Player Matchup

Nox
Nox
CyberneticOni
Nox
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,321 Elo+
Solo
Yemoja
Yemoja
NokNokCCCN
Yemoja
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 37L
1,204 Elo+
Solo
Bellona
Bellona
Smite_release
Bellona
Level 28
God Stats
3W - 8L
1,500 SR
Queue Stats
34W - 39L
1,520 Elo+
Solo
Kali
Kali
koelnkader2
Kali
Level 26
God Stats
29W - 15L
1,619 SR
Queue Stats
69W - 53L
1,431 Elo+
Solo
Artemis
Artemis
xxmichel12
Artemis
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 82L
1,393 Elo+
Solo
Team Averages
Level 27
1,524 SR
1,374 Elo+

VS

Team Averages
Level 25
1,597 SR
1,428 Elo+
Apollo
Apollo
DSavage4L
Apollo
Level 27
God Stats
7W - 4L
1,972 SR
Queue Stats
51W - 39L
1,709 Elo+
Party 1
Cthulhu
Cthulhu
ImDiogo-X
Cthulhu
Level 28
God Stats
31W - 22L
1,558 SR
Queue Stats
260W - 268L
1,329 Elo+
Party 1
Vulcan
Vulcan
UrFreelo_
Vulcan
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 29L
1,692 Elo+
Party 1
Osiris
Osiris
YOSCHI 32
Osiris
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,322 Elo+
Solo
Set
Set
ricbouca
Set
Level 28
God Stats
1W - 1L
1,454 SR
Queue Stats
4W - 5L
1,085 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 10 / 3
11,113
505
6,232
16,285
6,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
NokNokCCCN
Yemoja
13
1 / 7 / 7
9,307
423
7,063
16,526
13,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
18
4 / 4 / 3
11,870
540
10,126
19,825
17,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 10 / 3
10,544
479
9,447
18,833
10,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
xxmichel12
Artemis
16
1 / 6 / 2
9,559
435
13,286
19,379
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DSavage4L
Apollo
18
12 / 4 / 7
12,315
560
16,169
17,922
7,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
ImDiogo-X
Cthulhu
17
3 / 3 / 18
11,424
519
8,433
21,197
21,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vulcan
UrFreelo_
Vulcan
20
19 / 3 / 8
15,006
682
35,001
19,055
10,063
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
YOSCHI 32
Osiris
4
0 / 1 / 0
6,795
309
0
623
197
18
3 / 5 / 5
11,676
531
8,609
16,773
13,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
75
15
Kills
37
37
Deaths
16
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
4
10
3
0.55
W
Apollo
DSavage4L
Apollo
12
4
7
3.88
W
Cthulhu
ImDiogo-X
Cthulhu
3
3
18
4
L
Yemoja
NokNokCCCN
Yemoja
1
7
7
0.64
L
Bellona
4
4
3
1.38
W
Vulcan
UrFreelo_
Vulcan
19
3
8
7.67
W
Osiris
YOSCHI 32
Osiris
0
1
0
0
L
5
10
3
0.65
W
3
5
5
1.1
L
Artemis
xxmichel12
Artemis
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,154
Damage
68,212
90,848
Taken
75,570
54,219
Mitigated
51,403
18,352
Healing
23,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,232
764
0
629
16,285
6,944
0
8,077
7,987
54,250
0
W
Apollo
DSavage4L
Apollo
16,169
9,679
0
6,232
17,922
7,005
4,286
6,177
11,687
0
79,285
W
Cthulhu
ImDiogo-X
Cthulhu
8,433
97
1,449
5,688
21,197
21,005
775
5,781
14,990
34,113
0
L
Yemoja
NokNokCCCN
Yemoja
7,063
774
1,200
2,268
16,526
13,358
798
7,406
9,010
29,686
0
L
Bellona
10,126
3,126
0
5,195
19,825
17,283
1,425
8,605
11,004
0
70,337
W
Vulcan
UrFreelo_
Vulcan
35,001
11,005
218
8,319
19,055
10,063
1,849
3,820
15,204
117,258
0
W
Osiris
YOSCHI 32
Osiris
0
0
0
0
623
197
0
23
600
0
500
L
9,447
4,740
0
1,945
18,833
10,177
0
10,056
8,619
8,194
35,434
W
8,609
3,630
0
1,524
16,773
13,133
1,172
2,306
14,390
8,131
80,687
L
Artemis
xxmichel12
Artemis
13,286
6,313
0
7,115
19,379
6,457
198
8,920
10,355
0
69,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,393
Gold Earned
57,216
439
Minions Killed
483
0
Camps Cleared
0
1,773,222
Distance Traveled
1,629,274
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,113
505
95
4
0
356,092
4
W
Apollo
12,315
560
120
5
0
379,899
3
W
Cthulhu
11,424
519
54
2
0
404,385
1
L
Yemoja
9,307
423
33
2
0
366,379
1
L
Bellona
11,870
540
158
7
0
381,361
9
W
Vulcan
15,006
682
171
8
0
418,700
2
W
Osiris
6,795
309
4
0
0
24,592
0
L
Kali
10,544
479
61
3
0
355,965
1
W
Set
11,676
531
134
6
0
401,698
0
L
Artemis
9,559
435
92
4
0
313,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role