Player Matchup

Raijin
Raijin
DHC_winter
Raijin
Level 127
God Stats
7W - 4L
1,500 SR
Queue Stats
522W - 371L
1,611 Elo+
Solo
Bellona
Bellona
HeyyItsRin
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 69L
1,500 Elo+
Solo
Nemesis
Nemesis
KodaTubs
Nemesis
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
173W - 188L
1,363 Elo+
Solo
Team Averages
Level 66
1,500 SR
1,491 Elo+

VS

Team Averages
Level 120
1,428 SR
1,562 Elo+
Osiris
Osiris
Catabolise
Osiris
Level 158
God Stats
23W - 22L
1,285 SR
Queue Stats
263W - 345L
1,783 Elo+
Solo
Janus
Janus
Jigsaaw
Janus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
SchnookieC
Hachiman
Level 120
God Stats
10W - 7L
1,500 SR
Queue Stats
301W - 358L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DHC_winter
Raijin
20
9 / 3 / 6
18,668
718
28,333
19,057
9,220
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
HeyyItsRin
Bellona
7
0 / 6 / 2
12,042
463
381
5,408
2,796
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
KodaTubs
Nemesis
20
6 / 3 / 7
16,392
630
14,212
23,753
20,061
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Catabolise
Osiris
19
3 / 5 / 8
15,957
614
11,628
25,755
20,646
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
Jigsaaw
Janus
20
3 / 6 / 9
16,321
628
12,377
17,314
5,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
SchnookieC
Hachiman
20
6 / 5 / 6
17,727
682
16,894
21,961
6,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
35
15
Kills
12
12
Deaths
16
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Osiris
Catabolise
Osiris
3
5
8
1.4
L
Raijin
DHC_winter
Raijin
9
3
6
4
L
Bellona
HeyyItsRin
Bellona
0
6
2
0.17
W
Janus
Jigsaaw
Janus
3
6
9
1.25
L
Nemesis
KodaTubs
Nemesis
6
3
7
3.17
W
Hachiman
SchnookieC
Hachiman
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,926
Damage
40,899
48,218
Taken
65,030
32,077
Mitigated
31,873
13,232
Healing
18,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Catabolise
Osiris
11,628
2,474
0
3,758
25,755
20,646
154
8,965
16,416
0
62,172
L
Raijin
DHC_winter
Raijin
28,333
1,250
482
5,789
19,057
9,220
1,771
3,745
15,160
174,714
0
L
Bellona
HeyyItsRin
Bellona
381
47
0
25
5,408
2,796
687
2,140
3,094
0
2,475
W
Janus
Jigsaaw
Janus
12,377
753
0
2,981
17,314
5,039
1,659
7,872
9,114
99,148
0
L
Nemesis
KodaTubs
Nemesis
14,212
5,091
0
6,936
23,753
20,061
330
5,898
17,431
0
87,350
W
Hachiman
SchnookieC
Hachiman
16,894
10,626
0
11,360
21,961
6,188
1,003
10,860
10,789
0
113,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,102
Gold Earned
50,005
342
Minions Killed
323
0
Camps Cleared
0
1,074,645
Distance Traveled
1,287,429
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
15,957
614
65
3
0
488,535
4
L
Raijin
18,668
718
252
10
0
462,875
5
L
Bellona
12,042
463
2
0
0
93,444
0
W
Janus
16,321
628
134
5
0
393,382
4
L
Nemesis
16,392
630
88
3
0
518,326
3
W
Hachiman
17,727
682
124
5
0
405,512
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role