Player Matchup

Fenrir
Fenrir
Cowdy09
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Eriklk
Janus
Level 119
God Stats
2W - 4L
1,283 SR
Queue Stats
18W - 21L
1,244 Elo+
Solo
Cernunnos
Cernunnos
GENGAR-GAIA
Cernunnos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 30L
1,144 Elo+
Party 1
Erlang Shen
Erlang Shen
justalex04
Erlang Shen
Level 44
God Stats
19W - 14L
1,346 SR
Queue Stats
168W - 180L
1,500 Elo+
Solo
Set
Set
ssjFreddyFreaker
Set
Level 47
God Stats
3W - 6L
1,193 SR
Queue Stats
108W - 104L
1,144 Elo+
Party 1
Team Averages
Level 65
1,364 SR
1,306 Elo+

VS

Team Averages
Level 59
1,471 SR
1,460 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BloodLustDecub
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
FeistyFettuccine
Cernunnos
Level 47
God Stats
0W - 3L
1,149 SR
Queue Stats
32W - 51L
1,377 Elo+
Solo
Ymir
Ymir
Krauter
Ymir
Level 69
God Stats
2W - 1L
1,707 SR
Queue Stats
3W - 6L
1,328 Elo+
Party 2
Mercury
Mercury
Muzux
Mercury
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cowdy09
Fenrir
10
5 / 2 / 1
6,736
518
4,088
6,586
3,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Eriklk
Janus
14
3 / 0 / 2
8,205
631
6,048
5,054
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
GENGAR-GAIA
Cernunnos
9
1 / 3 / 4
6,262
482
3,950
6,979
1,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Erlang Shen
justalex04
Erlang Shen
14
9 / 0 / 3
8,772
675
8,978
8,054
6,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
5 / 1 / 9
7,625
587
6,115
4,888
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 4 / 0
5,469
421
3,467
6,200
2,123
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 9 / 0
5,127
394
3,111
11,565
6,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
9
2 / 2 / 4
5,760
443
3,446
7,939
2,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Krauter
Ymir
9
3 / 4 / 2
5,853
450
4,294
8,824
3,210
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Muzux
Mercury
11
1 / 4 / 0
6,221
479
1,955
7,723
4,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
23
Kills
6
6
Deaths
23
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
4
0
0
L
0
9
0
0
W
Fenrir
Cowdy09
Fenrir
5
2
1
2.75
W
Janus
Eriklk
Janus
3
0
2
4
L
Cernunnos
2
2
4
2
W
Cernunnos
GENGAR-GAIA
Cernunnos
1
3
4
1
L
Ymir
Krauter
Ymir
3
4
2
1
L
Mercury
Muzux
Mercury
1
4
0
0.25
W
Erlang Shen
justalex04
Erlang Shen
9
0
3
10.5
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,179
Damage
16,273
31,561
Taken
42,251
16,454
Mitigated
19,212
9,155
Healing
8,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,467
804
0
1,011
6,200
2,123
0
3,227
2,721
25,028
0
L
3,111
1,214
338
1,248
11,565
6,717
0
1,481
10,050
0
15,092
W
Fenrir
Cowdy09
Fenrir
4,088
591
0
2,181
6,586
3,395
0
2,211
4,375
0
15,440
W
Janus
Eriklk
Janus
6,048
183
0
1,154
5,054
1,514
1,147
1,710
3,344
57,286
0
L
Cernunnos
3,446
1,149
0
3,013
7,939
2,298
411
12
7,802
0
22,168
W
Cernunnos
GENGAR-GAIA
Cernunnos
3,950
1,645
0
603
6,979
1,945
0
2,560
4,419
0
23,693
L
Ymir
Krauter
Ymir
4,294
690
0
1,902
8,824
3,210
22
1,310
7,310
15,352
0
L
Mercury
Muzux
Mercury
1,955
409
0
500
7,723
4,864
0
554
7,110
5,724
34,793
W
Erlang Shen
justalex04
Erlang Shen
8,978
5,106
0
4,609
8,054
6,331
1,873
495
7,361
5,947
44,851
W
6,115
1,813
0
608
4,888
3,269
0
811
4,011
2,912
26,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,600
Gold Earned
28,430
332
Minions Killed
193
0
Camps Cleared
0
1,183,601
Distance Traveled
1,167,968
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,469
421
34
3
0
223,120
1
L
Guan Yu
5,127
394
31
2
0
225,634
5
W
Fenrir
6,736
518
24
2
0
234,153
4
W
Janus
8,205
631
125
10
0
250,556
2
L
Cernunnos
5,760
443
34
3
0
220,630
2
W
Cernunnos
6,262
482
42
3
0
195,584
0
L
Ymir
5,853
450
23
2
0
235,047
3
L
Mercury
6,221
479
71
5
0
263,537
1
W
Erlang Shen
8,772
675
93
7
0
219,595
1
W
Set
7,625
587
48
4
0
283,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role