Player Matchup

Bastet
Bastet
Bua43
Bastet
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 31L
1,500 Elo+
Solo
Bellona
Bellona
GitGud505
Bellona
Level 25
God Stats
2W - 0L
1,734 SR
Queue Stats
69W - 58L
1,552 Elo+
Solo
Terra
Terra
Halozorro
Terra
Level 15
God Stats
4W - 3L
1,485 SR
Queue Stats
11W - 9L
1,593 Elo+
Solo
Izanami
Izanami
Player770
Izanami
Level 7
God Stats
13W - 3L
2,070 SR
Queue Stats
13W - 6L
1,981 Elo+
Solo
Merlin
Merlin
crature890
Merlin
Level 18
God Stats
6W - 10L
1,884 SR
Queue Stats
60W - 58L
1,826 Elo+
Solo
Team Averages
Level 13
1,735 SR
1,690 Elo+

VS

Team Averages
Level 18
1,446 SR
1,359 Elo+
Bellona
Bellona
Akameless
Bellona
Level 17
God Stats
1W - 2L
1,576 SR
Queue Stats
14W - 4L
1,448 Elo+
Solo
Chaac
Chaac
Avenger2021
Chaac
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
38W - 42L
1,788 Elo+
Solo
Scylla
Scylla
Gobshyte
Scylla
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 14L
1,289 Elo+
Party 1
Rama
Rama
JPowzer
Rama
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 46L
1,132 Elo+
Solo
Kumbhakarna
Kumbhakarna
chefnain
Kumbhakarna
Level 17
God Stats
0W - 3L
1,153 SR
Queue Stats
1W - 7L
1,139 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bua43
Bastet
14
4 / 3 / 6
8,394
560
7,586
13,358
5,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
GitGud505
Bellona
15
5 / 2 / 0
9,266
618
9,748
10,098
10,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Terra
Halozorro
Terra
11
0 / 2 / 8
7,350
490
1,268
8,089
5,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Player770
Izanami
15
11 / 1 / 0
9,430
629
12,629
10,540
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
crature890
Merlin
13
2 / 2 / 3
7,922
528
6,320
7,384
3,311
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Akameless
Bellona
13
6 / 3 / 0
8,195
546
9,853
10,793
9,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 1
7,395
493
7,442
13,785
9,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Gobshyte
Scylla
11
2 / 3 / 0
6,672
445
2,061
6,118
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
JPowzer
Rama
11
1 / 7 / 1
6,454
430
5,917
12,733
3,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
chefnain
Kumbhakarna
9
0 / 5 / 3
5,736
382
2,160
8,979
3,266
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
22
Kills
10
10
Deaths
22
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
Akameless
Bellona
6
3
0
2
L
1
4
1
0.38
W
Bastet
Bua43
Bastet
4
3
6
2.33
W
Bellona
GitGud505
Bellona
5
2
0
2.5
L
Scylla
Gobshyte
Scylla
2
3
0
0.67
W
Terra
Halozorro
Terra
0
2
8
2
L
Rama
JPowzer
Rama
1
7
1
0.21
W
Izanami
Player770
Izanami
11
1
0
11
L
Kumbhakarna
chefnain
Kumbhakarna
0
5
3
0.3
W
Merlin
crature890
Merlin
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,551
Damage
27,433
49,469
Taken
52,408
28,521
Mitigated
28,360
19,769
Healing
13,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Akameless
Bellona
9,853
4,253
0
3,528
10,793
9,670
0
2,445
8,348
6,858
37,448
L
7,442
740
0
5,815
13,785
9,880
2,116
2,559
11,226
0
42,435
W
Bastet
Bua43
Bastet
7,586
2,463
0
4,010
13,358
5,217
0
957
12,301
0
49,683
W
Bellona
GitGud505
Bellona
9,748
3,284
0
2,736
10,098
10,432
234
155
9,503
11,727
43,911
L
Scylla
Gobshyte
Scylla
2,061
341
0
0
6,118
1,809
128
1,935
4,183
32,121
0
W
Terra
Halozorro
Terra
1,268
476
1,498
2,575
8,089
5,828
81
1,146
6,918
16,501
0
L
Rama
JPowzer
Rama
5,917
4,083
0
2,708
12,733
3,735
80
248
12,485
0
37,844
W
Izanami
Player770
Izanami
12,629
8,254
0
5,582
10,540
3,733
2,797
784
9,756
0
70,128
L
Kumbhakarna
chefnain
Kumbhakarna
2,160
491
0
1,430
8,979
3,266
116
2,312
6,667
14,484
0
W
Merlin
crature890
Merlin
6,320
892
0
3,368
7,384
3,311
353
1,989
5,345
40,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,362
Gold Earned
34,452
410
Minions Killed
309
0
Camps Cleared
0
1,492,829
Distance Traveled
1,377,233
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,195
546
88
6
0
315,645
0
L
Chaac
7,395
493
86
6
0
276,280
0
W
Bastet
8,394
560
89
6
0
302,591
2
W
Bellona
9,266
618
100
7
0
315,827
6
L
Scylla
6,672
445
55
4
0
275,293
2
W
Terra
7,350
490
31
2
0
309,290
4
L
Rama
6,454
430
60
4
0
242,603
4
W
Izanami
9,430
629
125
8
0
298,329
0
L
Kumbhakarna
5,736
382
20
1
0
267,412
0
W
Merlin
7,922
528
65
4
0
266,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role