Player Matchup

Izanami
Izanami
Dont Stress Jr
Izanami
Level 17
God Stats
25W - 26L
1,526 SR
Queue Stats
114W - 106L
1,545 Elo+
Party 1
Scylla
Scylla
Lil Splash14
Scylla
Level 29
God Stats
1W - 1L
1,571 SR
Queue Stats
7W - 9L
1,177 Elo+
Solo
Hun Batz
Hun Batz
TheSqapeGoat
Hun Batz
Level 86
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 19L
1,464 Elo+
Party 1
Anubis
Anubis
bisebave
Anubis
Level 29
God Stats
5W - 9L
1,500 SR
Queue Stats
43W - 80L
1,564 Elo+
Solo
Jormungandr
Jormungandr
cheap thri11s
Jormungandr
Level 16
God Stats
3W - 6L
1,599 SR
Queue Stats
44W - 55L
1,547 Elo+
Party 1
Team Averages
Level 35
1,539 SR
1,460 Elo+

VS

Team Averages
Level 21
1,624 SR
1,516 Elo+
Ah Muzen Cab
Ah Muzen Cab
GoofTXKnight
Ah Muzen Cab
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
Teariskatt
Hercules
Level 27
God Stats
1W - 6L
1,702 SR
Queue Stats
83W - 83L
1,570 Elo+
Solo
Loki
Loki
caesar7_q8
Loki
Level 24
God Stats
27W - 30L
1,847 SR
Queue Stats
178W - 198L
1,424 Elo+
Solo
Izanami
Izanami
lthawkeye92
Izanami
Level 25
God Stats
4W - 4L
1,572 SR
Queue Stats
4W - 5L
1,518 Elo+
Party 2
Cthulhu
Cthulhu
q Stoked p
Cthulhu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 9L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 23
13,738
1,057
23,679
17,293
7,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
20
12 / 2 / 13
14,440
1,111
22,682
7,795
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
TheSqapeGoat
Hun Batz
20
19 / 4 / 11
17,110
1,316
28,869
22,083
16,481
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
bisebave
Anubis
19
2 / 13 / 16
12,241
942
13,568
22,781
11,036
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
cheap thri11s
Jormungandr
20
2 / 6 / 28
13,036
1,003
16,561
21,877
22,973
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

104

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GoofTXKnight
Ah Muzen Cab
13
0 / 0 / 0
7,870
605
0
0
0
Hercules
Teariskatt
Hercules
20
9 / 10 / 12
14,013
1,078
24,967
31,242
17,200
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
14 / 14 / 8
15,602
1,200
18,438
27,431
11,379
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
lthawkeye92
Izanami
19
3 / 6 / 11
12,408
954
20,843
25,030
10,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
q Stoked p
Cthulhu
20
2 / 10 / 14
12,926
994
21,548
29,658
34,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
73
39
Kills
28
28
Deaths
40
91
Assists
45
Player
Kills
Deaths
Assists
KDA
W
4
3
23
5.17
L
Ah Muzen Cab
GoofTXKnight
Ah Muzen Cab
0
0
0
0
W
Scylla
12
2
13
9.25
L
Hercules
Teariskatt
Hercules
9
10
12
1.5
W
Hun Batz
TheSqapeGoat
Hun Batz
19
4
11
6.13
W
Anubis
bisebave
Anubis
2
13
16
0.77
L
14
14
8
1.29
W
Jormungandr
cheap thri11s
Jormungandr
2
6
28
2.67
L
Izanami
lthawkeye92
Izanami
3
6
11
1.42
L
Cthulhu
q Stoked p
Cthulhu
2
10
14
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,359
Damage
85,796
91,829
Taken
113,361
61,052
Mitigated
73,591
15,509
Healing
16,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,679
17,372
0
2,717
17,293
7,281
0
3,920
13,148
0
43,683
L
Ah Muzen Cab
GoofTXKnight
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
22,682
1,415
291
1,832
7,795
3,281
0
3,373
4,322
38,161
0
L
Hercules
Teariskatt
Hercules
24,967
11,504
0
4,878
31,242
17,200
0
16,424
14,623
0
37,335
W
Hun Batz
TheSqapeGoat
Hun Batz
28,869
10,434
0
2,121
22,083
16,481
0
3,432
18,476
0
49,238
W
Anubis
bisebave
Anubis
13,568
255
0
3,285
22,781
11,036
0
3,586
19,070
44,198
0
L
18,438
8,676
588
2,818
27,431
11,379
0
9,673
17,627
0
34,132
W
Jormungandr
cheap thri11s
Jormungandr
16,561
3,400
512
4,751
21,877
22,973
0
6,337
15,265
36,098
0
L
Izanami
lthawkeye92
Izanami
20,843
15,242
0
5,611
25,030
10,757
0
9,850
15,140
0
64,628
L
Cthulhu
q Stoked p
Cthulhu
21,548
1,049
1,085
1,386
29,658
34,255
0
15,995
13,160
49,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,565
Gold Earned
62,819
251
Minions Killed
228
6
Camps Cleared
6
1,121,421
Distance Traveled
916,726
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,738
1,057
42
3
1
228,984
0
L
Ah Muzen Cab
7,870
605
0
0
0
0
0
W
Scylla
14,440
1,111
40
3
2
243,381
0
L
Hercules
14,013
1,078
30
2
0
235,450
0
W
Hun Batz
17,110
1,316
44
3
1
277,811
0
W
Anubis
12,241
942
87
7
0
175,570
1
L
Loki
15,602
1,200
28
2
6
236,424
0
W
Jormungandr
13,036
1,003
38
3
2
195,675
1
L
Izanami
12,408
954
110
8
0
216,523
0
L
Cthulhu
12,926
994
60
5
0
228,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role