Player Matchup

Ullr
Ullr
CRAZYCOMMANDO14
Ullr
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 103L
1,413 Elo+
Party 1
Nu Wa
Nu Wa
EZbeingWheezy
Nu Wa
Level 86
God Stats
7W - 8L
1,730 SR
Queue Stats
108W - 104L
1,545 Elo+
Solo
Aphrodite
Aphrodite
OpenTrauma
Aphrodite
Level 63
God Stats
5W - 12L
1,644 SR
Queue Stats
133W - 181L
1,334 Elo+
Party 1
Mercury
Mercury
Soner Goon
Mercury
Level 29
God Stats
3W - 5L
1,619 SR
Queue Stats
327W - 372L
1,386 Elo+
Party 1
Cthulhu
Cthulhu
matthuah
Cthulhu
Level 17
God Stats
4W - 8L
1,500 SR
Queue Stats
23W - 39L
1,506 Elo+
Party 1
Team Averages
Level 60
1,598 SR
1,437 Elo+

VS

Team Averages
Level 71
1,483 SR
1,512 Elo+
Cupid
Cupid
McLaggin10925
Cupid
Level 107
God Stats
11W - 9L
1,044 SR
Queue Stats
49W - 56L
1,074 Elo+
Solo
Yemoja
Yemoja
TrappySkillz
Yemoja
Level 64
God Stats
2W - 4L
1,285 SR
Queue Stats
461W - 440L
1,597 Elo+
Solo
Apollo
Apollo
garret x3
Apollo
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 143L
1,614 Elo+
Solo
Hel
Hel
kich99
Hel
Level 66
God Stats
11W - 5L
1,626 SR
Queue Stats
158W - 142L
1,669 Elo+
Solo
King Arthur
King Arthur
slarw
King Arthur
Level 60
God Stats
12W - 5L
1,962 SR
Queue Stats
110W - 115L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,567
410
2,016
9,343
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 5 / 2
7,068
442
10,863
7,659
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
OpenTrauma
Aphrodite
13
2 / 3 / 1
7,884
493
3,776
8,454
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
Soner Goon
Mercury
12
4 / 8 / 1
7,603
475
6,927
14,561
5,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
matthuah
Cthulhu
9
0 / 2 / 1
5,834
365
1,335
6,397
2,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
7,701
481
5,217
8,520
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
12
7 / 1 / 2
8,592
537
4,108
8,603
7,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
garret x3
Apollo
13
5 / 3 / 3
8,455
528
7,439
8,972
5,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hel
kich99
Hel
16
4 / 1 / 5
9,538
596
5,569
9,906
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
slarw
King Arthur
15
5 / 1 / 5
9,322
583
10,664
14,145
6,707
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
22
22
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
5
2
0.2
W
1
0
5
3.5
L
Aphrodite
OpenTrauma
Aphrodite
2
3
1
0.83
L
Mercury
Soner Goon
Mercury
4
8
1
0.56
W
Yemoja
7
1
2
8
W
Apollo
garret x3
Apollo
5
3
3
2.17
W
Hel
kich99
Hel
4
1
5
6.5
L
Cthulhu
matthuah
Cthulhu
0
2
1
0.25
W
King Arthur
slarw
King Arthur
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,917
Damage
32,997
46,414
Taken
50,146
16,658
Mitigated
25,486
11,146
Healing
25,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,016
802
0
2,666
9,343
2,645
0
1,854
7,489
0
37,812
L
10,863
2,965
0
771
7,659
2,326
0
1,210
6,357
40,873
0
W
5,217
2,358
666
5,664
8,520
2,682
329
1,569
6,951
0
43,501
L
Aphrodite
OpenTrauma
Aphrodite
3,776
376
1,087
4,606
8,454
3,174
0
1,822
6,632
36,999
0
L
Mercury
Soner Goon
Mercury
6,927
3,659
0
1,022
14,561
5,889
33
3,729
10,676
0
35,896
W
Yemoja
4,108
926
1,979
2,648
8,603
7,041
956
1,515
7,088
26,559
0
W
Apollo
garret x3
Apollo
7,439
4,321
0
1,778
8,972
5,309
494
2,510
6,388
8,542
42,716
W
Hel
kich99
Hel
5,569
443
2,919
6,665
9,906
3,747
336
2,244
7,622
62,321
0
L
Cthulhu
matthuah
Cthulhu
1,335
92
0
994
6,397
2,624
0
1,826
4,571
9,612
0
W
King Arthur
slarw
King Arthur
10,664
1,586
0
3,111
14,145
6,707
9
7,930
6,123
0
66,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,956
Gold Earned
43,608
299
Minions Killed
423
0
Camps Cleared
0
1,316,223
Distance Traveled
1,456,609
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,567
410
64
4
0
276,274
4
L
Nu Wa
7,068
442
73
5
0
256,490
1
W
Cupid
7,701
481
74
5
0
255,889
2
L
Aphrodite
7,884
493
84
5
0
251,919
0
L
Mercury
7,603
475
55
3
0
296,465
0
W
Yemoja
8,592
537
38
2
0
265,542
5
W
Apollo
8,455
528
74
5
0
316,075
4
W
Hel
9,538
596
116
7
0
327,274
0
L
Cthulhu
5,834
365
23
1
0
235,075
0
W
King Arthur
9,322
583
121
8
0
291,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role