Player Matchup

King Arthur
King Arthur
CoffinFlu
King Arthur
Level 69
God Stats
4W - 6L
1,725 SR
Queue Stats
444W - 427L
1,291 Elo+
Party 3
Bacchus
Bacchus
IsHeLaughin
Bacchus
Level 64
God Stats
50W - 46L
1,279 SR
Queue Stats
421W - 375L
1,334 Elo+
Party 3
Skadi
Skadi
Oldguygamr
Skadi
Level 129
God Stats
96W - 92L
1,127 SR
Queue Stats
475W - 476L
1,419 Elo+
Solo
Merlin
Merlin
RealisticMars0
Merlin
Level 62
God Stats
7W - 6L
1,307 SR
Queue Stats
668W - 668L
1,419 Elo+
Party 1
Heimdallr
Heimdallr
ZOTTmaster
Heimdallr
Level 62
God Stats
19W - 22L
1,286 SR
Queue Stats
329W - 326L
1,386 Elo+
Party 1
Team Averages
Level 77
1,345 SR
1,370 Elo+

VS

Team Averages
Level 63
1,407 SR
1,449 Elo+
Cerberus
Cerberus
American_Legion4
Cerberus
Level 101
God Stats
2W - 4L
1,298 SR
Queue Stats
454W - 439L
1,312 Elo+
Party 2
Cernunnos
Cernunnos
FDP772
Cernunnos
Level 64
God Stats
10W - 9L
1,500 SR
Queue Stats
281W - 263L
1,742 Elo+
Solo
Nike
Nike
Tempest__Traps
Nike
Level 42
God Stats
1W - 5L
1,556 SR
Queue Stats
2W - 10L
1,199 Elo+
Party 2
Da Ji
Da Ji
Tonylocc602
Da Ji
Level 18
God Stats
26W - 31L
1,181 SR
Queue Stats
224W - 265L
1,456 Elo+
Party 2
Vulcan
Vulcan
ixi 9Nine ixi
Vulcan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CoffinFlu
King Arthur
20
2 / 1 / 3
13,030
521
14,778
21,651
13,123
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
IsHeLaughin
Bacchus
17
0 / 3 / 9
10,071
403
10,336
16,088
13,449
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
19
2 / 4 / 7
12,681
507
10,744
17,181
5,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
8 / 1 / 2
13,939
558
9,862
7,769
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
ZOTTmaster
Heimdallr
18
3 / 2 / 7
11,231
449
13,454
15,989
5,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 3
10,409
416
10,325
25,220
25,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
FDP772
Cernunnos
17
2 / 5 / 4
10,340
414
7,302
18,905
6,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 1 / 3
10,223
409
4,922
20,585
16,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 1 / 3
10,686
427
4,730
13,725
5,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 4 / 0
11,212
448
12,161
9,277
3,744
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
15
Kills
11
11
Deaths
15
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
King Arthur
CoffinFlu
King Arthur
2
1
3
3.5
L
Cernunnos
FDP772
Cernunnos
2
5
4
0.8
W
Bacchus
IsHeLaughin
Bacchus
0
3
9
1.5
W
Skadi
2
4
7
1.38
W
8
1
2
9
L
0
1
3
1.5
L
4
1
3
5.5
W
Heimdallr
ZOTTmaster
Heimdallr
3
2
7
3.25
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,174
Damage
39,440
78,678
Taken
87,712
41,196
Mitigated
58,071
28,110
Healing
35,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,325
497
542
7,154
25,220
25,495
134
8,273
16,737
46,284
0
W
King Arthur
CoffinFlu
King Arthur
14,778
1,265
0
7,392
21,651
13,123
69
5,459
15,776
0
94,587
L
Cernunnos
FDP772
Cernunnos
7,302
2,911
447
8,265
18,905
6,669
896
4,314
14,559
0
66,239
W
Bacchus
IsHeLaughin
Bacchus
10,336
1,078
665
3,286
16,088
13,449
40
3,840
12,225
40,605
0
W
Skadi
10,744
5,283
0
5,094
17,181
5,972
3,208
4,827
12,329
0
96,003
W
9,862
315
0
1,835
7,769
3,218
886
2,347
5,397
92,880
0
L
4,922
205
0
9,583
20,585
16,625
826
2,953
17,306
0
57,132
L
4,730
721
0
7,038
13,725
5,538
612
2,222
11,357
0
63,153
W
Heimdallr
ZOTTmaster
Heimdallr
13,454
4,854
1,656
8,182
15,989
5,434
1,713
6,013
9,926
0
72,733
L
12,161
4,354
52
2,372
9,277
3,744
70
1,634
7,153
74,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,952
Gold Earned
52,870
635
Minions Killed
538
0
Camps Cleared
0
2,332,667
Distance Traveled
2,449,352
30
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,409
416
57
2
0
457,675
5
W
King Arthur
13,030
521
172
7
0
476,941
15
L
Cernunnos
10,340
414
117
5
0
485,696
0
W
Bacchus
10,071
403
34
1
0
457,386
7
W
Skadi
12,681
507
140
6
0
457,512
5
W
Merlin
13,939
558
171
7
0
489,026
3
L
Nike
10,223
409
133
5
0
509,086
7
L
Da Ji
10,686
427
101
4
0
555,114
0
W
Heimdallr
11,231
449
118
5
0
451,802
0
L
Vulcan
11,212
448
130
5
0
441,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role