Player Matchup

Chronos
Chronos
 
Chronos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
CHADHITPLAY
Bakasura
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,571 Elo+
Party 2
Artio
Artio
IchabodsReaper
Artio
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 21L
1,338 Elo+
Party 2
King Arthur
King Arthur
ThatMichiganKid
King Arthur
Level 87
God Stats
33W - 33L
1,501 SR
Queue Stats
603W - 569L
1,543 Elo+
Solo
Danzaburou
Danzaburou
Warsteel11
Danzaburou
Level 64
God Stats
7W - 11L
1,502 SR
Queue Stats
147W - 135L
1,496 Elo+
Solo
Team Averages
Level 79
1,501 SR
1,490 Elo+

VS

Team Averages
Level 60
1,573 SR
1,492 Elo+
Ra
Ra
Arim_Misiv
Ra
Level 86
God Stats
36W - 56L
1,414 SR
Queue Stats
131W - 135L
1,533 Elo+
Solo
Xing Tian
Xing Tian
GoodOleGandhi
Xing Tian
Level 26
God Stats
4W - 2L
1,729 SR
Queue Stats
13W - 12L
1,656 Elo+
Party 1
Horus
Horus
Johnnyboy2047
Horus
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,295 Elo+
Solo
Fenrir
Fenrir
Pounhay
Fenrir
Level 79
God Stats
17W - 24L
1,519 SR
Queue Stats
285W - 285L
1,309 Elo+
Solo
Poseidon
Poseidon
TheOriginOfSinn
Poseidon
Level 37
God Stats
2W - 1L
1,705 SR
Queue Stats
111W - 138L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
2 / 2 / 1
7,781
519
6,583
8,386
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
CHADHITPLAY
Bakasura
13
1 / 4 / 4
7,519
501
4,852
11,925
4,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 4 / 2
5,987
399
2,750
12,294
4,857
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
ThatMichiganKid
King Arthur
14
7 / 0 / 0
8,841
589
10,159
9,351
5,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Warsteel11
Danzaburou
14
2 / 0 / 0
8,358
557
6,447
8,863
3,050
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 2
9,040
603
11,874
7,062
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
GoodOleGandhi
Xing Tian
10
0 / 1 / 3
6,617
441
4,665
8,130
6,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 3 / 2
6,928
462
4,691
10,598
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Pounhay
Fenrir
11
3 / 5 / 2
7,240
483
4,158
12,352
4,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
11
1 / 2 / 1
6,436
429
5,174
5,858
2,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
12
Kills
10
10
Deaths
12
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
2
1
1.25
L
5
1
2
6
W
Bakasura
CHADHITPLAY
Bakasura
1
4
4
0.75
L
Xing Tian
GoodOleGandhi
Xing Tian
0
1
3
1.5
W
0
4
2
0.25
L
1
3
2
0.67
L
Fenrir
Pounhay
Fenrir
3
5
2
0.8
W
King Arthur
ThatMichiganKid
King Arthur
7
0
0
7
L
Poseidon
1
2
1
0.75
W
Danzaburou
Warsteel11
Danzaburou
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,791
Damage
30,562
50,819
Taken
44,000
21,724
Mitigated
21,324
20,664
Healing
15,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,583
3,495
0
3,079
8,386
4,166
998
4,773
3,416
60,741
0
L
11,874
386
530
2,231
7,062
3,096
0
3,422
3,520
71,457
0
W
Bakasura
CHADHITPLAY
Bakasura
4,852
3,418
0
5,283
11,925
4,563
0
4,264
7,475
0
26,727
L
Xing Tian
GoodOleGandhi
Xing Tian
4,665
455
429
2,586
8,130
6,277
0
2,495
5,460
18,601
0
W
2,750
241
872
3,107
12,294
4,857
0
6,785
5,351
16,302
0
L
4,691
2,483
158
3,527
10,598
5,232
0
469
9,894
0
29,121
L
Fenrir
Pounhay
Fenrir
4,158
1,188
246
4,311
12,352
4,112
0
2,416
9,150
0
39,906
W
King Arthur
ThatMichiganKid
King Arthur
10,159
691
0
2,629
9,351
5,088
0
886
8,396
0
47,426
L
Poseidon
5,174
1,034
0
1,209
5,858
2,607
0
531
5,327
40,984
0
W
Danzaburou
Warsteel11
Danzaburou
6,447
3,072
0
5,694
8,863
3,050
952
4,395
4,468
0
61,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,486
Gold Earned
36,261
431
Minions Killed
392
0
Camps Cleared
0
1,404,279
Distance Traveled
1,395,152
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,781
519
110
7
0
262,322
0
L
Ra
9,040
603
149
10
0
299,121
3
W
Bakasura
7,519
501
86
6
0
282,382
0
L
Xing Tian
6,617
441
24
2
0
280,664
5
W
Artio
5,987
399
18
1
0
300,530
2
L
Horus
6,928
462
59
4
0
279,957
0
L
Fenrir
7,240
483
76
5
0
274,635
0
W
King Arthur
8,841
589
91
6
0
294,176
3
L
Poseidon
6,436
429
84
6
0
260,775
4
W
Danzaburou
8,358
557
126
8
0
264,869
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role