Player Matchup

Rama
Rama
AKdatMan23
Rama
Level 85
God Stats
0W - 5L
1,500 SR
Queue Stats
11W - 35L
1,500 Elo+
Solo
Ymir
Ymir
ReeferMcBLUNT
Ymir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
TheJunkyardGuard
Vulcan
Level 124
God Stats
2W - 7L
1,289 SR
Queue Stats
365W - 461L
1,450 Elo+
Solo
Team Averages
Level 84
1,430 SR
1,483 Elo+

VS

Team Averages
Level 81
1,504 SR
1,506 Elo+
Nox
Nox
 
Nox
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
C-A-H_
Jormungandr
Level 59
God Stats
21W - 15L
1,511 SR
Queue Stats
70W - 75L
1,500 Elo+
Solo
Achilles
Achilles
silentlegend08
Achilles
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 259L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 4 / 1
7,138
793
4,153
5,822
2,042
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 3 / 6
7,485
832
2,425
10,241
9,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

5
0 / 2 / 3
5,500
611
1,056
1,971
588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
3 / 1 / 5
7,528
836
5,477
3,883
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
C-A-H_
Jormungandr
9
4 / 4 / 5
7,615
846
3,398
10,967
7,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
9
2 / 3 / 3
6,821
758
3,508
6,857
3,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
7
Kills
9
9
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
1
5
5.5
L
5
4
1
1.38
W
Jormungandr
C-A-H_
Jormungandr
4
4
5
1.63
L
2
3
6
1.67
L
0
2
3
0.75
W
Achilles
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,634
Damage
12,383
18,034
Taken
21,707
12,035
Mitigated
12,866
414
Healing
5,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
5,477
494
0
884
3,883
1,401
699
1,006
2,849
28,088
0
L
4,153
2,724
0
0
5,822
2,042
0
3,035
2,631
0
16,010
W
Jormungandr
C-A-H_
Jormungandr
3,398
540
331
3,476
10,967
7,989
585
1,748
9,103
15,689
0
L
2,425
320
0
414
10,241
9,405
0
4,551
5,495
9,948
0
L
1,056
486
0
0
1,971
588
0
898
1,033
3,739
0
W
Achilles
3,508
1,599
163
998
6,857
3,476
997
868
5,989
0
7,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,123
Gold Earned
21,964
32
Minions Killed
86
0
Camps Cleared
0
257,473
Distance Traveled
473,330
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,528
836
54
6
0
159,141
0
L
Rama
7,138
793
18
2
0
95,841
0
W
Jormungandr
7,615
846
21
2
0
160,870
1
L
Ymir
7,485
832
8
1
0
108,950
1
L
Vulcan
5,500
611
6
1
0
52,682
1
W
Achilles
6,821
758
11
1
0
153,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role