Player Matchup

Cthulhu
Cthulhu
FEKELCADA
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kezchamp
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Thoth
Thoth
SL0M-HIM1-
Thoth
Level 13
God Stats
1W - 0L
1,699 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 8
1,566 SR
1,500 Elo+

VS

Team Averages
Level 9
1,508 SR
1,445 Elo+
Fenrir
Fenrir
ChavaPrime1215
Fenrir
Level 7
God Stats
3W - 6L
1,500 SR
Queue Stats
17W - 26L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Krisi338
Cernunnos
Level 17
God Stats
2W - 4L
1,524 SR
Queue Stats
5W - 12L
1,334 Elo+
Solo
Neith
Neith
mely0505_2003
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FEKELCADA
Cthulhu
14
0 / 4 / 10
11,398
600
1,130
17,959
19,377
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Kezchamp
Kukulkan
5
0 / 2 / 3
9,437
497
204
1,708
466
Thoth
20
21 / 3 / 0
15,609
822
30,117
15,544
9,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 13 / 3
10,499
553
13,822
19,477
5,426
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
Krisi338
Cernunnos
17
5 / 8 / 3
13,058
687
9,040
18,729
4,685
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
3 / 2 / 0
10,102
532
2,921
4,970
1,334
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
21
Kills
9
9
Deaths
23
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
13
3
0.19
W
Cthulhu
FEKELCADA
Cthulhu
0
4
10
1.25
W
Kukulkan
Kezchamp
Kukulkan
0
2
3
0.75
L
Cernunnos
Krisi338
Cernunnos
5
8
3
0.81
W
Thoth
21
3
0
7
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,451
Damage
25,783
35,211
Taken
43,176
29,430
Mitigated
11,445
4,954
Healing
4,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,822
4,303
0
1,426
19,477
5,426
90
13,366
5,385
0
33,112
W
Cthulhu
FEKELCADA
Cthulhu
1,130
82
141
0
17,959
19,377
0
0
17,959
12,426
0
W
Kukulkan
Kezchamp
Kukulkan
204
95
0
0
1,708
466
0
0
1,708
1,471
0
L
Cernunnos
Krisi338
Cernunnos
9,040
4,338
0
2,124
18,729
4,685
476
14,017
4,153
0
50,439
W
Thoth
30,117
525
158
4,655
15,544
9,587
1,676
28
15,516
98,378
0
L
2,921
1,468
0
613
4,970
1,334
196
2,958
1,848
0
6,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,444
Gold Earned
33,659
175
Minions Killed
106
0
Camps Cleared
0
697,294
Distance Traveled
645,028
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,499
553
37
2
0
274,054
1
W
Cthulhu
11,398
600
14
1
0
309,152
0
W
Kukulkan
9,437
497
5
0
0
60,397
1
L
Cernunnos
13,058
687
63
3
0
251,604
0
W
Thoth
15,609
822
156
8
0
327,745
3
L
Neith
10,102
532
6
0
0
119,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role