Player Matchup

Sun Wukong
Sun Wukong
Atpad
Sun Wukong
Level 113
God Stats
1W - 3L
1,310 SR
Queue Stats
85W - 98L
1,490 Elo+
Solo
Zhong Kui
Zhong Kui
The_Darksoul
Zhong Kui
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 46L
1,518 Elo+
Party 2
Serqet
Serqet
Valvolt
Serqet
Level 39
God Stats
6W - 9L
1,674 SR
Queue Stats
10W - 12L
1,008 Elo+
Solo
Olorun
Olorun
elvivi2016
Olorun
Level 149
God Stats
4W - 9L
1,500 SR
Queue Stats
354W - 397L
1,612 Elo+
Solo
King Arthur
King Arthur
jjwarrior22
King Arthur
Level 103
God Stats
4W - 10L
1,294 SR
Queue Stats
67W - 68L
1,479 Elo+
Party 2
Team Averages
Level 102
1,456 SR
1,421 Elo+

VS

Team Averages
Level 100
1,639 SR
1,495 Elo+
Cupid
Cupid
Chris Palmer673
Cupid
Level 88
God Stats
1W - 2L
1,613 SR
Queue Stats
60W - 63L
1,469 Elo+
Party 1
Osiris
Osiris
Ik-Mass
Osiris
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,297 Elo+
Solo
Cerberus
Cerberus
LLongstaff
Cerberus
Level 83
God Stats
1W - 0L
1,715 SR
Queue Stats
54W - 40L
1,470 Elo+
Party 1
Thor
Thor
LordBaryy
Thor
Level 125
God Stats
1W - 2L
1,755 SR
Queue Stats
81W - 82L
1,740 Elo+
Solo
He Bo
He Bo
ProjectJanusz
He Bo
Level 126
God Stats
1W - 1L
1,613 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Atpad
Sun Wukong
17
1 / 6 / 16
11,066
692
9,167
23,093
19,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
The_Darksoul
Zhong Kui
20
8 / 3 / 17
13,780
861
25,535
16,476
11,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
Valvolt
Serqet
18
8 / 7 / 13
13,204
825
13,638
17,117
6,650
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
elvivi2016
Olorun
20
7 / 6 / 11
13,201
825
15,273
17,803
8,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
jjwarrior22
King Arthur
19
11 / 6 / 10
13,374
836
13,991
24,246
22,179
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 6 / 11
15,633
977
26,371
17,199
7,356
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Osiris
Ik-Mass
Osiris
19
4 / 3 / 12
12,613
788
10,498
20,802
18,078
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
LLongstaff
Cerberus
17
2 / 9 / 11
11,527
720
10,926
21,083
10,139
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Thor
18
4 / 6 / 10
12,212
763
8,520
16,023
9,037
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 11 / 8
14,562
910
23,571
17,633
5,964
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
80
35
Kills
28
28
Deaths
35
67
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Atpad
Sun Wukong
1
6
16
1.5
W
9
6
11
2.42
W
Osiris
Ik-Mass
Osiris
4
3
12
3.33
W
Cerberus
LLongstaff
Cerberus
2
9
11
0.83
W
Thor
4
6
10
1.5
W
9
11
8
1.18
L
Zhong Kui
The_Darksoul
Zhong Kui
8
3
17
5.5
L
Serqet
Valvolt
Serqet
8
7
13
2.07
L
Olorun
elvivi2016
Olorun
7
6
11
2.08
L
King Arthur
jjwarrior22
King Arthur
11
6
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,604
Damage
79,886
98,735
Taken
92,740
68,290
Mitigated
50,574
27,676
Healing
15,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Atpad
Sun Wukong
9,167
2,306
0
5,304
23,093
19,279
242
9,547
13,546
0
34,078
W
26,371
15,858
248
6,030
17,199
7,356
1,797
8,560
8,471
0
68,032
W
Osiris
Ik-Mass
Osiris
10,498
3,270
1,468
1,391
20,802
18,078
0
8,924
9,305
633
38,163
W
Cerberus
LLongstaff
Cerberus
10,926
227
0
3,507
21,083
10,139
658
9,282
11,021
23,144
0
W
Thor
8,520
2,201
0
210
16,023
9,037
356
6,901
7,867
0
47,097
W
23,571
635
0
2,254
17,633
5,964
329
6,037
9,807
50,287
0
L
Zhong Kui
The_Darksoul
Zhong Kui
25,535
2,606
0
6,919
16,476
11,768
2,067
6,510
9,966
46,470
0
L
Serqet
Valvolt
Serqet
13,638
2,332
0
2,685
17,117
6,650
1
7,782
9,335
0
24,972
L
Olorun
elvivi2016
Olorun
15,273
7,591
1,372
5,903
17,803
8,414
2,103
4,558
13,245
60,676
0
L
King Arthur
jjwarrior22
King Arthur
13,991
384
270
5,223
24,246
22,179
254
8,295
15,951
0
37,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,625
Gold Earned
66,547
348
Minions Killed
351
9
Camps Cleared
9
1,321,988
Distance Traveled
1,265,185
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,066
692
48
3
2
264,087
3
W
Cupid
15,633
977
97
6
3
252,590
1
W
Osiris
12,613
788
77
5
2
309,978
3
W
Cerberus
11,527
720
41
3
0
226,486
0
W
Thor
12,212
763
77
5
1
254,467
2
W
He Bo
14,562
910
59
4
3
221,664
2
L
Zhong Kui
13,780
861
79
5
0
266,792
0
L
Serqet
13,204
825
37
2
2
282,663
3
L
Olorun
13,201
825
127
8
4
229,050
0
L
King Arthur
13,374
836
57
4
1
279,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role