Player Matchup

Medusa
Medusa
Kuroba01
Medusa
Level 149
God Stats
17W - 6L
1,500 SR
Queue Stats
410W - 324L
1,521 Elo+
Party 2
Thoth
Thoth
MINALIES2706
Thoth
Level 145
God Stats
7W - 4L
1,500 SR
Queue Stats
423W - 336L
1,608 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Press Pichete
Kumbhakarna
Level 119
God Stats
7W - 2L
1,302 SR
Queue Stats
277W - 230L
1,439 Elo+
Party 2
He Bo
He Bo
ReimuHakurei490
He Bo
Level 130
God Stats
5W - 2L
1,500 SR
Queue Stats
220W - 159L
1,676 Elo+
Party 2
Cernunnos
Cernunnos
jonagamboa
Cernunnos
Level 134
God Stats
4W - 2L
1,500 SR
Queue Stats
344W - 346L
1,335 Elo+
Solo
Team Averages
Level 135
1,460 SR
1,516 Elo+

VS

Team Averages
Level 128
1,500 SR
1,444 Elo+
Artio
Artio
BatmanOverLord
Artio
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
184W - 193L
1,500 Elo+
Solo
Nox
Nox
CharlesE89
Nox
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Reptoria
Achilles
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Kali
Kali
SeRI0UsLY J0HN
Kali
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
207W - 206L
1,448 Elo+
Solo
Artemis
Artemis
T 2Toxicc
Artemis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Kuroba01
Medusa
17
4 / 1 / 15
10,339
940
12,305
10,093
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

16
6 / 4 / 6
9,967
906
10,370
9,900
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
Press Pichete
Kumbhakarna
15
0 / 2 / 20
9,291
845
3,891
16,553
16,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 3 / 11
9,296
845
10,696
10,408
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
jonagamboa
Cernunnos
18
7 / 2 / 16
10,359
942
14,389
10,123
4,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 4
7,937
722
4,669
18,387
15,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 4 / 6
9,078
825
15,432
8,323
3,989
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Reptoria
Achilles
13
0 / 4 / 8
7,378
671
6,201
11,642
12,879
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 4 / 5
7,492
681
5,189
10,006
4,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
T 2Toxicc
Artemis
16
5 / 4 / 4
8,729
794
13,613
8,586
3,420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
39
23
Kills
12
12
Deaths
23
68
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
5
4
6
2
W
Medusa
Kuroba01
Medusa
4
1
15
11.5
W
6
4
6
2.25
W
Kumbhakarna
Press Pichete
Kumbhakarna
0
2
20
5
W
6
3
11
3.83
L
Achilles
Reptoria
Achilles
0
4
8
1
L
1
4
5
0.88
L
Artemis
T 2Toxicc
Artemis
5
4
4
1.75
W
Cernunnos
jonagamboa
Cernunnos
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,651
Damage
45,104
57,077
Taken
56,944
34,567
Mitigated
40,290
29,376
Healing
15,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,669
259
3,202
3,696
18,387
15,749
0
5,342
12,657
8,976
0
L
15,432
236
2,544
1,342
8,323
3,989
0
5,083
2,946
30,953
0
W
Medusa
Kuroba01
Medusa
12,305
4,288
2,118
3,211
10,093
4,949
2,338
3,481
6,612
0
32,540
W
10,370
217
1,076
2,152
9,900
4,350
802
3,019
6,881
20,996
0
W
Kumbhakarna
Press Pichete
Kumbhakarna
3,891
182
4,452
5,544
16,553
16,698
0
5,259
11,294
6,569
0
W
10,696
184
1,612
3,526
10,408
4,001
330
3,782
6,626
21,303
0
L
Achilles
Reptoria
Achilles
6,201
1,114
921
908
11,642
12,879
0
4,877
6,367
0
11,683
L
5,189
2,256
111
1,883
10,006
4,253
0
4,636
5,072
0
11,422
L
Artemis
T 2Toxicc
Artemis
13,613
5,225
0
1,375
8,586
3,420
0
3,357
4,945
0
25,608
W
Cernunnos
jonagamboa
Cernunnos
14,389
6,154
2,024
3,661
10,123
4,569
1,705
4,560
5,563
0
32,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,252
Gold Earned
40,614
133
Minions Killed
93
0
Camps Cleared
0
993,981
Distance Traveled
979,389
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,937
722
3
0
0
184,466
2
L
Nox
9,078
825
46
4
0
188,248
1
W
Medusa
10,339
940
46
4
0
209,420
0
W
Thoth
9,967
906
22
2
0
194,982
0
W
Kumbhakarna
9,291
845
0
0
0
208,007
3
W
He Bo
9,296
845
22
2
0
211,287
0
L
Achilles
7,378
671
6
1
0
211,939
0
L
Kali
7,492
681
5
0
0
197,248
0
L
Artemis
8,729
794
33
3
0
197,488
0
W
Cernunnos
10,359
942
43
4
0
170,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role