Player Matchup

Chang'e
Chang'e
Bronze III
Dave__210
Chang'e
Bronze III
Level 106
God Stats
2W - 7L
1,500 SR
Queue Stats
94W - 76L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
OeuvreDuDemon
Tyr
Bronze III
Level 116
God Stats
3W - 6L
1,500 SR
Queue Stats
59W - 58L
1,500 MMR
Party 1
Apollo
Apollo
Bronze III
Opololoko_
Apollo
Bronze III
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 57L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
PriXic
Baron Samedi
Bronze III
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Pele
Pele
Bronze III
SltcMeru
Pele
Bronze III
Level 34
God Stats
0W - 1L
1,333 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 79
1,467 SR
1,500 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,490 SR
1,500 MMR
Aphrodite
Aphrodite
Platinum V
CreatureHen
Aphrodite
Platinum V
Level 160
God Stats
7W - 9L
1,449 SR
Queue Stats
705W - 723L
1,515 MMR
Solo
Skadi
Skadi
Silver I
DeepFloo
Skadi
Silver I
Level 123
God Stats
25W - 20L
1,500 SR
Queue Stats
71W - 74L
1,488 MMR
Solo
Mercury
Mercury
Silver I
Dixclosure
Mercury
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
NxLG__aJ
Sobek
Silver II
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 25L
1,495 MMR
Solo
Achilles
Achilles
Bronze III
stanislaw-f
Achilles
Bronze III
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 16L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dave__210
Chang'e
19
8 / 3 / 6
12,912
561
33,273
21,174
9,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
2 / 3 / 7
12,256
533
13,059
20,462
25,170
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
Opololoko_
Apollo
19
3 / 4 / 1
11,689
508
15,296
17,448
10,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
PriXic
Baron Samedi
16
2 / 4 / 3
10,469
455
9,076
16,347
15,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
15
3 / 9 / 5
10,140
441
6,193
15,638
9,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SetCu ChulainnPersephoneScyllaErlang Shen

VS

Bans
Nu WaDanzaburouBellonaCupidOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CreatureHen
Aphrodite
20
9 / 4 / 9
13,383
582
17,313
19,582
11,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
DeepFloo
Skadi
20
4 / 3 / 7
13,532
588
13,274
13,917
6,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Dixclosure
Mercury
20
6 / 4 / 7
12,749
554
14,434
22,352
9,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
NxLG__aJ
Sobek
18
3 / 1 / 15
12,474
542
15,018
26,007
36,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
stanislaw-f
Achilles
17
1 / 6 / 3
10,237
445
12,786
21,126
28,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
64
18
Kills
23
23
Deaths
18
22
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
CreatureHen
Aphrodite
9
4
9
3.38
L
Chang'e
Dave__210
Chang'e
8
3
6
3.67
W
Skadi
DeepFloo
Skadi
4
3
7
2.5
W
Mercury
Dixclosure
Mercury
6
4
7
2.38
W
Sobek
NxLG__aJ
Sobek
3
1
15
10.5
L
2
3
7
1.83
L
Apollo
Opololoko_
Apollo
3
4
1
0.88
L
Baron Samedi
PriXic
Baron Samedi
2
4
3
0.88
L
Pele
3
9
5
0.61
W
Achilles
stanislaw-f
Achilles
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,897
Damage
72,825
91,069
Taken
102,984
70,153
Mitigated
91,897
31,824
Healing
45,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
CreatureHen
Aphrodite
17,313
1,186
13,113
13,019
19,582
11,826
1,180
10,160
8,904
78,316
0
L
Chang'e
Dave__210
Chang'e
33,273
685
2,967
9,774
21,174
9,743
0
6,917
13,968
115,822
0
W
Skadi
DeepFloo
Skadi
13,274
5,872
0
4,546
13,917
6,476
3,244
5,867
7,926
0
111,718
W
Mercury
Dixclosure
Mercury
14,434
7,407
0
5,431
22,352
9,469
561
7,752
14,372
0
121,983
W
Sobek
NxLG__aJ
Sobek
15,018
1,800
0
6,982
26,007
36,020
338
11,894
13,679
35,743
0
L
13,059
1,417
0
6,912
20,462
25,170
0
5,870
14,250
572
77,392
L
Apollo
Opololoko_
Apollo
15,296
9,938
0
5,296
17,448
10,384
410
6,302
11,068
8,701
86,827
L
Baron Samedi
PriXic
Baron Samedi
9,076
625
2,269
3,547
16,347
15,806
697
6,797
9,329
35,808
0
L
Pele
6,193
1,535
0
1,059
15,638
9,050
0
5,689
9,764
4,425
46,889
W
Achilles
stanislaw-f
Achilles
12,786
2,513
551
1,811
21,126
28,106
196
6,993
13,937
0
49,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,466
Gold Earned
62,375
602
Minions Killed
643
0
Camps Cleared
0
2,198,337
Distance Traveled
2,278,095
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,383
582
154
7
0
457,740
6
L
Chang'e
12,912
561
173
8
0
446,787
5
W
Skadi
13,532
588
190
8
0
395,242
6
W
Mercury
12,749
554
171
7
0
554,868
6
W
Sobek
12,474
542
44
2
0
496,079
4
L
Tyr
12,256
533
146
6
0
458,668
4
L
Apollo
11,689
508
152
7
0
418,075
0
L
Baron Samedi
10,469
455
49
2
0
446,200
4
L
Pele
10,140
441
82
4
0
428,607
0
W
Achilles
10,237
445
84
4
0
374,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role