Player Matchup

Fenrir
Fenrir
B L O O D7538
Fenrir
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 59L
1,600 Elo+
Solo
Ares
Ares
Gonaplidia
Ares
Level 145
God Stats
7W - 5L
1,617 SR
Queue Stats
53W - 47L
1,569 Elo+
Party 1
Achilles
Achilles
Kvolf
Achilles
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
felipemollo
Sun Wukong
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 44L
1,373 Elo+
Solo
Agni
Agni
temp-965264
Agni
Level 153
God Stats
3W - 4L
1,500 SR
Queue Stats
600W - 621L
1,536 Elo+
Solo
Team Averages
Level 114
1,523 SR
1,515 Elo+

VS

Team Averages
Level 124
1,462 SR
1,449 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MatiasCau2001
Neith
Level 84
God Stats
13W - 10L
1,310 SR
Queue Stats
102W - 135L
1,332 Elo+
Solo
Scylla
Scylla
MugiwaraL
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
TheExekielYT
Ratatoskr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 51L
1,414 Elo+
Party 2
Osiris
Osiris
colencho
Osiris
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,428
403
2,128
6,474
1,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
0 / 4 / 0
4,717
429
1,289
6,551
3,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Kvolf
Achilles
9
2 / 3 / 0
5,473
498
4,059
8,515
3,094
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
felipemollo
Sun Wukong
10
0 / 1 / 0
5,478
498
2,111
5,589
3,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 2 / 0
5,837
531
3,080
4,206
1,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
4 / 0 / 0
7,112
647
5,502
5,759
3,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 4
5,853
532
4,205
4,799
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
MugiwaraL
Scylla
12
5 / 0 / 1
7,109
646
2,965
3,980
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
TheExekielYT
Ratatoskr
11
2 / 1 / 3
6,341
576
3,631
6,557
2,031
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Osiris
colencho
Osiris
10
2 / 1 / 4
5,952
541
5,177
6,473
5,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
3
Kills
14
14
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
0
0
4
L
0
4
0
0
L
0
4
0
0
L
Achilles
Kvolf
Achilles
2
3
0
0.67
W
1
1
4
3
W
Scylla
MugiwaraL
Scylla
5
0
1
5.5
W
Ratatoskr
TheExekielYT
Ratatoskr
2
1
3
3.5
W
Osiris
colencho
Osiris
2
1
4
4
L
Sun Wukong
felipemollo
Sun Wukong
0
1
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,667
Damage
21,480
31,335
Taken
27,568
12,584
Mitigated
13,006
6,638
Healing
11,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,502
1,448
0
3,367
5,759
3,473
362
226
5,288
38,922
0
L
2,128
424
0
2,260
6,474
1,759
0
1,310
5,164
0
15,561
L
1,289
83
0
690
6,551
3,316
0
1,336
5,207
11,401
0
L
Achilles
Kvolf
Achilles
4,059
1,206
0
1,109
8,515
3,094
0
955
7,520
0
24,915
W
4,205
1,954
0
2,573
4,799
1,168
516
679
4,078
0
26,777
W
Scylla
MugiwaraL
Scylla
2,965
405
0
429
3,980
1,150
0
979
2,909
45,258
0
W
Ratatoskr
TheExekielYT
Ratatoskr
3,631
1,073
0
3,362
6,557
2,031
0
1,043
5,404
0
35,761
W
Osiris
colencho
Osiris
5,177
2,104
0
2,060
6,473
5,184
196
1,157
5,278
5,185
17,015
L
Sun Wukong
felipemollo
Sun Wukong
2,111
634
0
1,577
5,589
3,200
0
3,865
1,724
0
24,965
L
3,080
134
0
1,002
4,206
1,215
0
1,579
2,535
32,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,933
Gold Earned
32,367
235
Minions Killed
352
0
Camps Cleared
0
985,570
Distance Traveled
1,086,420
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,112
647
82
7
0
192,094
4
L
Fenrir
4,428
403
36
3
0
166,497
0
L
Ares
4,717
429
10
1
0
213,454
2
L
Achilles
5,473
498
53
5
0
204,167
5
W
Neith
5,853
532
48
4
0
185,703
1
W
Scylla
7,109
646
113
10
0
234,766
4
W
Ratatoskr
6,341
576
76
7
0
241,122
4
W
Osiris
5,952
541
33
3
0
232,735
2
L
Sun Wukong
5,478
498
59
5
0
205,546
0
L
Agni
5,837
531
77
7
0
195,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role