Player Matchup

Baron Samedi
Baron Samedi
AresGOAT
Baron Samedi
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 63L
1,500 Elo+
Party 4
Chaac
Chaac
Fries224
Chaac
Level 133
God Stats
5W - 6L
1,500 SR
Queue Stats
83W - 82L
1,181 Elo+
Party 4
Bakasura
Bakasura
Gravedigger139
Bakasura
Level 87
God Stats
2W - 5L
1,500 SR
Queue Stats
160W - 147L
1,556 Elo+
Party 2
Ra
Ra
Tekt
Ra
Level 107
God Stats
3W - 6L
1,500 SR
Queue Stats
165W - 138L
1,702 Elo+
Party 2
Anhur
Anhur
vaalour
Anhur
Level 32
God Stats
10W - 6L
1,500 SR
Queue Stats
48W - 49L
1,500 Elo+
Party 4
Team Averages
Level 92
1,500 SR
1,488 Elo+

VS

Team Averages
Level 67
1,620 SR
1,599 Elo+
Athena
Athena
Boafhades
Athena
Level 46
God Stats
36W - 24L
1,847 SR
Queue Stats
95W - 88L
1,551 Elo+
Party 3
Fenrir
Fenrir
DaBoomer57
Fenrir
Level 76
God Stats
6W - 1L
1,500 SR
Queue Stats
51W - 36L
1,409 Elo+
Solo
Artemis
Artemis
DeathbringerOP
Artemis
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 37L
1,780 Elo+
Party 3
Scylla
Scylla
JayTheAngel00
Scylla
Level 77
God Stats
6W - 11L
1,753 SR
Queue Stats
230W - 228L
1,660 Elo+
Party 1
Bellona
Bellona
halomaster1638
Bellona
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 53L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AresGOAT
Baron Samedi
14
5 / 5 / 3
9,185
459
7,719
12,839
9,405
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
Fries224
Chaac
16
5 / 4 / 3
10,532
527
14,206
21,085
24,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bakasura
17
3 / 4 / 5
10,503
525
6,984
18,108
6,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
Tekt
Ra
16
4 / 5 / 5
10,532
527
11,614
13,326
5,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
vaalour
Anhur
13
1 / 5 / 2
8,474
424
4,790
13,443
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Boafhades
Athena
15
4 / 4 / 10
10,128
506
7,402
14,988
11,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
DaBoomer57
Fenrir
16
5 / 3 / 3
10,259
513
7,002
13,905
7,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
8 / 3 / 6
11,388
569
16,904
14,980
5,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 4 / 7
10,407
520
9,610
10,132
4,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 4 / 8
10,177
509
13,188
14,270
15,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
57
18
Kills
23
23
Deaths
18
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AresGOAT
Baron Samedi
5
5
3
1.3
W
Athena
Boafhades
Athena
4
4
10
2.25
W
Fenrir
DaBoomer57
Fenrir
5
3
3
2.17
W
8
3
6
3.67
L
Chaac
Fries224
Chaac
5
4
3
1.63
L
Bakasura
3
4
5
1.38
W
4
4
7
1.88
L
Ra
Tekt
Ra
4
5
5
1.3
W
2
4
8
1.5
L
Anhur
vaalour
Anhur
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,313
Damage
54,106
78,801
Taken
68,275
50,227
Mitigated
44,320
31,925
Healing
18,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AresGOAT
Baron Samedi
7,719
815
1,463
4,717
12,839
9,405
431
4,247
8,508
43,027
0
W
Athena
Boafhades
Athena
7,402
1,879
0
1,828
14,988
11,801
240
6,779
8,089
27,309
0
W
Fenrir
DaBoomer57
Fenrir
7,002
1,417
0
4,951
13,905
7,414
0
1,975
11,855
0
57,930
W
16,904
9,672
0
6,697
14,980
5,912
924
5,180
9,680
0
78,777
L
Chaac
Fries224
Chaac
14,206
2,427
0
8,015
21,085
24,817
28
4,861
16,146
0
58,596
L
Bakasura
6,984
5,008
0
7,468
18,108
6,502
59
2,374
15,592
0
56,546
W
9,610
768
0
1,178
10,132
4,132
1,650
3,203
6,529
51,827
0
L
Ra
Tekt
Ra
11,614
1,457
1,911
4,629
13,326
5,862
437
4,305
8,763
80,944
0
W
13,188
6,375
0
3,372
14,270
15,061
862
2,196
11,258
5,634
56,590
L
Anhur
vaalour
Anhur
4,790
2,594
0
3,722
13,443
3,641
850
2,134
11,269
0
36,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,226
Gold Earned
52,359
498
Minions Killed
452
0
Camps Cleared
0
1,781,045
Distance Traveled
1,916,430
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,185
459
54
3
0
301,781
2
W
Athena
10,128
506
47
2
0
440,486
2
W
Fenrir
10,259
513
77
4
0
422,701
3
W
Artemis
11,388
569
123
6
0
325,727
2
L
Chaac
10,532
527
109
5
0
356,883
3
L
Bakasura
10,503
525
124
6
0
427,206
4
W
Scylla
10,407
520
92
5
0
361,858
9
L
Ra
10,532
527
138
7
0
362,464
8
W
Bellona
10,177
509
113
6
0
365,658
0
L
Anhur
8,474
424
73
4
0
332,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role