Player Matchup

Set
Set
Gold I
Curia
Set
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bellona
Bellona
Platinum V
Donae
Bellona
Platinum V
Level 151
God Stats
7W - 3L
1,744 SR
Queue Stats
117W - 113L
1,673 MMR
Solo
Hachiman
Hachiman
Gold IV
Mihaicuvalor
Hachiman
Gold IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 73L
1,644 MMR
Solo
Geb
Geb
Gold III
Ruben1626
Geb
Gold III
Level 147
God Stats
23W - 18L
1,500 SR
Queue Stats
197W - 229L
1,645 MMR
Party 3
Chang'e
Chang'e
Gold IV
lawbyo
Chang'e
Gold IV
Level 87
God Stats
4W - 2L
1,835 SR
Queue Stats
83W - 60L
1,645 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,616 SR
1,621 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,599 SR
1,626 MMR
Agni
Agni
Gold III
AlejandroNLL
Agni
Gold III
Level 154
God Stats
3W - 6L
1,500 SR
Queue Stats
303W - 297L
1,581 MMR
Party 1
Danzaburou
Danzaburou
Gold II
BoomByeBye
Danzaburou
Gold II
Level 149
God Stats
8W - 5L
1,797 SR
Queue Stats
183W - 175L
1,765 MMR
Party 1
Yemoja
Yemoja
Gold IV
Ergonth
Yemoja
Gold IV
Level 151
God Stats
7W - 6L
1,695 SR
Queue Stats
176W - 172L
1,553 MMR
Party 2
Fenrir
Fenrir
Gold IV
OsoPolarMiguel
Fenrir
Gold IV
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
159W - 142L
1,733 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold II
Vectigal
Cu Chulainn
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Curia
Set
17
7 / 2 / 6
10,343
608
14,855
14,583
6,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Donae
Bellona
17
5 / 2 / 6
10,347
609
12,634
16,136
16,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
Mihaicuvalor
Hachiman
16
1 / 1 / 4
10,156
597
7,991
7,564
2,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 2 / 8
8,357
492
4,463
13,024
8,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
lawbyo
Chang'e
17
6 / 1 / 2
10,029
590
13,618
11,970
4,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AphroditeScyllaPersephoneNu WaThe Morrigan

VS

Bans
TsukuyomiKing ArthurYmirPoseidonJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 6
8,720
513
7,830
8,469
3,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
BoomByeBye
Danzaburou
16
3 / 3 / 2
10,088
593
7,505
12,532
7,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
Ergonth
Yemoja
12
1 / 2 / 6
7,865
463
5,598
13,041
7,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 6 / 3
8,498
500
6,726
14,699
6,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
Vectigal
Cu Chulainn
14
1 / 5 / 1
8,263
486
11,029
21,608
14,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
20
Kills
8
8
Deaths
20
26
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
6
0.75
L
Danzaburou
BoomByeBye
Danzaburou
3
3
2
1.33
W
Set
Curia
Set
7
2
6
5
W
Bellona
Donae
Bellona
5
2
6
4
L
Yemoja
Ergonth
Yemoja
1
2
6
2
W
Hachiman
Mihaicuvalor
Hachiman
1
1
4
3
L
3
6
3
0.75
W
1
2
8
2.5
L
Cu Chulainn
Vectigal
Cu Chulainn
1
5
1
0.3
W
Chang'e
lawbyo
Chang'e
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,561
Damage
38,688
63,277
Taken
70,349
38,598
Mitigated
38,620
27,647
Healing
25,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,830
458
0
1,246
8,469
3,227
0
3,403
4,869
62,952
0
L
Danzaburou
BoomByeBye
Danzaburou
7,505
3,095
0
4,967
12,532
7,058
0
2,205
10,286
4,880
71,002
W
Set
Curia
Set
14,855
6,217
0
5,256
14,583
6,948
0
2,862
11,498
0
84,355
W
Bellona
Donae
Bellona
12,634
5,830
0
7,230
16,136
16,198
1,188
1,206
14,465
6,638
59,871
L
Yemoja
Ergonth
Yemoja
5,598
1,362
1,949
3,957
13,041
7,491
0
6,683
6,124
25,940
0
W
Hachiman
Mihaicuvalor
Hachiman
7,991
5,496
0
3,816
7,564
2,504
64
772
6,761
0
70,164
L
6,726
2,501
0
5,370
14,699
6,718
0
2,246
12,417
0
46,024
W
4,463
181
0
2,267
13,024
8,343
0
4,125
8,636
18,385
0
L
Cu Chulainn
Vectigal
Cu Chulainn
11,029
3,245
0
7,906
21,608
14,126
261
4,165
17,399
0
56,900
W
Chang'e
lawbyo
Chang'e
13,618
1,772
2,150
6,928
11,970
4,605
228
4,284
7,413
82,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,232
Gold Earned
43,434
579
Minions Killed
511
0
Camps Cleared
0
1,769,658
Distance Traveled
1,640,442
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,720
513
149
9
0
338,672
8
L
Danzaburou
10,088
593
150
9
0
305,564
5
W
Set
10,343
608
131
8
0
373,732
3
W
Bellona
10,347
609
127
7
0
348,079
3
L
Yemoja
7,865
463
34
2
0
323,290
9
W
Hachiman
10,156
597
146
9
0
316,655
4
L
Fenrir
8,498
500
82
5
0
336,339
4
W
Geb
8,357
492
20
1
0
383,999
7
L
Cu Chulainn
8,263
486
96
6
0
336,577
4
W
Chang'e
10,029
590
155
9
0
347,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role