Player Matchup

Ne Zha
Ne Zha
Platinum III
ChinFu
Ne Zha
Platinum III
Level 160
God Stats
3W - 1L
1,789 SR
Queue Stats
348W - 293L
1,981 MMR
Solo
Apollo
Apollo
Gold V
KevinØwø
Apollo
Gold V
Level 148
God Stats
5W - 3L
1,500 SR
Queue Stats
178W - 176L
1,662 MMR
Solo
Khepri
Khepri
Gold I
Løkïi
Khepri
Gold I
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 115L
1,703 MMR
Solo
Vulcan
Vulcan
Gold II
crickets
Vulcan
Gold II
Level 109
God Stats
2W - 4L
1,718 SR
Queue Stats
92W - 83L
1,729 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
xdachiefx
Cu Chulainn
Gold II
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 93L
1,810 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,601 SR
1,777 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,533 SR
1,774 MMR
Kukulkan
Kukulkan
Gold III
DesolateWolfie
Kukulkan
Gold III
Level 146
God Stats
32W - 22L
1,512 SR
Queue Stats
187W - 191L
1,579 MMR
Solo
Ullr
Ullr
Gold III
DeutscherGott
Ullr
Gold III
Level 106
God Stats
2W - 2L
1,381 SR
Queue Stats
18W - 16L
1,732 MMR
Solo
Freya
Freya
Gold III
JOONYER69
Freya
Gold III
Level 138
God Stats
7W - 14L
1,254 SR
Queue Stats
32W - 34L
1,614 MMR
Solo
Sobek
Sobek
Silver I
KingButler123
Sobek
Silver I
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 54L
1,598 MMR
Solo
Izanami
Izanami
Diamond II
Sizkk
Izanami
Diamond II
Level 147
God Stats
54W - 24L
2,020 SR
Queue Stats
59W - 32L
2,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ChinFu
Ne Zha
20
7 / 2 / 5
13,451
560
17,189
26,657
13,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
KevinØwø
Apollo
20
2 / 5 / 2
13,141
548
6,171
16,726
7,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
Løkïi
Khepri
14
1 / 6 / 6
9,694
404
3,563
25,216
27,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
crickets
Vulcan
19
3 / 2 / 3
11,826
493
11,809
13,343
5,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
xdachiefx
Cu Chulainn
17
0 / 8 / 4
11,003
458
7,478
22,181
24,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
SetPersephoneNu WaJanusDanzaburou

VS

Bans
BellonaThothNemesisChang'eTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
3 / 2 / 9
14,020
584
18,732
12,892
5,378
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
4 / 3 / 7
14,058
586
12,470
14,116
5,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
JOONYER69
Freya
20
3 / 5 / 12
13,628
568
15,995
17,071
6,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
3 / 1 / 9
12,404
517
7,671
17,705
20,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Sizkk
Izanami
20
10 / 2 / 5
16,389
683
25,574
17,161
13,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
65
13
Kills
23
23
Deaths
13
20
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
ChinFu
Ne Zha
7
2
5
4.75
W
Kukulkan
3
2
9
3.75
W
4
3
7
2.5
W
Freya
JOONYER69
Freya
3
5
12
1.8
L
Apollo
KevinØwø
Apollo
2
5
2
0.6
W
3
1
9
7.5
L
Khepri
Løkïi
Khepri
1
6
6
0.67
W
Izanami
Sizkk
Izanami
10
2
5
6.25
L
Vulcan
crickets
Vulcan
3
2
3
2.25
L
Cu Chulainn
xdachiefx
Cu Chulainn
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,210
Damage
80,442
104,123
Taken
78,945
78,465
Mitigated
52,608
21,704
Healing
29,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
ChinFu
Ne Zha
17,189
5,174
0
12,897
26,657
13,121
0
11,175
15,482
0
111,566
W
Kukulkan
18,732
478
0
2,506
12,892
5,378
1,112
5,241
7,453
128,190
0
W
12,470
4,375
0
3,764
14,116
5,890
3,982
1,775
12,279
0
108,666
W
Freya
JOONYER69
Freya
15,995
4,239
0
8,499
17,071
6,947
428
3,031
13,918
88,505
0
L
Apollo
KevinØwø
Apollo
6,171
3,331
0
2,572
16,726
7,152
508
2,159
14,567
0
107,946
W
7,671
446
0
8,812
17,705
20,473
70
3,636
13,888
31,338
0
L
Khepri
Løkïi
Khepri
3,563
221
0
1,881
25,216
27,290
0
13,692
11,524
22,403
0
W
Izanami
Sizkk
Izanami
25,574
18,714
0
5,623
17,161
13,920
5,169
2,937
13,837
7,339
149,388
L
Vulcan
crickets
Vulcan
11,809
2,549
0
1,608
13,343
5,967
0
8,866
4,477
99,297
0
L
Cu Chulainn
xdachiefx
Cu Chulainn
7,478
569
0
2,746
22,181
24,935
0
7,918
14,263
1,174
68,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,115
Gold Earned
70,499
698
Minions Killed
825
0
Camps Cleared
0
2,409,438
Distance Traveled
2,399,282
31
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
13,451
560
159
7
0
554,035
8
W
Kukulkan
14,020
584
222
9
0
477,774
14
W
Ullr
14,058
586
189
8
0
484,064
3
W
Freya
13,628
568
133
6
0
472,863
1
L
Apollo
13,141
548
196
8
0
462,755
6
W
Sobek
12,404
517
40
2
0
514,643
4
L
Khepri
9,694
404
17
1
0
457,480
9
W
Izanami
16,389
683
241
10
0
449,938
8
L
Vulcan
11,826
493
200
8
0
503,327
5
L
Cu Chulainn
11,003
458
126
5
0
431,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role