Player Matchup

Achilles
Achilles
Silver IV
Em1P
Achilles
Silver IV
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 58L
1,404 MMR
Solo
Danzaburou
Danzaburou
Gold V
POISONOUSCHIMP
Danzaburou
Gold V
Level 154
God Stats
9W - 11L
1,500 SR
Queue Stats
221W - 197L
1,394 MMR
Solo
Fenrir
Fenrir
Bronze IV
RSN_A_R_T-_-
Fenrir
Bronze IV
Level 51
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 21L
1,500 MMR
Party 3
Kukulkan
Kukulkan
Bronze III
Zora619
Kukulkan
Bronze III
Level 48
God Stats
4W - 4L
1,281 SR
Queue Stats
146W - 149L
1,457 MMR
Solo
Ao Kuang
Ao Kuang
Bronze IV
mala_chi
Ao Kuang
Bronze IV
Level 65
God Stats
0W - 4L
1,500 SR
Queue Stats
129W - 161L
1,500 MMR
Party 3
Team Averages
Bronze I
Bronze I
Average Tier
Level 82
1,456 SR
1,451 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,535 SR
1,420 MMR
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold V
A Cunning Rogue
Kumbhakarna
Gold V
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 53L
1,390 MMR
Solo
Scylla
Scylla
Gold V
TheKiller123634
Scylla
Gold V
Level 156
God Stats
10W - 7L
1,575 SR
Queue Stats
221W - 201L
1,353 MMR
Party 1
Apollo
Apollo
Bronze III
WFxGILLY
Apollo
Bronze III
Level 89
God Stats
31W - 35L
1,556 SR
Queue Stats
83W - 87L
1,403 MMR
Party 2
Kali
Kali
Gold III
nOzivat-
Kali
Gold III
Level 149
God Stats
4W - 3L
1,547 SR
Queue Stats
255W - 241L
1,452 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Em1P
Achilles
16
3 / 1 / 0
8,720
545
8,189
14,085
13,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
POISONOUSCHIMP
Danzaburou
9
0 / 3 / 3
6,522
408
1,659
5,723
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
10
0 / 7 / 3
6,834
427
1,903
10,422
4,238
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Zora619
Kukulkan
12
0 / 6 / 0
6,837
427
3,140
8,014
2,820
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
mala_chi
Ao Kuang
14
5 / 4 / 1
8,868
554
6,453
17,880
6,258
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
CthulhuSetBacchusJanusBellona

VS

Bans
TsukuyomiCupidMedusaSkadiZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
0 / 3 / 2
8,654
541
9,414
14,069
9,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kumbhakarna
A Cunning Rogue
Kumbhakarna
12
2 / 1 / 6
8,003
500
3,310
8,600
5,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 2 / 7
10,076
630
10,951
7,540
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
WFxGILLY
Apollo
14
4 / 1 / 3
8,315
520
4,095
5,728
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Kali
17
8 / 2 / 7
10,870
679
9,942
10,292
6,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
8
Kills
20
21
Deaths
9
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
3
2
0.33
W
Kumbhakarna
A Cunning Rogue
Kumbhakarna
2
1
6
5
L
Achilles
Em1P
Achilles
3
1
0
3
L
Danzaburou
POISONOUSCHIMP
Danzaburou
0
3
3
0.5
L
Fenrir
0
7
3
0.21
W
6
2
7
4.75
W
Apollo
WFxGILLY
Apollo
4
1
3
5.5
L
Kukulkan
Zora619
Kukulkan
0
6
0
0
L
Ao Kuang
mala_chi
Ao Kuang
5
4
1
1.38
W
Kali
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,344
Damage
37,712
56,124
Taken
46,229
29,057
Mitigated
26,193
16,285
Healing
17,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,414
2,748
0
4,592
14,069
9,680
0
2,099
11,970
49,151
0
W
Kumbhakarna
A Cunning Rogue
Kumbhakarna
3,310
677
0
3,749
8,600
5,318
426
1,740
6,860
15,348
0
L
Achilles
Em1P
Achilles
8,189
3,082
0
5,501
14,085
13,982
0
8,829
4,778
4,087
47,693
L
Danzaburou
POISONOUSCHIMP
Danzaburou
1,659
256
0
1,530
5,723
1,759
0
3,170
2,447
0
26,922
L
Fenrir
1,903
551
0
557
10,422
4,238
0
2,201
8,211
0
23,038
W
10,951
1,419
0
2,186
7,540
2,589
1,510
2,544
4,996
61,732
0
W
Apollo
WFxGILLY
Apollo
4,095
2,474
0
2,917
5,728
2,172
2,176
1,131
4,597
0
46,531
L
Kukulkan
Zora619
Kukulkan
3,140
118
0
1,839
8,014
2,820
312
4,900
2,852
34,490
0
L
Ao Kuang
mala_chi
Ao Kuang
6,453
2,023
0
6,858
17,880
6,258
0
4,124
13,604
53,339
0
W
Kali
9,942
3,899
0
4,001
10,292
6,434
230
2,756
7,536
10,885
59,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,781
Gold Earned
45,918
338
Minions Killed
466
0
Camps Cleared
0
1,373,438
Distance Traveled
1,529,692
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,654
541
115
7
0
273,416
1
W
Kumbhakarna
8,003
500
32
2
0
306,371
6
L
Achilles
8,720
545
95
6
0
283,836
0
L
Danzaburou
6,522
408
58
4
0
193,838
3
L
Fenrir
6,834
427
47
3
0
281,343
0
W
Scylla
10,076
630
109
7
0
316,185
8
W
Apollo
8,315
520
86
5
0
303,491
3
L
Kukulkan
6,837
427
62
4
0
291,688
1
L
Ao Kuang
8,868
554
76
5
0
322,733
0
W
Kali
10,870
679
124
8
0
330,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role