Player Matchup

Ares
Ares
DrSlapMeNuts
Ares
Level 75
God Stats
16W - 16L
1,689 SR
Queue Stats
146W - 121L
1,755 Elo+
Party 1
Zhong Kui
Zhong Kui
ForSure1245
Zhong Kui
Level 127
God Stats
15W - 6L
1,500 SR
Queue Stats
181W - 183L
1,608 Elo+
Solo
Ullr
Ullr
FreeThumbs
Ullr
Level 135
God Stats
14W - 11L
1,142 SR
Queue Stats
133W - 109L
1,756 Elo+
Party 3
Bakasura
Bakasura
OGxKaozControl
Bakasura
Level 109
God Stats
32W - 27L
1,804 SR
Queue Stats
396W - 354L
1,742 Elo+
Party 1
Loki
Loki
WILD 3 AWAKE
Loki
Level 122
God Stats
6W - 6L
1,678 SR
Queue Stats
189W - 163L
1,792 Elo+
Party 3
Team Averages
Level 114
1,563 SR
1,731 Elo+

VS

Team Averages
Level 99
1,517 SR
1,691 Elo+
Horus
Horus
ArcBoy63
Horus
Level 107
God Stats
8W - 14L
1,500 SR
Queue Stats
184W - 167L
1,678 Elo+
Solo
Freya
Freya
Candrew27
Freya
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
115W - 107L
1,677 Elo+
Party 2
Awilix
Awilix
Cyrus Dragneel
Awilix
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,813 Elo+
Party 2
King Arthur
King Arthur
MOB SHADOW
King Arthur
Level 108
God Stats
8W - 13L
1,586 SR
Queue Stats
84W - 77L
1,813 Elo+
Party 2
Baron Samedi
Baron Samedi
jobjo21
Baron Samedi
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
96W - 107L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 4
7,652
638
4,666
8,546
4,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
ForSure1245
Zhong Kui
14
4 / 0 / 1
7,796
650
4,824
7,838
5,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 1 / 1
7,477
623
4,009
5,424
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
13
1 / 2 / 6
7,382
615
8,392
10,795
3,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
4 / 1 / 5
7,027
586
9,863
7,987
2,777
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ArcBoy63
Horus
11
0 / 3 / 1
6,421
535
3,224
9,411
5,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Freya
Candrew27
Freya
10
1 / 4 / 1
5,924
494
4,429
8,280
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 2 / 0
6,132
511
3,022
8,139
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
MOB SHADOW
King Arthur
9
1 / 5 / 1
5,530
461
4,234
9,836
5,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
jobjo21
Baron Samedi
12
1 / 4 / 1
6,556
546
6,196
10,760
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
17
Kills
5
5
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
ArcBoy63
Horus
0
3
1
0.17
L
Freya
Candrew27
Freya
1
4
1
0.38
L
2
2
0
1
W
5
1
4
7
W
Zhong Kui
ForSure1245
Zhong Kui
4
0
1
4.5
W
3
1
1
3.5
L
King Arthur
MOB SHADOW
King Arthur
1
5
1
0.3
W
Bakasura
1
2
6
2
W
4
1
5
6.5
L
Baron Samedi
jobjo21
Baron Samedi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,754
Damage
21,105
40,590
Taken
46,426
19,820
Mitigated
19,610
16,192
Healing
16,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
ArcBoy63
Horus
3,224
1,393
138
4,334
9,411
5,885
0
3,127
5,557
0
32,262
L
Freya
Candrew27
Freya
4,429
1,283
0
2,888
8,280
1,941
68
1,879
6,401
24,152
0
L
3,022
1,467
0
3,096
8,139
2,366
0
1,191
6,238
0
27,757
W
4,666
373
354
2,420
8,546
4,774
111
2,048
6,299
21,393
0
W
Zhong Kui
ForSure1245
Zhong Kui
4,824
344
0
6,083
7,838
5,586
0
0
7,585
43,250
0
W
4,009
797
0
1,152
5,424
2,973
676
3,034
2,168
1,869
37,517
L
King Arthur
MOB SHADOW
King Arthur
4,234
984
0
2,392
9,836
5,255
0
2,787
7,049
0
24,100
W
Bakasura
8,392
5,283
0
5,001
10,795
3,710
264
2,792
7,780
0
41,597
W
9,863
1,410
0
1,182
7,987
2,777
0
2,381
5,368
0
41,344
L
Baron Samedi
jobjo21
Baron Samedi
6,196
679
0
3,782
10,760
4,163
0
330
9,344
39,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,334
Gold Earned
30,563
361
Minions Killed
290
0
Camps Cleared
0
1,146,174
Distance Traveled
1,143,130
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,421
535
75
6
0
236,819
4
L
Freya
5,924
494
50
4
0
229,735
1
L
Awilix
6,132
511
58
5
0
247,668
0
W
Ares
7,652
638
29
2
0
217,185
2
W
Zhong Kui
7,796
650
80
7
0
229,127
2
W
Ullr
7,477
623
82
7
0
211,102
3
L
King Arthur
5,530
461
31
3
0
230,209
3
W
Bakasura
7,382
615
96
8
0
234,516
2
W
Loki
7,027
586
74
6
0
254,244
3
L
Baron Samedi
6,556
546
76
6
0
198,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role