Player Matchup

Ymir
Ymir
FEKELCADA
Ymir
Level 7
God Stats
4W - 9L
1,492 SR
Queue Stats
7W - 16L
1,456 Elo+
Solo
Artemis
Artemis
ToffieHolywood
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,606 Elo+
Solo
Olorun
Olorun
fakersee
Olorun
Level 4
God Stats
0W - 2L
1,230 SR
Queue Stats
1W - 7L
1,114 Elo+
Party 1
Nemesis
Nemesis
kommodonfire
Nemesis
Level 5
God Stats
1W - 8L
1,329 SR
Queue Stats
2W - 10L
1,277 Elo+
Party 1
Cthulhu
Cthulhu
toosafe2433
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 6
1,410 SR
1,390 Elo+

VS

Team Averages
Level 9
1,519 SR
1,497 Elo+
Yemoja
Yemoja
ARC GENESIS CE5
Yemoja
Level 18
God Stats
10W - 6L
1,594 SR
Queue Stats
13W - 11L
1,453 Elo+
Solo
Thor
Thor
Agente Perry811
Thor
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,640 Elo+
Solo
Ra
Ra
Exploit343
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,537 Elo+
Solo
Odin
Odin
Nementomory
Odin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,473 Elo+
Solo
Ratatoskr
Ratatoskr
Ziltyrrian
Ratatoskr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 4 / 5
11,450
881
2,288
17,889
15,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
2 / 8 / 5
12,183
937
20,149
22,807
8,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
fakersee
Olorun
17
2 / 4 / 5
11,306
870
8,105
11,013
3,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
kommodonfire
Nemesis
17
8 / 8 / 2
12,753
981
16,495
20,572
9,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
toosafe2433
Cthulhu
18
1 / 14 / 5
11,797
907
8,038
26,010
11,357
Team 1 Tickets

0

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 16
13,061
1,005
17,814
11,100
7,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
15 / 3 / 11
14,724
1,133
28,932
18,474
7,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
9 / 2 / 19
14,521
1,117
30,439
12,308
5,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 2 / 17
12,487
961
7,031
11,492
12,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ratatoskr
Ziltyrrian
Ratatoskr
17
2 / 7 / 9
10,899
838
4,143
9,879
3,891
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
109
15
Kills
37
38
Deaths
16
22
Assists
72
Player
Kills
Deaths
Assists
KDA
W
7
2
16
7.5
W
15
3
11
6.83
W
9
2
19
9.25
L
Ymir
2
4
5
1.13
W
4
2
17
6.25
L
2
8
5
0.56
W
Ratatoskr
Ziltyrrian
Ratatoskr
2
7
9
0.93
L
Olorun
fakersee
Olorun
2
4
5
1.13
L
Nemesis
kommodonfire
Nemesis
8
8
2
1.13
L
Cthulhu
toosafe2433
Cthulhu
1
14
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,075
Damage
88,359
98,291
Taken
63,253
48,488
Mitigated
36,113
10,176
Healing
11,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,814
5,866
4,159
1,811
11,100
7,064
0
4,225
6,875
38,988
0
W
28,932
10,083
0
1,150
18,474
7,578
0
5,157
13,317
0
40,784
W
30,439
5,351
2,563
1,467
12,308
5,247
0
4,540
7,768
67,937
0
L
Ymir
2,288
214
0
424
17,889
15,752
0
10,919
6,920
9,108
0
W
7,031
2,360
0
428
11,492
12,333
0
2,805
8,687
0
11,798
L
20,149
12,751
0
4,309
22,807
8,120
0
10,286
12,371
0
42,272
W
Ratatoskr
Ziltyrrian
Ratatoskr
4,143
1,599
0
0
9,879
3,891
0
1,704
8,175
0
7,584
L
Olorun
fakersee
Olorun
8,105
5,525
0
2,515
11,013
3,688
0
5,827
5,136
14,338
0
L
Nemesis
kommodonfire
Nemesis
16,495
8,518
0
2,928
20,572
9,571
0
9,415
11,057
0
32,648
L
Cthulhu
toosafe2433
Cthulhu
8,038
416
0
0
26,010
11,357
0
11,806
14,054
29,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,489
Gold Earned
65,692
145
Minions Killed
199
5
Camps Cleared
2
907,175
Distance Traveled
1,057,265
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,061
1,005
50
4
0
196,856
1
W
Thor
14,724
1,133
25
2
0
224,045
2
W
Ra
14,521
1,117
105
8
1
247,985
0
L
Ymir
11,450
881
16
1
1
199,280
0
W
Odin
12,487
961
13
1
0
215,283
0
L
Artemis
12,183
937
43
3
1
187,251
0
W
Ratatoskr
10,899
838
6
0
1
173,096
0
L
Olorun
11,306
870
11
1
0
121,471
0
L
Nemesis
12,753
981
25
2
3
233,230
0
L
Cthulhu
11,797
907
50
4
0
165,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role