Player Matchup

Cthulhu
Cthulhu
ModernRocko
Cthulhu
Level 28
God Stats
3W - 0L
1,608 SR
Queue Stats
136W - 195L
1,293 Elo+
Party 1
Fenrir
Fenrir
Rumbly200
Fenrir
Level 19
God Stats
2W - 2L
1,786 SR
Queue Stats
50W - 58L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
sirreflex101
Danzaburou
Level 17
God Stats
3W - 2L
1,354 SR
Queue Stats
8W - 17L
1,253 Elo+
Party 1
Team Averages
Level 21
1,582 SR
1,331 Elo+

VS

Team Averages
Level 32
1,588 SR
1,526 Elo+
Ra
Ra
Trollble
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,556 Elo+
Party 2
Tsukuyomi
Tsukuyomi
hitmangara
Tsukuyomi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 64L
1,500 Elo+
Solo
Cthulhu
Cthulhu
zoso421
Cthulhu
Level 69
God Stats
3W - 2L
1,765 SR
Queue Stats
116W - 113L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ModernRocko
Cthulhu
11
1 / 2 / 12
7,967
664
6,235
10,654
9,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Rumbly200
Fenrir
13
11 / 2 / 6
9,775
815
11,102
9,307
3,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
sirreflex101
Danzaburou
12
5 / 2 / 12
9,520
793
12,813
10,938
4,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 3
6,968
581
4,053
8,630
3,264
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Tsukuyomi
hitmangara
Tsukuyomi
10
2 / 8 / 1
7,612
634
5,600
10,969
5,121
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
zoso421
Cthulhu
12
4 / 2 / 2
8,653
721
11,290
16,550
10,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
17
Kills
6
6
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ModernRocko
Cthulhu
1
2
12
3.5
W
Fenrir
Rumbly200
Fenrir
11
2
6
7
L
0
7
3
0.21
L
Tsukuyomi
hitmangara
Tsukuyomi
2
8
1
0.31
W
Danzaburou
sirreflex101
Danzaburou
5
2
12
5.5
L
Cthulhu
zoso421
Cthulhu
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,150
Damage
20,943
30,899
Taken
36,149
17,311
Mitigated
19,236
11,389
Healing
4,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ModernRocko
Cthulhu
6,235
508
1,197
1,023
10,654
9,059
402
4,501
6,067
23,093
0
W
Fenrir
Rumbly200
Fenrir
11,102
4,397
1,113
3,073
9,307
3,719
1,160
4,019
5,160
0
29,553
L
4,053
1,028
413
424
8,630
3,264
125
1,066
7,564
18,911
0
L
Tsukuyomi
hitmangara
Tsukuyomi
5,600
1,665
0
664
10,969
5,121
0
1,503
9,466
0
19,194
W
Danzaburou
sirreflex101
Danzaburou
12,813
4,559
684
4,299
10,938
4,533
1,313
6,833
4,105
0
45,399
L
Cthulhu
zoso421
Cthulhu
11,290
564
0
3,318
16,550
10,851
0
3,745
12,805
34,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,262
Gold Earned
23,233
116
Minions Killed
99
0
Camps Cleared
0
643,351
Distance Traveled
540,235
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,967
664
28
2
0
227,686
1
W
Fenrir
9,775
815
26
2
0
221,826
2
L
Ra
6,968
581
28
2
0
142,465
0
L
Tsukuyomi
7,612
634
22
2
0
162,542
0
W
Danzaburou
9,520
793
62
5
0
193,839
2
L
Cthulhu
8,653
721
49
4
0
235,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role