0
46,952
W
Athena
Ceburaska
Athena
8,956
2,347
0
1,468
13,339
10,535
469
2,629
10,710
22,543
0
W
Guan Yu
CoolUs3rnam3
Guan Yu
8,447
2,052
280
5,942
12,247
15,452
886
601
11,646
285
49,954
W
Heimdallr
Griskus
Heimdallr
5,512
2,367
0
3,215
9,392
3,814
1,435
1,723
7,669
0
46,774
W
Thor
Judozi
Thor
13,035
3,883
0
4,140
12,361
4,835
519
1,233
11,128
0
72,272
L
Yemoja
4,562
1,163
995
1,174
10,029
6,823
345
2,044
7,985
20,921
0
W
Scylla
Mxdy5719
Scylla
9,262
1,340
0
2,472
9,628
3,917
757
1,765
7,863
76,413
0
L
Olorun
RReivenn
Olorun
2,552
1,543
90
3,814
13,138
4,587
720
6,681
6,457
56,376
0
L
9,407
4,364
0
156
12,412
10,167
778
2,668
9,343
4,082
40,539
L
9,616
4,715
0
6,037
12,939
8,425
0
3,185
9,604
0
59,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,482
Gold Earned
50,630
426
Minions Killed
502
0
Camps Cleared
0
1,622,932
Distance Traveled
1,722,746
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,025
422
77
4
0
381,841
3
W
Athena
10,092
531
33
2
0
383,877
1
W
Guan Yu
10,576
557
115
6
0
354,835
2
W
Heimdallr
8,695
458
95
5
0
326,056
0
W
Thor
10,075
530
109
6
0
314,737
0
L
Yemoja
8,063
424
37
2
0
286,744
1
W
Scylla
11,192
589
150
8
0
343,241
4
L
Olorun
9,100
479
110
6
0
305,294
0
L
Osiris
9,233
486
86
5
0
326,308
5
L
Bellona
10,061
530
116
6
0
322,745
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role