Player Matchup

Vulcan
Vulcan
Gold III
Hountaria
Vulcan
Gold III
Level 149
God Stats
1W - 2L
1,721 SR
Queue Stats
30W - 31L
1,693 MMR
Solo
Awilix
Awilix
Gold I
KeithDiv69
Awilix
Gold I
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 101L
1,714 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
NeutralGoodGod
Zhong Kui
Gold III
Level 85
God Stats
4W - 6L
1,721 SR
Queue Stats
51W - 41L
1,726 MMR
Solo
Sylvanus
Sylvanus
Gold V
PermaDerp
Sylvanus
Gold V
Level 159
God Stats
0W - 4L
1,500 SR
Queue Stats
157W - 142L
1,692 MMR
Solo
Artemis
Artemis
Silver I
Rokeus
Artemis
Silver I
Level 148
God Stats
9W - 5L
1,707 SR
Queue Stats
156W - 130L
1,696 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,630 SR
1,704 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,543 SR
1,704 MMR
Cerberus
Cerberus
Gold IV
GrinKeeper
Cerberus
Gold IV
Level 159
God Stats
6W - 1L
1,500 SR
Queue Stats
152W - 122L
1,688 MMR
Party 1
Zeus
Zeus
Gold III
KíngEdward
Zeus
Gold III
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
408W - 360L
1,727 MMR
Party 1
Mercury
Mercury
Gold II
ialoto11Basileus
Mercury
Gold II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,684 MMR
Solo
Ares
Ares
Gold II
mathzY13
Ares
Gold II
Level 127
God Stats
2W - 1L
1,715 SR
Queue Stats
22W - 15L
1,730 MMR
Solo
Cupid
Cupid
Platinum V
vicen22
Cupid
Platinum V
Level 152
God Stats
6W - 5L
1,500 SR
Queue Stats
333W - 316L
1,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Hountaria
Vulcan
15
0 / 4 / 4
9,497
475
7,817
11,101
5,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
KeithDiv69
Awilix
14
4 / 11 / 0
9,453
473
9,012
20,042
8,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
NeutralGoodGod
Zhong Kui
17
1 / 6 / 1
10,237
512
11,442
18,015
16,102
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sylvanus
PermaDerp
Sylvanus
14
2 / 2 / 5
9,643
482
6,408
21,318
23,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Rokeus
Artemis
17
6 / 3 / 3
11,144
557
17,194
14,983
6,092
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Nu WaAphroditeNemesisTsukuyomiSet

VS

Bans
ApolloSobekSun WukongJing WeiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GrinKeeper
Cerberus
19
5 / 1 / 10
12,188
609
16,367
20,541
20,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 4 / 6
12,206
610
22,570
11,051
5,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
7 / 1 / 6
11,586
579
5,024
16,997
6,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
15
3 / 1 / 17
11,021
551
12,055
16,710
18,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
vicen22
Cupid
16
2 / 6 / 7
10,719
536
9,859
19,078
7,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
13
Kills
26
26
Deaths
13
13
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cerberus
GrinKeeper
Cerberus
5
1
10
10
L
Vulcan
Hountaria
Vulcan
0
4
4
0.5
L
Awilix
KeithDiv69
Awilix
4
11
0
0.36
W
9
4
6
3
L
Zhong Kui
NeutralGoodGod
Zhong Kui
1
6
1
0.25
L
Sylvanus
PermaDerp
Sylvanus
2
2
5
2.25
L
Artemis
Rokeus
Artemis
6
3
3
2.5
W
7
1
6
10
W
Ares
3
1
17
11.5
W
Cupid
vicen22
Cupid
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,873
Damage
65,875
85,459
Taken
84,377
58,895
Mitigated
59,090
25,738
Healing
31,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
GrinKeeper
Cerberus
16,367
1,080
0
11,276
20,541
20,637
574
8,430
12,033
85,878
0
L
Vulcan
Hountaria
Vulcan
7,817
1,948
0
549
11,101
5,050
0
9,183
1,726
64,310
0
L
Awilix
KeithDiv69
Awilix
9,012
2,887
0
3,361
20,042
8,217
0
11,187
8,434
0
53,902
W
22,570
4,036
0
2,343
11,051
5,208
860
5,302
5,635
97,948
0
L
Zhong Kui
NeutralGoodGod
Zhong Kui
11,442
1,312
0
7,321
18,015
16,102
71
11,835
5,454
67,969
0
L
Sylvanus
PermaDerp
Sylvanus
6,408
1,709
2,191
6,359
21,318
23,434
0
12,215
8,729
29,102
0
L
Artemis
Rokeus
Artemis
17,194
9,411
0
5,957
14,983
6,092
2,457
4,822
10,124
0
85,610
W
5,024
3,089
0
5,834
16,997
6,829
2,578
2,788
14,119
0
94,029
W
Ares
12,055
408
0
1,818
16,710
18,570
396
5,903
10,615
24,246
0
W
Cupid
vicen22
Cupid
9,859
5,438
1,445
8,459
19,078
7,846
1,216
2,768
16,308
0
70,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,974
Gold Earned
57,720
549
Minions Killed
647
0
Camps Cleared
0
1,763,203
Distance Traveled
1,942,776
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,188
609
185
9
0
397,046
4
L
Vulcan
9,497
475
142
7
0
388,743
9
L
Awilix
9,453
473
96
5
0
359,369
5
W
Zeus
12,206
610
180
9
0
338,709
6
L
Zhong Kui
10,237
512
147
7
0
327,014
3
L
Sylvanus
9,643
482
36
2
0
344,188
4
L
Artemis
11,144
557
128
6
0
343,889
4
W
Mercury
11,586
579
129
6
0
459,141
3
W
Ares
11,021
551
20
1
0
425,206
10
W
Cupid
10,719
536
133
7
0
322,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role