Player Matchup

Sobek
Sobek
BigBolacha
Sobek
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,536 Elo+
Party 2
Arachne
Arachne
GranatTom
Arachne
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 11L
1,510 Elo+
Solo
Artemis
Artemis
Mystainn
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,643 Elo+
Solo
Bellona
Bellona
Syzzors
Bellona
Level 12
God Stats
2W - 0L
1,723 SR
Queue Stats
13W - 10L
1,569 Elo+
Party 2
Baba Yaga
Baba Yaga
ramu93
Baba Yaga
Level 26
God Stats
3W - 1L
1,476 SR
Queue Stats
97W - 72L
1,933 Elo+
Solo
Team Averages
Level 26
1,540 SR
1,638 Elo+

VS

Team Averages
Level 10
1,588 SR
1,536 Elo+
Yemoja
Yemoja
Napako
Yemoja
Level 9
God Stats
3W - 2L
1,500 SR
Queue Stats
12W - 17L
1,470 Elo+
Party 1
Camazotz
Camazotz
Siopoi
Camazotz
Level 10
God Stats
4W - 6L
1,523 SR
Queue Stats
19W - 22L
1,559 Elo+
Solo
Danzaburou
Danzaburou
Vovchara322
Danzaburou
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,304 Elo+
Solo
Tyr
Tyr
iNeedPampers
Tyr
Level 5
God Stats
7W - 7L
1,734 SR
Queue Stats
55W - 55L
1,876 Elo+
Solo
Sol
Sol
milk707
Sol
Level 18
God Stats
0W - 1L
1,684 SR
Queue Stats
12W - 17L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
0 / 1 / 12
11,950
478
5,099
15,437
18,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
GranatTom
Arachne
20
10 / 3 / 4
13,726
549
12,957
23,812
10,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Mystainn
Artemis
16
2 / 7 / 8
11,028
441
9,924
17,246
7,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Syzzors
Bellona
17
2 / 1 / 6
11,574
463
7,109
15,583
18,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
ramu93
Baba Yaga
20
13 / 1 / 9
15,032
601
38,177
14,070
9,417
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Napako
Yemoja
17
3 / 6 / 4
11,867
475
11,237
20,298
20,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
Siopoi
Camazotz
17
5 / 3 / 3
11,050
442
8,075
24,019
10,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Vovchara322
Danzaburou
4
0 / 1 / 0
6,540
262
1,059
1,335
281
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
4 / 2 / 2
12,763
511
16,501
27,968
29,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
14
1 / 15 / 3
9,202
368
8,177
23,985
9,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
27
Kills
13
13
Deaths
27
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sobek
0
1
12
6
W
Arachne
GranatTom
Arachne
10
3
4
4
W
Artemis
Mystainn
Artemis
2
7
8
0.86
L
Yemoja
Napako
Yemoja
3
6
4
0.83
L
Camazotz
Siopoi
Camazotz
5
3
3
2.17
W
Bellona
Syzzors
Bellona
2
1
6
5
L
Danzaburou
Vovchara322
Danzaburou
0
1
0
0
L
4
2
2
2.5
L
Sol
1
15
3
0.17
W
Baba Yaga
ramu93
Baba Yaga
13
1
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,266
Damage
45,049
86,148
Taken
97,605
64,247
Mitigated
71,049
32,310
Healing
30,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
5,099
542
0
4,253
15,437
18,265
1,429
3,326
12,111
37,225
0
W
Arachne
GranatTom
Arachne
12,957
7,863
0
14,308
23,812
10,244
1,474
4,940
18,872
0
95,114
W
Artemis
Mystainn
Artemis
9,924
5,358
0
6,228
17,246
7,366
3,759
3,610
13,636
0
58,681
L
Yemoja
Napako
Yemoja
11,237
3,408
2,420
1,588
20,298
20,972
0
10,312
9,911
48,105
0
L
Camazotz
Siopoi
Camazotz
8,075
1,865
0
10,745
24,019
10,620
0
10,911
13,083
0
77,059
W
Bellona
Syzzors
Bellona
7,109
1,173
0
3,718
15,583
18,955
855
1,993
13,590
6,990
55,832
L
Danzaburou
Vovchara322
Danzaburou
1,059
385
0
250
1,335
281
0
523
812
0
5,407
L
16,501
2,544
0
10,255
27,968
29,678
312
9,062
18,481
0
100,856
L
Sol
8,177
2,149
0
5,343
23,985
9,498
0
13,340
10,545
45,357
0
W
Baba Yaga
ramu93
Baba Yaga
38,177
3,723
0
3,803
14,070
9,417
4,034
5,545
8,525
120,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,310
Gold Earned
51,422
551
Minions Killed
454
0
Camps Cleared
0
2,352,074
Distance Traveled
1,880,466
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,950
478
71
3
0
475,450
0
W
Arachne
13,726
549
114
5
0
513,107
3
W
Artemis
11,028
441
84
3
0
370,453
0
L
Yemoja
11,867
475
54
2
0
405,970
6
L
Camazotz
11,050
442
125
5
0
555,027
4
W
Bellona
11,574
463
103
4
0
501,532
1
L
Danzaburou
6,540
262
6
0
0
66,339
0
L
Tyr
12,763
511
187
7
0
527,585
9
L
Sol
9,202
368
82
3
0
325,545
0
W
Baba Yaga
15,032
601
179
7
0
491,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role