Player Matchup

Bastet
Bastet
Athodnas
Bastet
Level 28
God Stats
26W - 18L
1,553 SR
Queue Stats
68W - 77L
1,500 Elo+
Solo
Janus
Janus
FakExKikito
Janus
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
174W - 171L
1,573 Elo+
Solo
Hel
Hel
Orz5219
Hel
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,296 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ozymandias213
Cu Chulainn
Level 28
God Stats
0W - 1L
1,270 SR
Queue Stats
9W - 11L
1,240 Elo+
Solo
Artemis
Artemis
rainbowtail
Artemis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,398 Elo+
Solo
Team Averages
Level 24
1,465 SR
1,401 Elo+

VS

Team Averages
Level 28
1,625 SR
1,574 Elo+
Merlin
Merlin
Hugoelmundo33124
Merlin
Level 28
God Stats
9W - 3L
1,491 SR
Queue Stats
30W - 25L
1,493 Elo+
Solo
Ymir
Ymir
Jord1806x
Ymir
Level 28
God Stats
5W - 1L
1,400 SR
Queue Stats
24W - 19L
1,708 Elo+
Solo
Fenrir
Fenrir
Shawnz997
Fenrir
Level 26
God Stats
24W - 23L
1,909 SR
Queue Stats
471W - 450L
1,709 Elo+
Solo
Jing Wei
Jing Wei
yavuzp58
Jing Wei
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 27L
1,340 Elo+
Solo
Nemesis
Nemesis
Аles
Nemesis
Level 27
God Stats
36W - 22L
1,827 SR
Queue Stats
87W - 77L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Athodnas
Bastet
18
5 / 9 / 4
11,605
484
8,702
23,429
8,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 1 / 4
11,213
467
11,443
10,973
4,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hel
16
1 / 7 / 4
9,624
401
11,185
16,467
8,683
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Ozymandias213
Cu Chulainn
17
3 / 9 / 3
10,610
442
10,831
24,585
20,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
rainbowtail
Artemis
20
4 / 2 / 6
11,996
500
18,701
18,796
9,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 4
10,782
449
9,473
13,187
6,175
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
16
3 / 1 / 7
10,617
442
8,757
15,236
13,770
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Shawnz997
Fenrir
19
9 / 5 / 6
12,760
532
22,795
22,750
17,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
yavuzp58
Jing Wei
18
2 / 3 / 2
11,510
480
7,206
19,836
8,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Аles
Nemesis
20
13 / 4 / 5
14,575
607
22,832
22,790
10,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
52
19
Kills
28
28
Deaths
19
21
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bastet
Athodnas
Bastet
5
9
4
0.78
L
6
1
4
8
W
1
6
4
0.5
W
Ymir
3
1
7
6.5
L
Hel
1
7
4
0.43
L
Cu Chulainn
Ozymandias213
Cu Chulainn
3
9
3
0.5
W
Fenrir
Shawnz997
Fenrir
9
5
6
2.4
L
Artemis
rainbowtail
Artemis
4
2
6
3.5
W
Jing Wei
yavuzp58
Jing Wei
2
3
2
1
W
Nemesis
Аles
Nemesis
13
4
5
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,862
Damage
71,063
94,250
Taken
93,799
51,470
Mitigated
56,156
34,864
Healing
26,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Athodnas
Bastet
8,702
3,791
562
7,955
23,429
8,783
0
3,712
19,617
0
53,202
L
11,443
970
0
2,246
10,973
4,050
0
2,240
8,633
69,070
0
W
9,473
432
0
1,608
13,187
6,175
1,202
7,264
5,489
60,409
0
W
Ymir
8,757
1,351
356
1,224
15,236
13,770
0
3,517
11,533
39,945
0
L
Hel
11,185
1,076
4,041
6,035
16,467
8,683
546
3,135
13,307
47,248
0
L
Cu Chulainn
Ozymandias213
Cu Chulainn
10,831
2,324
0
2,381
24,585
20,603
365
6,853
17,180
558
41,190
W
Fenrir
Shawnz997
Fenrir
22,795
4,855
0
5,987
22,750
17,342
2,404
3,393
18,851
0
75,853
L
Artemis
rainbowtail
Artemis
18,701
10,341
0
11,644
18,796
9,351
0
2,290
16,431
0
101,197
W
Jing Wei
yavuzp58
Jing Wei
7,206
4,846
0
8,457
19,836
8,104
612
5,989
13,847
0
74,247
W
Nemesis
Аles
Nemesis
22,832
16,943
0
8,726
22,790
10,765
1,901
3,496
19,114
0
117,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,048
Gold Earned
60,244
510
Minions Killed
531
0
Camps Cleared
0
1,986,922
Distance Traveled
2,098,246
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,605
484
85
4
0
409,963
3
L
Janus
11,213
467
124
5
0
372,934
2
W
Merlin
10,782
449
104
4
0
375,994
1
W
Ymir
10,617
442
45
2
0
418,837
7
L
Hel
9,624
401
99
4
0
395,833
2
L
Cu Chulainn
10,610
442
75
3
0
401,886
0
W
Fenrir
12,760
532
109
5
0
440,598
2
L
Artemis
11,996
500
127
5
0
406,306
9
W
Jing Wei
11,510
480
136
6
0
389,448
2
W
Nemesis
14,575
607
137
6
0
473,369
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role