Player Matchup

Ymir
Ymir
BlahBlahNameHere
Ymir
Level 118
God Stats
2W - 6L
1,467 SR
Queue Stats
91W - 100L
1,549 Elo+
Party 1
Arachne
Arachne
K-Bones_
Arachne
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 211L
2,023 Elo+
Solo
Skadi
Skadi
Willbur Beast
Skadi
Level 97
God Stats
3W - 6L
1,538 SR
Queue Stats
43W - 39L
1,582 Elo+
Party 1
Team Averages
Level 107
1,502 SR
1,718 Elo+

VS

Team Averages
Level 115
1,578 SR
1,422 Elo+
Loki
Loki
Guti2215
Loki
Level 126
God Stats
1W - 5L
1,500 SR
Queue Stats
270W - 293L
1,366 Elo+
Solo
Scylla
Scylla
ShimmyBaba427
Scylla
Level 103
God Stats
1W - 0L
1,733 SR
Queue Stats
16W - 20L
1,417 Elo+
Party 2
Bacchus
Bacchus
dypper snipper
Bacchus
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 86L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
7,262
660
5,618
9,777
5,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Arachne
K-Bones_
Arachne
9
0 / 4 / 4
6,751
614
2,627
7,062
2,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 3 / 1
7,434
676
5,973
8,675
2,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
5 / 1 / 5
8,357
760
7,979
5,394
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 6
8,107
737
4,229
4,481
1,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 2 / 6
8,247
750
6,920
9,538
7,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
4
Kills
10
10
Deaths
4
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Loki
5
1
5
7.5
L
Arachne
K-Bones_
Arachne
0
4
4
0.5
W
3
1
6
6
L
3
3
1
1.17
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,218
Damage
19,128
25,514
Taken
19,413
11,106
Mitigated
12,488
4,117
Healing
5,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,618
1,220
0
1,816
9,777
5,489
0
4,287
5,490
17,734
0
W
Loki
7,979
2,471
0
640
5,394
3,331
0
1,324
4,070
2,623
26,713
L
Arachne
K-Bones_
Arachne
2,627
2,117
0
416
7,062
2,705
0
2,530
4,532
0
13,300
W
4,229
540
0
2,273
4,481
1,476
161
2,095
2,386
36,175
0
L
5,973
3,569
0
1,885
8,675
2,912
0
4,660
4,015
0
21,397
W
6,920
501
342
1,924
9,538
7,681
370
2,310
7,228
13,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,447
Gold Earned
24,711
77
Minions Killed
147
0
Camps Cleared
0
578,332
Distance Traveled
557,452
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,262
660
17
2
0
195,696
8
W
Loki
8,357
760
48
4
0
206,685
1
L
Arachne
6,751
614
24
2
0
205,443
1
W
Scylla
8,107
737
72
7
0
170,819
2
L
Skadi
7,434
676
36
3
0
177,193
0
W
Bacchus
8,247
750
27
2
0
179,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role