Player Matchup

Tsukuyomi
Tsukuyomi
Demon2001
Tsukuyomi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Hachiman
Hachiman
May4li
Hachiman
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Bellona
Bellona
OxoTHuKHaMaCJl9T
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
Rektosaurier
Sobek
Level 22
God Stats
2W - 0L
1,750 SR
Queue Stats
4W - 3L
1,716 Elo+
Party 4
Ra
Ra
Sl0wmotion
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,594 Elo+
Party 4
Team Averages
Level 8
1,550 SR
1,562 Elo+

VS

Team Averages
Level 7
1,493 SR
1,349 Elo+
Thor
Thor
Einstein9015
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,157 Elo+
Party 1
Ares
Ares
KapiX20042
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,242 Elo+
Party 1
Olorun
Olorun
YAPSHUIGE
Olorun
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Loki
Loki
dleviathanb
Loki
Level 8
God Stats
1W - 2L
1,465 SR
Queue Stats
2W - 3L
1,422 Elo+
Party 2
Hachiman
Hachiman
konelika
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Demon2001
Tsukuyomi
12
3 / 9 / 8
9,644
419
6,135
13,614
4,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
May4li
Hachiman
12
2 / 5 / 6
9,529
414
3,738
8,007
2,193
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 10 / 4
9,452
411
4,541
16,597
15,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
6 / 3 / 12
11,537
502
8,164
20,416
22,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
9 / 0 / 7
12,085
525
14,347
8,405
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 2
6,381
277
1,992
6,737
3,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 5 / 3
6,705
292
1,875
7,763
3,931
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
YAPSHUIGE
Olorun
8
1 / 3 / 6
7,515
327
2,962
5,610
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
17 / 0 / 4
11,840
515
13,910
16,648
6,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hachiman
konelika
Hachiman
18
5 / 7 / 6
10,894
474
14,048
13,945
5,421
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
44
21
Kills
23
27
Deaths
21
37
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Demon2001
Tsukuyomi
3
9
8
0.78
L
0
6
2
0.17
L
0
5
3
0.3
W
Hachiman
May4li
Hachiman
2
5
6
1
W
1
10
4
0.3
W
6
3
12
4
W
9
0
7
12.5
L
Olorun
YAPSHUIGE
Olorun
1
3
6
1.33
L
17
0
4
19
L
Hachiman
konelika
Hachiman
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,925
Damage
34,787
67,039
Taken
50,703
48,953
Mitigated
20,850
7,859
Healing
7,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Demon2001
Tsukuyomi
6,135
1,153
0
922
13,614
4,883
1,652
1,311
11,723
0
21,596
L
1,992
942
0
1,402
6,737
3,203
0
4,351
2,386
0
5,114
L
1,875
410
0
681
7,763
3,931
0
4,844
2,894
5,835
0
W
Hachiman
May4li
Hachiman
3,738
2,002
0
0
8,007
2,193
1,780
819
7,188
0
17,531
W
4,541
1,485
0
728
16,597
15,855
2,448
832
15,765
0
29,448
W
8,164
1,691
0
3,189
20,416
22,333
2,890
1,632
18,709
23,705
0
W
14,347
2,573
1,765
1,255
8,405
3,689
5,547
243
8,087
67,530
0
L
Olorun
YAPSHUIGE
Olorun
2,962
1,464
111
1,177
5,610
1,651
0
797
4,763
15,146
0
L
13,910
2,636
0
2,468
16,648
6,644
0
4,324
12,150
0
71,423
L
Hachiman
konelika
Hachiman
14,048
7,295
0
2,006
13,945
5,421
708
8,195
5,705
0
69,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,247
Gold Earned
43,335
260
Minions Killed
286
0
Camps Cleared
0
1,903,407
Distance Traveled
1,104,463
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,644
419
26
1
0
417,010
4
L
Thor
6,381
277
6
0
0
156,298
0
L
Ares
6,705
292
11
0
0
136,832
3
W
Hachiman
9,529
414
29
1
0
262,321
4
W
Bellona
9,452
411
60
3
0
341,104
8
W
Sobek
11,537
502
24
1
0
441,250
5
W
Ra
12,085
525
121
5
0
441,722
1
L
Olorun
7,515
327
26
1
0
80,682
0
L
Loki
11,840
515
122
5
0
412,926
5
L
Hachiman
10,894
474
121
5
0
317,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role