Player Matchup

Ares
Ares
Axelanda
Ares
Level 15
God Stats
6W - 4L
1,388 SR
Queue Stats
6W - 7L
1,615 Elo+
Party 1
Anhur
Anhur
Dare04
Anhur
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,075 Elo+
Party 1
Anubis
Anubis
Janson962HD
Anubis
Level 18
God Stats
5W - 5L
1,389 SR
Queue Stats
6W - 9L
1,469 Elo+
Party 1
Nemesis
Nemesis
JoanilsonMateus
Nemesis
Level 6
God Stats
7W - 15L
1,447 SR
Queue Stats
16W - 25L
1,383 Elo+
Solo
Bellona
Bellona
OnkelMichi
Bellona
Level 17
God Stats
2W - 0L
1,738 SR
Queue Stats
2W - 2L
1,519 Elo+
Party 1
Team Averages
Level 13
1,492 SR
1,412 Elo+

VS

Team Averages
Level 7
1,549 SR
1,399 Elo+
Odin
Odin
Huhunger101
Odin
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,371 Elo+
Solo
Anhur
Anhur
Mangaloid88
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,251 Elo+
Solo
Hercules
Hercules
Renegado1312
Hercules
Level 12
God Stats
0W - 1L
1,746 SR
Queue Stats
1W - 5L
1,227 Elo+
Solo
Ares
Ares
SedoiDjo
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,439 Elo+
Solo
Artemis
Artemis
Semperu
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
9 / 0 / 4
9,606
565
12,238
12,546
12,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Dare04
Anhur
12
2 / 4 / 1
7,612
448
4,227
11,717
3,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
14
3 / 3 / 7
8,432
496
6,786
7,321
2,956
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
9 / 2 / 2
9,963
586
11,740
11,535
4,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
OnkelMichi
Bellona
10
1 / 5 / 3
6,994
411
2,911
9,477
6,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 3
8,048
473
8,505
9,308
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 2 / 4
8,897
523
6,708
10,054
3,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
Renegado1312
Hercules
11
2 / 6 / 2
6,931
408
5,693
13,309
10,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
10
1 / 5 / 1
6,896
406
3,435
13,670
9,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Semperu
Artemis
12
0 / 7 / 3
6,988
411
6,650
12,143
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
24
Kills
12
14
Deaths
24
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ares
9
0
4
11
W
Anhur
Dare04
Anhur
2
4
1
0.63
L
5
4
3
1.63
W
Anubis
3
3
7
2.17
W
9
2
2
5
L
4
2
4
3
W
Bellona
OnkelMichi
Bellona
1
5
3
0.5
L
Hercules
Renegado1312
Hercules
2
6
2
0.5
L
Ares
1
5
1
0.3
L
Artemis
Semperu
Artemis
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,902
Damage
30,991
52,596
Taken
58,484
30,798
Mitigated
32,347
10,411
Healing
11,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
12,238
2,107
0
716
12,546
12,620
534
1,787
10,509
35,970
0
W
Anhur
Dare04
Anhur
4,227
2,308
0
4,619
11,717
3,499
856
570
10,968
0
37,548
L
8,505
3,754
0
980
9,308
6,052
182
3,696
5,543
0
28,465
W
Anubis
6,786
1,123
0
3,429
7,321
2,956
770
182
7,064
37,655
0
W
11,740
7,024
0
1,367
11,535
4,829
730
662
10,723
0
67,187
L
6,708
2,082
0
4,742
10,054
3,132
0
2,486
7,493
0
48,607
W
Bellona
OnkelMichi
Bellona
2,911
1,132
0
280
9,477
6,894
383
234
8,967
0
19,444
L
Hercules
Renegado1312
Hercules
5,693
2,617
0
2,242
13,309
10,362
252
4,985
8,255
0
27,548
L
Ares
3,435
807
0
503
13,670
9,641
175
4,349
9,296
21,804
0
L
Artemis
Semperu
Artemis
6,650
3,447
0
3,292
12,143
3,160
1,053
3,508
8,635
0
31,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,607
Gold Earned
37,760
337
Minions Killed
255
0
Camps Cleared
0
1,486,366
Distance Traveled
1,412,631
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,606
565
53
3
0
334,947
3
W
Anhur
7,612
448
67
4
0
237,888
3
L
Odin
8,048
473
40
2
0
281,994
1
W
Anubis
8,432
496
65
4
0
288,372
0
W
Nemesis
9,963
586
113
7
0
288,146
3
L
Anhur
8,897
523
93
5
0
300,425
2
W
Bellona
6,994
411
39
2
0
337,013
0
L
Hercules
6,931
408
51
3
0
313,913
0
L
Ares
6,896
406
32
2
0
262,941
3
L
Artemis
6,988
411
39
2
0
253,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role