Player Matchup

Bellona
Bellona
DevilHorse864
Bellona
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 47L
1,866 Elo+
Solo
Chang'e
Chang'e
Epik1967
Chang'e
Level 89
God Stats
51W - 38L
1,546 SR
Queue Stats
587W - 574L
1,491 Elo+
Solo
Cthulhu
Cthulhu
dice-k424
Cthulhu
Level 29
God Stats
3W - 1L
1,591 SR
Queue Stats
3W - 2L
1,452 Elo+
Party 2
Fenrir
Fenrir
go-my_nuggets
Fenrir
Level 96
God Stats
8W - 11L
1,500 SR
Queue Stats
180W - 197L
1,656 Elo+
Party 2
Apollo
Apollo
tannerbndahouse
Apollo
Level 67
God Stats
15W - 15L
1,500 SR
Queue Stats
642W - 611L
1,480 Elo+
Solo
Team Averages
Level 79
1,527 SR
1,589 Elo+

VS

Team Averages
Level 105
1,501 SR
1,468 Elo+
Skadi
Skadi
Blacknaa
Skadi
Level 125
God Stats
48W - 35L
1,500 SR
Queue Stats
179W - 197L
1,236 Elo+
Solo
Thanatos
Thanatos
MGMalbuscus
Thanatos
Level 48
God Stats
5W - 7L
1,525 SR
Queue Stats
395W - 471L
1,578 Elo+
Solo
Geb
Geb
MeAt-JeLLybeAns
Geb
Level 120
God Stats
0W - 2L
1,376 SR
Queue Stats
59W - 79L
1,517 Elo+
Party 1
Janus
Janus
Silent Snip3yy
Janus
Level 125
God Stats
4W - 2L
1,459 SR
Queue Stats
150W - 128L
1,493 Elo+
Solo
Apollo
Apollo
SupaDupaFLY24
Apollo
Level 108
God Stats
6W - 5L
1,642 SR
Queue Stats
270W - 247L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
3 / 0 / 2
6,890
574
4,581
7,915
7,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Epik1967
Chang'e
12
3 / 1 / 3
7,215
601
3,870
4,851
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
dice-k424
Cthulhu
11
3 / 3 / 5
6,784
565
4,156
6,284
2,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 2 / 4
6,937
578
4,544
7,753
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
4 / 1 / 4
6,497
541
4,881
6,555
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Blacknaa
Skadi
10
1 / 5 / 0
6,047
504
4,434
7,317
3,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
MGMalbuscus
Thanatos
10
3 / 4 / 1
6,180
515
3,530
8,991
2,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 4 / 3
5,761
480
2,180
9,774
3,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 1 / 2
6,992
583
3,230
3,956
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 2
5,492
458
4,250
7,964
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
17
Kills
7
7
Deaths
17
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Skadi
Blacknaa
Skadi
1
5
0
0.2
W
Bellona
3
0
2
4
W
Chang'e
Epik1967
Chang'e
3
1
3
4.5
L
Thanatos
MGMalbuscus
Thanatos
3
4
1
0.88
L
1
4
3
0.63
L
1
1
2
2
L
1
3
2
0.67
W
Cthulhu
dice-k424
Cthulhu
3
3
5
1.83
W
4
2
4
3
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,032
Damage
17,624
33,358
Taken
38,002
15,802
Mitigated
13,861
14,275
Healing
11,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Blacknaa
Skadi
4,434
2,115
0
1,380
7,317
3,929
333
509
6,808
2,146
29,408
W
Bellona
4,581
798
0
3,585
7,915
7,564
128
1,312
6,603
5,863
31,829
W
Chang'e
Epik1967
Chang'e
3,870
229
682
2,543
4,851
1,252
0
983
3,868
34,683
0
L
Thanatos
MGMalbuscus
Thanatos
3,530
1,128
0
5,613
8,991
2,871
149
2,012
6,811
0
26,118
L
2,180
492
0
908
9,774
3,917
0
2,186
7,550
12,910
0
L
3,230
655
0
122
3,956
1,170
0
1,341
2,513
46,183
0
L
4,250
2,783
0
3,243
7,964
1,974
130
2,085
5,801
0
28,581
W
Cthulhu
dice-k424
Cthulhu
4,156
232
0
739
6,284
2,501
380
1,534
4,750
26,092
0
W
4,544
498
0
3,714
7,753
2,561
0
536
7,217
0
34,447
W
4,881
1,915
0
3,012
6,555
1,924
324
1,259
5,296
0
25,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,323
Gold Earned
30,472
323
Minions Killed
289
0
Camps Cleared
0
1,223,469
Distance Traveled
1,125,148
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,047
504
66
6
0
155,791
2
W
Bellona
6,890
574
92
8
0
253,228
2
W
Chang'e
7,215
601
73
6
0
247,892
1
L
Thanatos
6,180
515
55
5
0
236,603
1
L
Geb
5,761
480
17
1
0
242,752
2
L
Janus
6,992
583
104
9
0
262,849
4
L
Apollo
5,492
458
47
4
0
227,153
1
W
Cthulhu
6,784
565
32
3
0
242,522
2
W
Fenrir
6,937
578
74
6
0
258,621
2
W
Apollo
6,497
541
52
4
0
221,206
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role