Player Matchup

Sobek
Sobek
Silver III
AGiantDog
Sobek
Silver III
Level 105
God Stats
17W - 11L
1,844 SR
Queue Stats
416W - 411L
1,528 MMR
Solo
Danzaburou
Danzaburou
Silver I
AndrewPlay12
Danzaburou
Silver I
Level 139
God Stats
11W - 11L
1,500 SR
Queue Stats
206W - 240L
1,505 MMR
Solo
Hera
Hera
Bronze III
Be Like Waterr
Hera
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 122L
1,542 MMR
Solo
Chaac
Chaac
Gold V
l1llI1QIlI1I
Chaac
Gold V
Level 87
God Stats
3W - 3L
1,824 SR
Queue Stats
366W - 357L
1,512 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
xEliteMevinSquad
Tsukuyomi
Bronze III
Level 63
God Stats
2W - 1L
1,298 SR
Queue Stats
13W - 40L
1,506 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,593 SR
1,519 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,590 SR
1,519 MMR
Yemoja
Yemoja
Silver I
AkikamiYukiTora
Yemoja
Silver I
Level 133
God Stats
12W - 6L
1,954 SR
Queue Stats
264W - 270L
1,505 MMR
Solo
Skadi
Skadi
Gold III
GEiCoCaRRyUS
Skadi
Gold III
Level 59
God Stats
66W - 53L
1,613 SR
Queue Stats
89W - 88L
1,521 MMR
Solo
Bellona
Bellona
Bronze III
MetaShiftgg
Bellona
Bronze III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,511 MMR
Solo
Nu Wa
Nu Wa
Gold III
RoX Stam
Nu Wa
Gold III
Level 147
God Stats
36W - 30L
1,625 SR
Queue Stats
433W - 439L
1,549 MMR
Solo
Bakasura
Bakasura
Gold V
themexicant123
Bakasura
Gold V
Level 104
God Stats
11W - 10L
1,257 SR
Queue Stats
507W - 509L
1,511 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AGiantDog
Sobek
17
4 / 5 / 4
11,886
440
10,310
26,532
27,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
AndrewPlay12
Danzaburou
20
3 / 2 / 3
14,115
523
10,442
21,894
8,546
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
3 / 5 / 5
12,988
481
12,873
18,524
6,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
1 / 2 / 4
13,802
511
17,266
33,869
36,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
17
6 / 7 / 2
12,378
458
14,447
24,222
12,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
PersephoneSetScyllaAphroditeArachne

VS

Bans
PoseidonCu ChulainnGaneshaSusanoCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 13
11,158
413
11,353
21,537
18,820
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
9 / 4 / 6
15,898
589
27,808
20,322
9,229
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
MetaShiftgg
Bellona
20
3 / 4 / 8
14,081
522
18,224
20,498
31,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
RoX Stam
Nu Wa
20
4 / 3 / 7
14,559
539
28,067
11,912
5,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
20
5 / 4 / 6
15,183
562
13,064
27,380
13,629
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
61
17
Kills
21
21
Deaths
18
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sobek
AGiantDog
Sobek
4
5
4
1.2
W
0
3
13
2.17
L
Danzaburou
AndrewPlay12
Danzaburou
3
2
3
2.25
L
3
5
5
1.1
W
9
4
6
3
W
Bellona
MetaShiftgg
Bellona
3
4
8
1.75
W
Nu Wa
RoX Stam
Nu Wa
4
3
7
2.5
L
1
2
4
1.5
W
Bakasura
5
4
6
2
L
Tsukuyomi
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,338
Damage
98,516
125,041
Taken
101,649
92,367
Mitigated
77,839
42,606
Healing
38,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AGiantDog
Sobek
10,310
826
0
8,290
26,532
27,820
0
8,096
17,506
45,543
0
W
11,353
3,190
5,887
8,106
21,537
18,820
2,100
8,794
12,743
44,474
0
L
Danzaburou
AndrewPlay12
Danzaburou
10,442
4,033
0
10,756
21,894
8,546
0
7,624
13,976
0
117,794
L
12,873
3,024
0
3,046
18,524
6,740
0
7,312
11,011
111,609
0
W
27,808
15,871
0
6,883
20,322
9,229
6,914
6,015
14,307
0
146,147
W
Bellona
MetaShiftgg
Bellona
18,224
6,204
0
2,503
20,498
31,138
660
5,386
15,112
6,083
93,374
W
Nu Wa
RoX Stam
Nu Wa
28,067
6,115
0
4,650
11,912
5,023
862
2,454
9,458
124,452
0
L
17,266
2,985
0
19,638
33,869
36,620
0
10,547
22,467
5,269
109,135
W
Bakasura
13,064
7,625
0
10,923
27,380
13,629
1,492
2,478
24,902
0
116,211
L
Tsukuyomi
14,447
3,323
0
876
24,222
12,641
570
6,774
16,895
6,632
86,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,169
Gold Earned
70,879
785
Minions Killed
784
0
Camps Cleared
0
2,496,360
Distance Traveled
2,497,538
23
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,886
440
48
2
0
555,568
7
W
Yemoja
11,158
413
39
1
0
467,973
11
L
Danzaburou
14,115
523
206
8
0
470,325
2
L
Hera
12,988
481
204
8
0
460,896
7
W
Skadi
15,898
589
206
8
0
501,600
1
W
Bellona
14,081
522
182
7
0
490,279
4
W
Nu Wa
14,559
539
157
6
0
484,427
16
L
Chaac
13,802
511
219
8
0
524,113
5
W
Bakasura
15,183
562
200
7
0
553,259
0
L
Tsukuyomi
12,378
458
108
4
0
485,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role