Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Warrtortle
King Arthur
Level 16
God Stats
18W - 26L
1,376 SR
Queue Stats
403W - 394L
1,301 Elo+
Party 2
Hades
Hades
b3st 3v3r s33n
Hades
Level 23
God Stats
5W - 2L
1,500 SR
Queue Stats
17W - 11L
1,748 Elo+
Solo
Hel
Hel
luv ur meat
Hel
Level 29
God Stats
10W - 12L
1,304 SR
Queue Stats
296W - 299L
1,272 Elo+
Party 2
Fenrir
Fenrir
toblerone-_0
Fenrir
Level 25
God Stats
2W - 4L
1,292 SR
Queue Stats
42W - 26L
1,588 Elo+
Solo
Team Averages
Level 27
1,395 SR
1,482 Elo+

VS

Team Averages
Level 25
1,526 SR
1,589 Elo+
Bellona
Bellona
Arasian Goddess
Bellona
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 3L
1,761 Elo+
Party 1
Neith
Neith
Letskooden
Neith
Level 29
God Stats
4W - 10L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Solo
Loki
Loki
TheSmiteBully
Loki
Level 28
God Stats
1W - 4L
1,344 SR
Queue Stats
103W - 102L
1,484 Elo+
Solo
Janus
Janus
eltirri1945
Janus
Level 29
God Stats
30W - 26L
1,616 SR
Queue Stats
153W - 136L
1,591 Elo+
Solo
Vamana
Vamana
ll Warpath II
Vamana
Level 27
God Stats
25W - 9L
1,668 SR
Queue Stats
39W - 28L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
1 / 2 / 1
4,392
488
614
2,513
568
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

King Arthur
Warrtortle
King Arthur
9
1 / 5 / 0
5,152
572
2,105
6,126
4,683
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
6 / 0 / 2
6,384
709
3,873
2,087
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 2 / 2
4,328
481
1,687
3,416
615
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
9
3 / 1 / 2
5,385
598
3,169
5,681
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
4,158
462
1,185
4,753
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
7
3 / 2 / 0
4,789
532
2,544
3,727
1,026
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 4 / 0
3,682
409
801
3,448
753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

3
0 / 1 / 0
3,497
389
294
567
152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
6 / 2 / 0
6,132
681
4,602
5,919
4,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
12
Kills
10
10
Deaths
12
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
2
1
0.75
L
1
3
0
0.33
L
Neith
3
2
0
1.5
L
0
4
0
0
W
King Arthur
Warrtortle
King Arthur
1
5
0
0.2
W
6
0
2
7
L
0
1
0
0
L
6
2
0
3
W
1
2
2
1
W
Fenrir
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,448
Damage
9,426
19,823
Taken
18,414
8,423
Mitigated
8,946
5,851
Healing
2,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
614
595
0
418
2,513
568
38
0
2,513
0
9,881
L
1,185
103
0
158
4,753
2,937
84
1,873
2,840
1,379
6,830
L
Neith
2,544
1,197
0
855
3,727
1,026
786
1,257
2,380
0
18,724
L
801
477
0
513
3,448
753
0
1,225
2,081
0
6,128
W
King Arthur
Warrtortle
King Arthur
2,105
692
0
258
6,126
4,683
258
472
5,654
0
23,564
W
3,873
117
249
1,696
2,087
705
570
248
1,793
25,632
0
L
294
35
0
0
567
152
0
404
125
2,630
0
L
4,602
2,521
0
992
5,919
4,078
434
453
5,428
2,037
23,126
W
1,687
157
90
1,036
3,416
615
280
12
3,404
11,590
0
W
Fenrir
3,169
498
0
2,104
5,681
1,852
0
149
5,532
0
19,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,641
Gold Earned
22,258
186
Minions Killed
113
0
Camps Cleared
0
744,847
Distance Traveled
548,174
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
4,392
488
18
2
0
108,488
1
L
Bellona
4,158
462
13
1
0
136,302
0
L
Neith
4,789
532
32
4
0
119,188
2
L
Loki
3,682
409
15
2
0
96,641
1
W
King Arthur
5,152
572
42
5
0
156,515
2
W
Hades
6,384
709
58
6
0
155,085
0
L
Janus
3,497
389
4
0
0
26,259
0
L
Vamana
6,132
681
49
5
0
169,784
0
W
Hel
4,328
481
23
3
0
150,573
0
W
Fenrir
5,385
598
45
5
0
174,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role