Player Matchup

Thanatos
Thanatos
KarloS-26T
Thanatos
Level 23
God Stats
5W - 2L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Solo
Chang'e
Chang'e
LunarBunny696_
Chang'e
Level 13
God Stats
22W - 33L
1,731 SR
Queue Stats
118W - 121L
1,766 Elo+
Party 1
Danzaburou
Danzaburou
Vinji17
Danzaburou
Level 16
God Stats
1W - 2L
1,258 SR
Queue Stats
9W - 10L
1,271 Elo+
Solo
Neith
Neith
ellis13ek
Neith
Level 22
God Stats
4W - 2L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Nike
Nike
stuckinbronzepls
Nike
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 91L
1,631 Elo+
Party 1
Team Averages
Level 18
1,498 SR
1,534 Elo+

VS

Team Averages
Level 24
1,403 SR
1,468 Elo+
Nu Wa
Nu Wa
IBRAHIM_PUERTO12
Nu Wa
Level 26
God Stats
1W - 3L
1,254 SR
Queue Stats
28W - 18L
1,492 Elo+
Solo
Medusa
Medusa
Kekxx88
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,747 Elo+
Solo
Cthulhu
Cthulhu
Kluzulu
Cthulhu
Level 22
God Stats
20W - 40L
1,515 SR
Queue Stats
203W - 235L
1,507 Elo+
Solo
Horus
Horus
Rangotek
Horus
Level 25
God Stats
5W - 12L
1,334 SR
Queue Stats
107W - 78L
1,202 Elo+
Solo
Sun Wukong
Sun Wukong
Winter59800
Sun Wukong
Level 25
God Stats
3W - 18L
1,414 SR
Queue Stats
34W - 80L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KarloS-26T
Thanatos
19
3 / 4 / 8
12,162
486
8,635
25,016
11,038
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

20
5 / 1 / 9
12,699
508
10,395
13,314
5,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Vinji17
Danzaburou
18
8 / 5 / 6
13,037
521
16,855
16,345
6,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
ellis13ek
Neith
16
4 / 3 / 6
11,008
440
10,270
13,962
5,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
9 / 2 / 13
14,343
574
19,347
31,175
17,940
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
7,768
311
4,343
6,360
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
Kekxx88
Medusa
18
1 / 6 / 2
11,088
444
9,109
15,253
6,801
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Kluzulu
Cthulhu
15
1 / 7 / 4
10,539
422
12,557
27,075
22,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
Rangotek
Horus
15
7 / 6 / 4
10,666
427
16,979
18,193
7,670
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Winter59800
Sun Wukong
16
5 / 6 / 2
10,689
428
12,452
19,910
18,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
27
29
Kills
14
15
Deaths
29
42
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Thanatos
KarloS-26T
Thanatos
3
4
8
1.75
L
Medusa
Kekxx88
Medusa
1
6
2
0.33
L
Cthulhu
Kluzulu
Cthulhu
1
7
4
0.43
W
5
1
9
9.5
L
Horus
Rangotek
Horus
7
6
4
1.5
W
Danzaburou
Vinji17
Danzaburou
8
5
6
2.2
L
Sun Wukong
Winter59800
Sun Wukong
5
6
2
1
W
Neith
ellis13ek
Neith
4
3
6
2.33
W
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,502
Damage
55,440
99,812
Taken
86,791
46,656
Mitigated
56,852
54,724
Healing
18,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,343
1,269
0
700
6,360
1,375
35
0
6,360
26,910
0
W
Thanatos
KarloS-26T
Thanatos
8,635
2,917
16
21,447
25,016
11,038
492
1,144
23,581
0
93,028
L
Medusa
Kekxx88
Medusa
9,109
4,310
0
1,224
15,253
6,801
2,363
2,240
12,789
0
63,042
L
Cthulhu
Kluzulu
Cthulhu
12,557
759
0
3,854
27,075
22,890
264
3,998
22,886
47,110
0
W
10,395
1,477
3,839
6,864
13,314
5,488
2,229
887
12,323
75,064
0
L
Horus
Rangotek
Horus
16,979
8,977
1,952
4,858
18,193
7,670
553
1,993
16,086
0
58,810
W
Danzaburou
Vinji17
Danzaburou
16,855
8,447
0
6,999
16,345
6,686
4,358
2,215
13,892
0
72,905
L
Sun Wukong
Winter59800
Sun Wukong
12,452
3,298
0
5,641
19,910
18,116
500
2,706
17,075
242
51,116
W
Neith
ellis13ek
Neith
10,270
4,647
0
6,696
13,962
5,504
3,793
6,449
7,308
0
51,168
W
19,347
5,788
0
8,863
31,175
17,940
208
5,783
24,912
2,942
70,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,249
Gold Earned
50,750
530
Minions Killed
378
0
Camps Cleared
0
2,270,432
Distance Traveled
1,890,675
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,768
311
48
2
0
171,706
3
W
Thanatos
12,162
486
104
4
0
462,022
3
L
Medusa
11,088
444
105
4
0
383,583
0
L
Cthulhu
10,539
422
62
2
0
455,773
0
W
Chang'e
12,699
508
150
6
0
488,113
0
L
Horus
10,666
427
87
3
0
448,246
0
W
Danzaburou
13,037
521
121
5
0
434,096
0
L
Sun Wukong
10,689
428
76
3
0
431,367
3
W
Neith
11,008
440
77
3
0
379,783
1
W
Nike
14,343
574
78
3
0
506,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role