Player Matchup

Geb
Geb
ChanceDaBoss
Geb
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 61L
1,441 Elo+
Solo
Nu Wa
Nu Wa
Futabu Club
Nu Wa
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
405W - 384L
1,605 Elo+
Solo
Jormungandr
Jormungandr
Holo mN
Jormungandr
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,312 Elo+
Party 2
Ra
Ra
Taekwondix
Ra
Level 137
God Stats
4W - 2L
1,699 SR
Queue Stats
176W - 189L
1,437 Elo+
Solo
Ullr
Ullr
Yzzaj
Ullr
Level 86
God Stats
1W - 6L
1,500 SR
Queue Stats
418W - 462L
1,284 Elo+
Party 2
Team Averages
Level 112
1,540 SR
1,416 Elo+

VS

Team Averages
Level 105
1,629 SR
1,433 Elo+
Merlin
Merlin
Arcthenos
Merlin
Level 104
God Stats
10W - 7L
1,932 SR
Queue Stats
481W - 500L
1,516 Elo+
Party 1
Pele
Pele
AshemaDeva
Pele
Level 134
God Stats
18W - 24L
1,500 SR
Queue Stats
760W - 804L
1,391 Elo+
Solo
Yemoja
Yemoja
ThuggishGeneral
Yemoja
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
We1rdo_Man
Tsukuyomi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,512 Elo+
Party 1
Cabrakan
Cabrakan
daddymacrye
Cabrakan
Level 126
God Stats
3W - 0L
1,715 SR
Queue Stats
36W - 45L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 15
11,055
737
12,531
26,799
39,548
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

19
9 / 4 / 9
11,975
798
39,300
16,609
9,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Holo mN
Jormungandr
16
1 / 5 / 14
10,062
671
10,568
28,450
21,610
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
7 / 2 / 10
11,023
735
23,825
14,142
7,756
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ullr
Yzzaj
Ullr
13
1 / 8 / 10
9,093
606
7,766
17,349
8,567
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arcthenos
Merlin
19
5 / 4 / 10
11,068
738
29,133
17,454
8,213
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 5 / 12
9,820
655
15,166
18,828
8,282
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
1 / 2 / 18
11,244
750
14,742
14,100
8,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
We1rdo_Man
Tsukuyomi
18
6 / 7 / 10
11,372
758
15,630
18,179
9,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
daddymacrye
Cabrakan
20
8 / 2 / 10
12,567
838
18,543
36,527
33,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
82
20
Kills
22
22
Deaths
20
58
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Merlin
Arcthenos
Merlin
5
4
10
2.5
W
2
5
12
1.6
L
2
3
15
3.17
L
9
4
9
3.38
L
Jormungandr
Holo mN
Jormungandr
1
5
14
1.6
L
7
2
10
6
W
1
2
18
5
W
Tsukuyomi
We1rdo_Man
Tsukuyomi
6
7
10
1.57
L
Ullr
Yzzaj
Ullr
1
8
10
0.75
W
Cabrakan
daddymacrye
Cabrakan
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,990
Damage
93,214
103,349
Taken
105,088
86,950
Mitigated
67,037
44,621
Healing
62,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Arcthenos
Merlin
29,133
1,317
3,529
3,200
17,454
8,213
682
15,608
1,454
57,318
0
W
15,166
2,974
382
5,016
18,828
8,282
1,133
15,475
3,090
0
35,601
L
12,531
2,137
815
2,727
26,799
39,548
634
16,089
10,710
18,606
0
L
39,300
9,341
2,798
4,070
16,609
9,469
1,576
12,225
4,384
63,352
0
L
Jormungandr
Holo mN
Jormungandr
10,568
3,048
1,685
6,628
28,450
21,610
1,260
15,656
12,794
25,997
0
L
23,825
1,529
15,463
7,426
14,142
7,756
886
8,281
5,861
45,551
0
W
14,742
3,917
21,100
4,822
14,100
8,150
773
12,289
1,528
24,741
0
W
Tsukuyomi
We1rdo_Man
Tsukuyomi
15,630
3,429
2,408
1,873
18,179
9,052
1,456
14,319
3,577
0
29,222
L
Ullr
Yzzaj
Ullr
7,766
6,714
1,846
1,163
17,349
8,567
470
10,167
7,182
0
15,208
W
Cabrakan
daddymacrye
Cabrakan
18,543
2,537
3,752
16,125
36,527
33,340
499
26,714
9,215
32,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,208
Gold Earned
56,071
181
Minions Killed
164
0
Camps Cleared
0
1,175,228
Distance Traveled
1,186,373
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,068
738
63
4
0
248,045
1
W
Pele
9,820
655
38
3
0
217,108
0
L
Geb
11,055
737
7
0
0
229,819
0
L
Nu Wa
11,975
798
56
4
0
229,086
0
L
Jormungandr
10,062
671
36
2
0
208,766
4
L
Ra
11,023
735
61
4
0
268,516
0
W
Yemoja
11,244
750
21
1
0
221,189
0
W
Tsukuyomi
11,372
758
22
1
0
267,434
0
L
Ullr
9,093
606
21
1
0
239,041
0
W
Cabrakan
12,567
838
20
1
0
232,597
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role