Player Matchup

Hun Batz
Hun Batz
AndreyNorm
Hun Batz
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
Blackdeath2485
Thanatos
Level 7
God Stats
12W - 12L
1,500 SR
Queue Stats
187W - 117L
1,328 Elo+
Solo
Hel
Hel
CoffeeK8tyMac
Hel
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,192 Elo+
Solo
Medusa
Medusa
Operator256
Medusa
Level 18
God Stats
30W - 30L
1,548 SR
Queue Stats
130W - 139L
1,550 Elo+
Solo
Nike
Nike
lejeuleon
Nike
Level 17
God Stats
2W - 5L
1,893 SR
Queue Stats
13W - 12L
1,759 Elo+
Solo
Team Averages
Level 17
1,588 SR
1,466 Elo+

VS

Team Averages
Level 22
1,530 SR
1,421 Elo+
Ymir
Ymir
EZMtheGREAT
Ymir
Level 67
God Stats
20W - 21L
1,696 SR
Queue Stats
118W - 124L
1,354 Elo+
Party 1
Scylla
Scylla
Escaverz
Scylla
Level 12
God Stats
4W - 5L
1,310 SR
Queue Stats
74W - 87L
1,262 Elo+
Party 1
Odin
Odin
Majormahad_
Odin
Level 8
God Stats
7W - 12L
1,500 SR
Queue Stats
28W - 34L
1,500 Elo+
Party 1
Olorun
Olorun
Mist-Caller
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
XSishomiX
Nemesis
Level 18
God Stats
8W - 0L
1,643 SR
Queue Stats
55W - 48L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AndreyNorm
Hun Batz
9
0 / 12 / 3
6,547
364
3,271
13,683
4,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Thanatos
13
5 / 5 / 1
8,400
467
5,170
15,199
5,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

5
0 / 3 / 0
5,323
296
273
2,230
637
Medusa
14
4 / 4 / 0
9,210
512
9,046
8,521
3,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nike
14
5 / 3 / 1
8,665
481
10,744
9,411
7,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 6
10,288
572
9,947
12,245
12,004
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Scylla
Escaverz
Scylla
13
5 / 4 / 2
8,661
481
3,912
6,872
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 2 / 5
8,550
475
4,665
7,854
5,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Olorun
14
4 / 4 / 5
9,170
509
5,658
9,051
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
XSishomiX
Nemesis
16
8 / 3 / 3
10,137
563
7,994
11,130
3,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
14
Kills
26
27
Deaths
14
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AndreyNorm
Hun Batz
0
12
3
0.13
L
Thanatos
5
5
1
1.1
L
0
3
0
0
W
7
1
6
10
W
Scylla
Escaverz
Scylla
5
4
2
1.5
W
2
2
5
2.25
W
Olorun
4
4
5
1.63
L
Medusa
4
4
0
1
W
Nemesis
XSishomiX
Nemesis
8
3
3
3.17
L
Nike
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,504
Damage
32,176
49,044
Taken
47,152
21,079
Mitigated
25,559
11,296
Healing
10,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AndreyNorm
Hun Batz
3,271
1,477
0
208
13,683
4,492
386
5,645
7,938
0
19,762
L
Thanatos
5,170
719
0
9,166
15,199
5,692
678
4,127
10,952
0
38,026
L
273
36
42
50
2,230
637
0
1,390
800
1,919
0
W
9,947
2,762
0
1,191
12,245
12,004
301
443
11,781
37,944
0
W
Scylla
Escaverz
Scylla
3,912
1,169
0
523
6,872
1,764
907
645
6,127
22,707
0
W
4,665
1,103
0
250
7,854
5,041
788
421
7,112
0
35,180
W
Olorun
5,658
2,250
0
3,826
9,051
2,993
3,804
556
8,470
42,329
0
L
Medusa
9,046
4,260
0
0
8,521
3,159
962
4,462
4,059
0
50,893
W
Nemesis
XSishomiX
Nemesis
7,994
4,297
0
4,251
11,130
3,757
0
128
10,927
0
58,420
L
Nike
10,744
708
0
1,830
9,411
7,099
470
3,591
5,778
5,736
38,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,145
Gold Earned
46,806
285
Minions Killed
358
0
Camps Cleared
0
1,380,263
Distance Traveled
1,647,472
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,547
364
31
2
0
285,105
0
L
Thanatos
8,400
467
83
5
0
313,203
0
L
Hel
5,323
296
1
0
0
119,430
1
W
Ymir
10,288
572
56
3
0
307,320
0
W
Scylla
8,661
481
44
2
0
321,181
1
W
Odin
8,550
475
83
5
0
351,483
1
W
Olorun
9,170
509
73
4
0
314,583
1
L
Medusa
9,210
512
90
5
0
313,933
0
W
Nemesis
10,137
563
102
6
0
352,905
0
L
Nike
8,665
481
80
4
0
348,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role