Player Matchup

Zeus
Zeus
Alansin 117
Zeus
Level 29
God Stats
2W - 0L
1,715 SR
Queue Stats
31W - 31L
1,967 Elo+
Party 2
Anhur
Anhur
BiohazardSoda10
Anhur
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 55L
1,586 Elo+
Party 2
King Arthur
King Arthur
Rengeruri
King Arthur
Level 17
God Stats
2W - 1L
1,393 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Team Averages
Level 31
1,536 SR
1,684 Elo+

VS

Team Averages
Level 54
1,500 SR
1,497 Elo+
Bacchus
Bacchus
DMR Boi Blue
Bacchus
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
120W - 141L
1,584 Elo+
Party 1
Arachne
Arachne
ItzAllgood7866
Arachne
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 41L
1,391 Elo+
Party 1
Fenrir
Fenrir
killzbs420
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 4 / 5
10,505
750
10,688
6,657
2,079
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 2 / 6
10,409
744
7,693
10,935
3,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Rengeruri
King Arthur
11
2 / 1 / 13
9,492
678
4,440
8,565
5,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DMR Boi Blue
Bacchus
12
2 / 6 / 4
10,102
722
8,378
12,147
10,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 6 / 2
9,982
713
7,458
12,949
4,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
killzbs420
Fenrir
11
0 / 5 / 2
8,591
614
2,994
9,949
3,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
16
Kills
7
7
Deaths
17
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
8
4
5
2.63
W
6
2
6
4.5
L
Bacchus
DMR Boi Blue
Bacchus
2
6
4
0.67
L
5
6
2
1
W
King Arthur
Rengeruri
King Arthur
2
1
13
8.5
L
Fenrir
killzbs420
Fenrir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,821
Damage
18,830
26,157
Taken
35,045
11,669
Mitigated
18,881
7,635
Healing
6,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,688
1,334
0
1,250
6,657
2,079
851
3,044
3,613
31,158
0
W
7,693
4,209
0
5,472
10,935
3,712
1,563
3,288
7,647
0
47,405
L
Bacchus
DMR Boi Blue
Bacchus
8,378
613
699
1,536
12,147
10,787
0
3,020
8,954
21,776
0
L
7,458
6,019
0
3,083
12,949
4,149
294
4,365
8,409
0
26,727
W
King Arthur
Rengeruri
King Arthur
4,440
219
0
913
8,565
5,878
132
2,730
5,835
0
13,992
L
Fenrir
killzbs420
Fenrir
2,994
360
0
1,360
9,949
3,945
0
3,511
6,388
0
20,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,406
Gold Earned
28,675
129
Minions Killed
75
0
Camps Cleared
0
667,413
Distance Traveled
647,847
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,505
750
35
3
0
236,571
1
W
Anhur
10,409
744
75
5
0
213,471
3
L
Bacchus
10,102
722
15
1
0
217,145
0
L
Arachne
9,982
713
22
2
0
217,043
0
W
King Arthur
9,492
678
19
1
0
217,371
0
L
Fenrir
8,591
614
38
3
0
213,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role