Player Matchup

Osiris
Osiris
Bronze III
HostAdvantage
Osiris
Bronze III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,500 MMR
Party 1
Izanami
Izanami
Gold V
LegendaryVin
Izanami
Gold V
Level 160
God Stats
107W - 63L
1,702 SR
Queue Stats
351W - 300L
1,635 MMR
Solo
Ymir
Ymir
Gold II
MrSappAttackk
Ymir
Gold II
Level 83
God Stats
6W - 7L
1,422 SR
Queue Stats
128W - 130L
1,631 MMR
Solo
Discordia
Discordia
Silver I
WonderfulU
Discordia
Silver I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,596 MMR
Solo
Ravana
Ravana
Silver I
smite524871458
Ravana
Silver I
Level 142
God Stats
1W - 0L
1,782 SR
Queue Stats
49W - 36L
1,627 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,581 SR
1,598 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,559 SR
1,589 MMR
Awilix
Awilix
Gold II
DenseTherapy
Awilix
Gold II
Level 160
God Stats
3W - 5L
1,312 SR
Queue Stats
623W - 595L
1,641 MMR
Solo
King Arthur
King Arthur
Silver I
HellBoy0249
King Arthur
Silver I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
ILikeTrainZ672
Sobek
Bronze III
Level 31
God Stats
1W - 6L
1,500 SR
Queue Stats
515W - 556L
1,600 MMR
Solo
Janus
Janus
Gold III
MonkeyUwU
Janus
Gold III
Level 105
God Stats
8W - 11L
1,755 SR
Queue Stats
429W - 431L
1,563 MMR
Solo
Artemis
Artemis
Silver I
N3TR0
Artemis
Silver I
Level 128
God Stats
7W - 5L
1,729 SR
Queue Stats
248W - 255L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 4
13,718
722
20,358
17,614
14,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
LegendaryVin
Izanami
20
5 / 1 / 1
12,977
683
7,518
6,828
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
0 / 2 / 6
9,167
482
4,905
14,981
9,933
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Discordia
WonderfulU
Discordia
18
5 / 5 / 4
11,409
600
6,568
6,359
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 5 / 6
10,995
579
8,043
13,715
6,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
TsukuyomiSetDanzaburouApollo

VS

Bans
Chang'eCu ChulainnBellonaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
5 / 4 / 8
8,931
470
10,408
12,979
4,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
HellBoy0249
King Arthur
15
1 / 6 / 1
8,970
472
3,319
16,328
11,658
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
0 / 5 / 4
7,646
402
2,789
16,897
15,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
MonkeyUwU
Janus
16
6 / 5 / 3
10,116
532
9,398
9,058
5,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
N3TR0
Artemis
15
2 / 3 / 1
9,040
476
2,233
8,750
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
23
Kills
14
14
Deaths
23
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Awilix
5
4
8
2.25
L
King Arthur
HellBoy0249
King Arthur
1
6
1
0.25
W
11
1
4
13
L
0
5
4
0.4
W
Izanami
LegendaryVin
Izanami
5
1
1
5.5
L
Janus
MonkeyUwU
Janus
6
5
3
1.5
W
0
2
6
1.5
L
Artemis
N3TR0
Artemis
2
3
1
0.83
W
Discordia
WonderfulU
Discordia
5
5
4
1.4
W
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,392
Damage
28,147
59,497
Taken
64,012
36,525
Mitigated
39,800
20,686
Healing
13,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
10,408
4,552
0
2,999
12,979
4,508
0
3,139
9,840
0
47,991
L
King Arthur
HellBoy0249
King Arthur
3,319
212
0
2,266
16,328
11,658
0
1,251
15,077
0
46,000
W
20,358
7,373
0
10,377
17,614
14,175
1,905
4,343
13,271
310
98,365
L
2,789
539
0
4,067
16,897
15,518
0
4,350
12,547
17,226
0
W
Izanami
LegendaryVin
Izanami
7,518
4,705
0
1,021
6,828
3,840
5,418
1,049
5,779
7,425
110,466
L
Janus
MonkeyUwU
Janus
9,398
1,539
0
549
9,058
5,233
0
2,336
6,722
76,578
0
W
4,905
723
287
2,708
14,981
9,933
0
4,226
10,755
33,207
0
L
Artemis
N3TR0
Artemis
2,233
788
0
3,667
8,750
2,883
0
1,488
7,262
0
52,668
W
Discordia
WonderfulU
Discordia
6,568
615
0
1,209
6,359
2,007
0
1,153
5,206
69,804
0
W
8,043
2,441
0
5,084
13,715
6,570
0
2,887
10,828
0
79,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,266
Gold Earned
44,703
648
Minions Killed
410
0
Camps Cleared
0
1,873,924
Distance Traveled
1,662,397
39
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,931
470
64
3
0
309,264
3
L
King Arthur
8,970
472
104
5
0
334,553
4
W
Osiris
13,718
722
172
9
0
382,848
5
L
Sobek
7,646
402
23
1
0
342,520
4
W
Izanami
12,977
683
192
10
0
362,017
9
L
Janus
10,116
532
135
7
0
345,695
5
W
Ymir
9,167
482
40
2
0
381,926
14
L
Artemis
9,040
476
84
4
0
330,365
5
W
Discordia
11,409
600
123
6
0
390,253
7
W
Ravana
10,995
579
121
6
0
356,880
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role