Player Matchup

Hercules
Hercules
HeChemicalFe
Hercules
Level 24
God Stats
35W - 34L
2,089 SR
Queue Stats
119W - 114L
1,908 Elo+
Party 2
Set
Set
ItsAnthonyBruh0
Set
Level 28
God Stats
10W - 9L
1,691 SR
Queue Stats
157W - 139L
1,644 Elo+
Party 2
Sol
Sol
LiTerrellg14
Sol
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
124W - 164L
1,561 Elo+
Solo
Heimdallr
Heimdallr
Lost In Null
Heimdallr
Level 42
God Stats
29W - 28L
1,794 SR
Queue Stats
518W - 493L
1,536 Elo+
Party 2
Amaterasu
Amaterasu
SyntheticRose
Amaterasu
Level 29
God Stats
11W - 4L
1,679 SR
Queue Stats
264W - 242L
1,480 Elo+
Party 2
Team Averages
Level 30
1,750 SR
1,626 Elo+

VS

Team Averages
Level 27
1,534 SR
1,614 Elo+
Ymir
Ymir
DabDaddyC4
Ymir
Level 27
God Stats
2W - 1L
1,838 SR
Queue Stats
17W - 20L
1,475 Elo+
Solo
Neith
Neith
DigNifYd_HeRo
Neith
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,873 Elo+
Party 1
Olorun
Olorun
QJUrameshi
Olorun
Level 26
God Stats
25W - 16L
1,264 SR
Queue Stats
60W - 57L
1,406 Elo+
Solo
Ao Kuang
Ao Kuang
SR_CHARZ
Ao Kuang
Level 29
God Stats
95W - 85L
1,434 SR
Queue Stats
229W - 256L
1,545 Elo+
Solo
Sun Wukong
Sun Wukong
Scovo-
Sun Wukong
Level 17
God Stats
21W - 21L
1,632 SR
Queue Stats
566W - 494L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HeChemicalFe
Hercules
14
2 / 3 / 4
8,844
442
5,484
13,875
9,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
5 / 2 / 0
9,719
486
5,661
8,869
6,583
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 5 / 0
8,799
440
4,306
11,342
3,200
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Lost In Null
Heimdallr
16
6 / 1 / 4
9,893
495
19,068
10,066
5,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
SyntheticRose
Amaterasu
17
4 / 1 / 1
10,652
533
12,823
17,139
17,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
8,225
411
6,387
17,376
14,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
6 / 1 / 0
13,038
652
11,410
11,792
7,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Olorun
QJUrameshi
Olorun
15
4 / 4 / 0
8,956
448
10,388
13,927
5,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
SR_CHARZ
Ao Kuang
8
2 / 5 / 0
6,978
349
2,692
8,922
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Scovo-
Sun Wukong
15
0 / 3 / 1
8,840
442
7,850
14,220
15,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
17
Kills
12
12
Deaths
17
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
6
1
0
6
W
Hercules
HeChemicalFe
Hercules
2
3
4
1.33
W
5
2
0
2.5
W
0
5
0
0
W
Heimdallr
Lost In Null
Heimdallr
6
1
4
8
L
Olorun
QJUrameshi
Olorun
4
4
0
1
L
Ao Kuang
SR_CHARZ
Ao Kuang
2
5
0
0.4
L
Sun Wukong
Scovo-
Sun Wukong
0
3
1
0.17
W
Amaterasu
SyntheticRose
Amaterasu
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,342
Damage
38,727
61,291
Taken
66,237
41,145
Mitigated
46,074
19,080
Healing
23,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,387
434
0
1,811
17,376
14,799
33
717
16,659
19,168
0
L
11,410
5,185
0
6,603
11,792
7,968
0
4,427
7,365
6,064
116,128
W
Hercules
HeChemicalFe
Hercules
5,484
1,273
0
6,977
13,875
9,343
214
9,505
4,370
0
13,332
W
5,661
2,073
0
1,010
8,869
6,583
0
2,241
6,628
8,439
44,926
W
4,306
580
0
1,519
11,342
3,200
1,776
359
10,983
45,664
0
W
Heimdallr
Lost In Null
Heimdallr
19,068
9,439
0
962
10,066
5,014
1,177
6,568
3,498
9,964
76,964
L
Olorun
QJUrameshi
Olorun
10,388
4,650
891
6,372
13,927
5,533
0
500
13,427
67,404
0
L
Ao Kuang
SR_CHARZ
Ao Kuang
2,692
886
0
2,623
8,922
2,388
0
254
8,668
18,322
0
L
Sun Wukong
Scovo-
Sun Wukong
7,850
1,915
0
5,169
14,220
15,386
0
1,073
13,147
0
53,162
W
Amaterasu
SyntheticRose
Amaterasu
12,823
6,877
0
8,612
17,139
17,005
106
1,201
15,378
7,362
62,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,907
Gold Earned
46,037
420
Minions Killed
513
0
Camps Cleared
0
1,929,257
Distance Traveled
1,730,674
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,225
411
35
2
0
428,505
6
L
Neith
13,038
652
227
11
0
367,047
6
W
Hercules
8,844
442
16
1
0
338,959
0
W
Set
9,719
486
65
3
0
402,457
1
W
Sol
8,799
440
87
4
0
365,914
0
W
Heimdallr
9,893
495
125
6
0
368,860
0
L
Olorun
8,956
448
120
6
0
379,221
1
L
Ao Kuang
6,978
349
31
2
0
190,050
0
L
Sun Wukong
8,840
442
100
5
0
365,851
1
W
Amaterasu
10,652
533
127
6
0
453,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role