Player Matchup

Athena
Athena
GrazingBuffalio
Athena
Level 102
God Stats
6W - 7L
1,298 SR
Queue Stats
122W - 93L
1,490 Elo+
Party 1
Anhur
Anhur
Incoherant
Anhur
Level 146
God Stats
4W - 4L
1,282 SR
Queue Stats
80W - 70L
1,531 Elo+
Solo
Hel
Hel
QWEENDOM
Hel
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
jdourtled
Bellona
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
mrarmy3
Nemesis
Level 19
God Stats
23W - 23L
1,539 SR
Queue Stats
80W - 60L
1,603 Elo+
Party 1
Team Averages
Level 87
1,424 SR
1,525 Elo+

VS

Team Averages
Level 102
1,419 SR
1,470 Elo+
Rama
Rama
Aidan8771
Rama
Level 123
God Stats
2W - 1L
1,653 SR
Queue Stats
453W - 423L
1,464 Elo+
Party 2
Sun Wukong
Sun Wukong
LuckyKingMO
Sun Wukong
Level 104
God Stats
86W - 92L
1,370 SR
Queue Stats
1,218W - 1,157L
1,434 Elo+
Solo
Ymir
Ymir
WereWolf_www
Ymir
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 15L
1,679 Elo+
Solo
Scylla
Scylla
iSnapt
Scylla
Level 110
God Stats
15W - 13L
1,073 SR
Queue Stats
506W - 483L
1,328 Elo+
Party 2
Amaterasu
Amaterasu
silver2909
Amaterasu
Level 87
God Stats
15W - 12L
1,500 SR
Queue Stats
611W - 589L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 6
6,395
457
6,424
13,049
7,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
11
4 / 3 / 3
7,130
509
8,194
10,550
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 0
6,501
464
2,392
8,318
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
jdourtled
Bellona
13
1 / 2 / 0
7,309
522
2,192
5,243
4,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
mrarmy3
Nemesis
11
1 / 3 / 2
6,682
477
3,891
11,829
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
2 / 3 / 2
8,001
572
5,188
9,815
2,541
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
LuckyKingMO
Sun Wukong
14
6 / 0 / 3
8,644
617
8,146
8,632
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 3
6,662
476
6,457
10,200
4,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
iSnapt
Scylla
16
5 / 1 / 2
9,593
685
9,117
6,286
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
silver2909
Amaterasu
16
0 / 0 / 3
9,275
663
3,713
6,412
6,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
8
Kills
13
13
Deaths
8
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
2
3
2
1
L
0
2
6
1.5
L
Anhur
4
3
3
1.83
W
Sun Wukong
LuckyKingMO
Sun Wukong
6
0
3
7.5
L
2
3
0
0.67
W
0
4
3
0.38
W
Scylla
iSnapt
Scylla
5
1
2
6
L
Bellona
jdourtled
Bellona
1
2
0
0.5
L
Nemesis
mrarmy3
Nemesis
1
3
2
0.67
W
Amaterasu
silver2909
Amaterasu
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,093
Damage
32,621
48,989
Taken
41,345
20,944
Mitigated
19,025
15,931
Healing
16,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
5,188
4,158
0
4,316
9,815
2,541
1,994
2,162
7,653
0
53,654
L
6,424
2,825
0
1,678
13,049
7,741
0
5,199
7,764
24,730
0
L
Anhur
8,194
4,396
0
4,926
10,550
3,257
0
3,533
6,981
0
42,310
W
Sun Wukong
LuckyKingMO
Sun Wukong
8,146
1,499
0
4,403
8,632
3,486
0
1,476
7,112
0
47,311
L
2,392
144
355
3,368
8,318
2,107
0
2,955
5,249
32,605
0
W
6,457
1,198
0
2,511
10,200
4,518
128
3,669
6,491
18,865
0
W
Scylla
iSnapt
Scylla
9,117
1,258
0
1,446
6,286
1,987
1,014
1,319
4,861
60,095
0
L
Bellona
jdourtled
Bellona
2,192
544
0
830
5,243
4,315
0
58
5,185
0
28,935
L
Nemesis
mrarmy3
Nemesis
3,891
1,132
0
4,774
11,829
3,524
0
3,652
8,079
0
35,966
W
Amaterasu
silver2909
Amaterasu
3,713
1,143
0
3,679
6,412
6,493
1,064
0
6,161
7,891
50,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,017
Gold Earned
42,175
329
Minions Killed
429
0
Camps Cleared
0
1,348,752
Distance Traveled
1,403,254
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,001
572
93
7
0
230,292
1
L
Athena
6,395
457
38
3
0
312,171
3
L
Anhur
7,130
509
70
5
0
239,470
4
W
Sun Wukong
8,644
617
70
5
0
336,266
3
L
Hel
6,501
464
72
5
0
254,207
4
W
Ymir
6,662
476
13
1
0
262,055
2
W
Scylla
9,593
685
133
10
0
279,791
2
L
Bellona
7,309
522
78
6
0
259,753
0
L
Nemesis
6,682
477
71
5
0
283,151
1
W
Amaterasu
9,275
663
120
9
0
294,850
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role