Player Matchup

Izanami
Izanami
 
Izanami
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AgitativeGoose
Ra
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
AgitativeWalrus
Sylvanus
Level 96
God Stats
5W - 3L
1,500 SR
Queue Stats
253W - 262L
1,484 Elo+
Party 1
Nemesis
Nemesis
FreeWeegee
Nemesis
Level 21
God Stats
20W - 21L
1,341 SR
Queue Stats
56W - 70L
1,484 Elo+
Party 1
Bellona
Bellona
sniznad
Bellona
Level 109
God Stats
14W - 8L
1,500 SR
Queue Stats
1,274W - 1,299L
1,490 Elo+
Party 1
Team Averages
Level 69
1,468 SR
1,491 Elo+

VS

Team Averages
Level 64
1,573 SR
1,537 Elo+
Jormungandr
Jormungandr
AjaxTGreater
Jormungandr
Level 26
God Stats
1W - 2L
1,715 SR
Queue Stats
9W - 13L
1,441 Elo+
Party 2
Set
Set
ImmaReeRee
Set
Level 63
God Stats
5W - 8L
1,232 SR
Queue Stats
295W - 305L
1,538 Elo+
Party 2
Izanami
Izanami
Panduh97
Izanami
Level 34
God Stats
35W - 19L
1,788 SR
Queue Stats
573W - 524L
1,496 Elo+
Party 3
Chang'e
Chang'e
jelly_mochi
Chang'e
Level 108
God Stats
82W - 76L
1,627 SR
Queue Stats
476W - 451L
1,605 Elo+
Party 3
King Arthur
King Arthur
nando520
King Arthur
Level 89
God Stats
2W - 6L
1,500 SR
Queue Stats
503W - 476L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 5 / 1
6,052
504
3,728
6,813
3,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 2
6,531
544
1,549
4,219
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
10
0 / 0 / 6
5,940
495
5,696
5,043
3,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
FreeWeegee
Nemesis
9
2 / 2 / 2
5,723
477
3,534
5,969
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
sniznad
Bellona
14
6 / 0 / 1
8,183
682
10,116
6,308
7,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AjaxTGreater
Jormungandr
8
0 / 3 / 4
4,975
415
2,514
8,009
2,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 3 / 1
5,400
450
2,697
8,266
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Panduh97
Izanami
12
5 / 2 / 0
6,867
572
6,002
6,964
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
jelly_mochi
Chang'e
11
2 / 2 / 0
6,175
515
2,537
6,798
2,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
nando520
King Arthur
11
1 / 1 / 0
6,255
521
4,215
9,421
4,998
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
11
Kills
8
8
Deaths
11
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
5
1
0.3
W
2
1
2
3
W
Sylvanus
0
0
6
3
L
Jormungandr
AjaxTGreater
Jormungandr
0
3
4
0.67
W
Nemesis
FreeWeegee
Nemesis
2
2
2
1.5
L
0
3
1
0.17
L
Izanami
Panduh97
Izanami
5
2
0
2.5
L
Chang'e
jelly_mochi
Chang'e
2
2
0
1
L
King Arthur
nando520
King Arthur
1
1
0
1
W
Bellona
sniznad
Bellona
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,623
Damage
17,965
28,352
Taken
39,458
16,650
Mitigated
14,637
11,602
Healing
14,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,728
2,423
0
1,076
6,813
3,110
0
690
6,123
3,459
31,406
W
1,549
37
678
1,539
4,219
1,424
246
2,322
1,897
28,570
0
W
Sylvanus
5,696
1,688
945
2,413
5,043
3,395
328
928
4,115
25,064
0
L
Jormungandr
AjaxTGreater
Jormungandr
2,514
590
345
1,425
8,009
2,711
0
3,021
4,988
12,073
0
W
Nemesis
FreeWeegee
Nemesis
3,534
1,480
0
1,973
5,969
1,625
0
900
5,069
0
18,994
L
2,697
1,407
0
2,966
8,266
2,854
0
1,316
6,950
0
29,840
L
Izanami
Panduh97
Izanami
6,002
4,525
0
2,130
6,964
1,961
1,871
2,025
4,939
0
45,354
L
Chang'e
jelly_mochi
Chang'e
2,537
84
540
3,122
6,798
2,113
394
1,390
5,408
30,529
0
L
King Arthur
nando520
King Arthur
4,215
367
0
3,687
9,421
4,998
0
1,070
8,351
0
37,085
W
Bellona
sniznad
Bellona
10,116
4,883
0
2,978
6,308
7,096
336
211
6,097
4,889
47,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,429
Gold Earned
29,672
310
Minions Killed
338
0
Camps Cleared
0
1,099,567
Distance Traveled
1,036,965
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,052
504
62
5
0
185,883
4
W
Ra
6,531
544
61
5
0
233,194
2
W
Sylvanus
5,940
495
36
3
0
237,895
3
L
Jormungandr
4,975
415
12
1
0
189,058
1
W
Nemesis
5,723
477
37
3
0
197,763
1
L
Set
5,400
450
59
5
0
222,492
2
L
Izanami
6,867
572
102
9
0
196,775
2
L
Chang'e
6,175
515
71
6
0
186,565
6
L
King Arthur
6,255
521
94
8
0
242,075
0
W
Bellona
8,183
682
114
10
0
244,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role