Player Matchup

Chiron
Chiron
Brickeltons
Chiron
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 61L
1,520 Elo+
Party 1
Yemoja
Yemoja
IceyCrusader
Yemoja
Level 18
God Stats
3W - 3L
1,766 SR
Queue Stats
42W - 37L
1,788 Elo+
Solo
Ah Puch
Ah Puch
Jamyynn
Ah Puch
Level 8
God Stats
4W - 0L
1,870 SR
Queue Stats
246W - 205L
1,540 Elo+
Party 1
Zeus
Zeus
OneyedBandit441
Zeus
Level 19
God Stats
3W - 4L
1,497 SR
Queue Stats
10W - 13L
1,778 Elo+
Solo
Ymir
Ymir
ryanmedic30
Ymir
Level 15
God Stats
73W - 41L
1,653 SR
Queue Stats
182W - 142L
1,537 Elo+
Party 1
Team Averages
Level 25
1,657 SR
1,633 Elo+

VS

Team Averages
Level 18
1,437 SR
1,494 Elo+
Hercules
Hercules
PakkaBois
Hercules
Level 23
God Stats
0W - 3L
1,198 SR
Queue Stats
1W - 7L
1,243 Elo+
Solo
Awilix
Awilix
Powersnowdownmm
Awilix
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
208W - 198L
1,838 Elo+
Solo
Neith
Neith
SEGA Scorant
Neith
Level 16
God Stats
69W - 47L
1,693 SR
Queue Stats
84W - 69L
1,702 Elo+
Solo
Bellona
Bellona
Scrodzilla6123
Bellona
Level 16
God Stats
13W - 26L
1,295 SR
Queue Stats
28W - 55L
1,254 Elo+
Solo
Sylvanus
Sylvanus
toddzilla333
Sylvanus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 90L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
15 / 0 / 17
14,800
1,233
24,018
14,083
6,401
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
19
4 / 1 / 23
12,339
1,028
11,129
9,798
4,609
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Jamyynn
Ah Puch
19
5 / 4 / 25
12,750
1,063
21,644
11,892
4,381
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
11 / 3 / 16
12,968
1,081
23,413
10,380
3,966
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 2 / 27
12,336
1,028
13,836
15,716
9,227
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

235

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PakkaBois
Hercules
18
0 / 8 / 6
11,038
920
8,551
23,942
35,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
10 / 8 / 0
13,810
1,151
22,827
19,478
8,902
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
0 / 6 / 4
11,179
932
15,247
18,737
7,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 11 / 4
10,525
877
3,446
19,511
21,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
toddzilla333
Sylvanus
17
0 / 6 / 8
11,268
939
7,276
20,469
26,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
32
39
Kills
10
10
Deaths
39
108
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chiron
15
0
17
23.5
W
Yemoja
4
1
23
15.5
W
Ah Puch
Jamyynn
Ah Puch
5
4
25
4.38
W
11
3
16
6.33
L
Hercules
PakkaBois
Hercules
0
8
6
0.38
L
10
8
0
1.25
L
0
6
4
0.33
L
0
11
4
0.18
W
4
2
27
8.75
L
Sylvanus
toddzilla333
Sylvanus
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,040
Damage
57,347
61,869
Taken
102,137
28,584
Mitigated
99,235
18,059
Healing
14,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
24,018
13,175
1,389
4,728
14,083
6,401
0
1,653
12,180
0
50,410
W
Yemoja
11,129
3,152
7,045
1,906
9,798
4,609
0
2,268
7,430
24,690
0
W
Ah Puch
Jamyynn
Ah Puch
21,644
661
534
1,198
11,892
4,381
0
1,043
10,749
38,783
0
W
23,413
3,189
0
512
10,380
3,966
0
794
9,486
52,011
0
L
Hercules
PakkaBois
Hercules
8,551
1,303
0
4,861
23,942
35,497
0
16,014
7,928
462
19,530
L
22,827
12,260
331
1,659
19,478
8,902
0
11,045
8,433
0
39,369
L
15,247
5,820
0
2,227
18,737
7,410
0
12,693
6,044
0
53,519
L
3,446
933
0
304
19,511
21,178
0
14,549
4,962
263
18,417
W
13,836
3,015
0
747
15,716
9,227
0
2,170
13,283
18,655
0
L
Sylvanus
toddzilla333
Sylvanus
7,276
612
2,819
2,719
20,469
26,248
0
15,721
4,748
10,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,193
Gold Earned
57,820
235
Minions Killed
188
8
Camps Cleared
5
956,658
Distance Traveled
880,477
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
14,800
1,233
65
5
6
235,668
0
W
Yemoja
12,339
1,028
32
3
0
152,581
0
W
Ah Puch
12,750
1,063
47
4
0
191,454
0
W
Zeus
12,968
1,081
80
7
2
155,674
0
L
Hercules
11,038
920
24
2
1
184,908
0
L
Awilix
13,810
1,151
43
4
3
234,980
0
L
Neith
11,179
932
90
8
1
201,205
0
L
Bellona
10,525
877
29
2
0
121,272
0
W
Ymir
12,336
1,028
11
1
0
221,281
0
L
Sylvanus
11,268
939
2
0
0
138,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role