Player Matchup

Hercules
Hercules
EverLiit
Hercules
Level 22
God Stats
5W - 2L
1,500 SR
Queue Stats
122W - 101L
1,569 Elo+
Party 1
Kuzenbo
Kuzenbo
IsaacFromNYC
Kuzenbo
Level 18
God Stats
12W - 8L
1,500 SR
Queue Stats
26W - 22L
1,477 Elo+
Party 3
Heimdallr
Heimdallr
Municipall
Heimdallr
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 100L
1,629 Elo+
Party 1
Nemesis
Nemesis
Orbdaddy
Nemesis
Level 22
God Stats
23W - 21L
1,619 SR
Queue Stats
160W - 142L
1,581 Elo+
Party 3
Apollo
Apollo
Recqh
Apollo
Level 23
God Stats
25W - 22L
1,636 SR
Queue Stats
192W - 171L
1,592 Elo+
Party 3
Team Averages
Level 18
1,551 SR
1,570 Elo+

VS

Team Averages
Level 18
1,532 SR
1,398 Elo+
Loki
Loki
AOinie
Loki
Level 16
God Stats
1W - 1L
1,636 SR
Queue Stats
2W - 2L
1,497 Elo+
Solo
Heimdallr
Heimdallr
Borth4
Heimdallr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,331 Elo+
Party 2
Ymir
Ymir
Grukkum
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chronos
Chronos
Sir69
Chronos
Level 22
God Stats
0W - 2L
1,523 SR
Queue Stats
0W - 2L
1,331 Elo+
Party 2
Izanami
Izanami
gnoKuWnuS
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EverLiit
Hercules
14
5 / 0 / 1
7,950
612
4,650
5,729
5,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kuzenbo
IsaacFromNYC
Kuzenbo
11
1 / 3 / 9
7,223
556
4,563
8,522
7,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Municipall
Heimdallr
14
3 / 0 / 2
7,788
599
4,567
4,068
1,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Orbdaddy
Nemesis
12
1 / 2 / 10
6,963
536
7,945
7,377
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
Recqh
Apollo
12
9 / 3 / 2
7,800
600
7,418
10,065
3,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
AOinie
Loki
9
0 / 5 / 1
5,751
442
2,989
9,617
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Borth4
Heimdallr
9
1 / 6 / 4
5,963
459
3,480
8,523
2,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Grukkum
Ymir
9
0 / 4 / 0
5,541
426
1,682
9,054
7,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Sir69
Chronos
12
3 / 1 / 0
7,276
560
3,642
8,747
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
gnoKuWnuS
Izanami
11
4 / 4 / 2
7,076
544
6,955
11,173
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
19
Kills
8
8
Deaths
20
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
AOinie
Loki
0
5
1
0.1
L
Heimdallr
Borth4
Heimdallr
1
6
4
0.5
W
Hercules
EverLiit
Hercules
5
0
1
5.5
L
Ymir
Grukkum
Ymir
0
4
0
0
W
Kuzenbo
IsaacFromNYC
Kuzenbo
1
3
9
1.83
W
Heimdallr
Municipall
Heimdallr
3
0
2
4
W
Nemesis
Orbdaddy
Nemesis
1
2
10
3
W
Apollo
Recqh
Apollo
9
3
2
3.33
L
Chronos
Sir69
Chronos
3
1
0
3
L
Izanami
gnoKuWnuS
Izanami
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,143
Damage
18,748
35,761
Taken
47,114
22,115
Mitigated
18,213
11,874
Healing
11,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
AOinie
Loki
2,989
942
0
2,121
9,617
2,754
0
1,442
8,150
0
29,123
L
Heimdallr
Borth4
Heimdallr
3,480
1,937
0
1,505
8,523
2,458
192
1,051
7,472
0
21,341
W
Hercules
EverLiit
Hercules
4,650
1,137
0
2,892
5,729
5,622
0
1,457
4,272
0
34,815
L
Ymir
Grukkum
Ymir
1,682
361
0
1,000
9,054
7,074
0
549
8,242
14,595
0
W
Kuzenbo
IsaacFromNYC
Kuzenbo
4,563
1,095
0
1,617
8,522
7,715
64
822
7,700
19,576
0
W
Heimdallr
Municipall
Heimdallr
4,567
2,660
0
681
4,068
1,560
1,475
627
3,441
0
54,436
W
Nemesis
Orbdaddy
Nemesis
7,945
4,050
0
1,862
7,377
4,141
0
1,949
5,428
7,253
37,182
W
Apollo
Recqh
Apollo
7,418
4,209
0
4,822
10,065
3,077
354
815
9,250
0
41,321
L
Chronos
Sir69
Chronos
3,642
1,539
0
2,267
8,747
2,777
147
1,224
7,523
37,938
0
L
Izanami
gnoKuWnuS
Izanami
6,955
4,826
0
4,800
11,173
3,150
405
1,304
9,869
0
44,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,724
Gold Earned
31,607
333
Minions Killed
275
0
Camps Cleared
0
1,240,292
Distance Traveled
1,164,499
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,751
442
52
4
0
252,658
0
L
Heimdallr
5,963
459
26
2
0
203,136
1
W
Hercules
7,950
612
69
5
0
249,333
0
L
Ymir
5,541
426
28
2
0
223,862
2
W
Kuzenbo
7,223
556
20
2
0
279,484
3
W
Heimdallr
7,788
599
109
8
0
244,606
4
W
Nemesis
6,963
536
71
5
0
244,777
0
W
Apollo
7,800
600
64
5
0
222,092
3
L
Chronos
7,276
560
86
7
0
269,798
2
L
Izanami
7,076
544
83
6
0
215,045
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role