Player Matchup

Skadi
Skadi
BlackCipriano95
Skadi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,444 Elo+
Party 1
Ao Kuang
Ao Kuang
Dark Souls 0565
Ao Kuang
Level 21
God Stats
1W - 2L
1,291 SR
Queue Stats
4W - 5L
1,281 Elo+
Party 1
Ymir
Ymir
Jairsus
Ymir
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
306W - 287L
1,538 Elo+
Party 1
Merlin
Merlin
The Lock 15
Merlin
Level 156
God Stats
10W - 17L
1,500 SR
Queue Stats
337W - 355L
1,746 Elo+
Party 1
Kali
Kali
V_A_N_D_I_E_L
Kali
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 141L
1,489 Elo+
Solo
Team Averages
Level 119
1,458 SR
1,500 Elo+

VS

Team Averages
Level 116
1,346 SR
1,504 Elo+
Neith
Neith
BLACK FETU5
Neith
Level 120
God Stats
1W - 2L
1,279 SR
Queue Stats
164W - 141L
1,427 Elo+
Solo
Achilles
Achilles
Espada_GrimmJoe
Achilles
Level 122
God Stats
10W - 13L
1,282 SR
Queue Stats
368W - 339L
1,558 Elo+
Solo
Tsukuyomi
Tsukuyomi
StormsongW
Tsukuyomi
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
256W - 268L
1,511 Elo+
Party 2
Agni
Agni
deadlybash33
Agni
Level 156
God Stats
11W - 13L
1,500 SR
Queue Stats
237W - 271L
1,415 Elo+
Party 2
King Arthur
King Arthur
sixIy
King Arthur
Level 114
God Stats
2W - 3L
1,167 SR
Queue Stats
46W - 36L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,179
417
8,356
15,135
4,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
19
6 / 5 / 3
11,630
529
11,181
21,438
9,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Jairsus
Ymir
15
1 / 5 / 8
9,909
450
9,720
20,595
20,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
14
3 / 8 / 3
9,575
435
6,991
13,810
5,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 0
9,130
415
5,701
12,283
10,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 7
10,534
479
14,061
11,305
4,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
16
3 / 4 / 7
9,681
440
8,600
18,686
15,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tsukuyomi
StormsongW
Tsukuyomi
18
7 / 5 / 7
11,619
528
6,096
13,128
5,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
7 / 1 / 7
12,255
557
15,516
8,242
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
sixIy
King Arthur
20
8 / 1 / 3
13,013
592
17,963
19,171
23,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
13
Kills
27
27
Deaths
13
17
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
L
2
4
3
0.88
L
Ao Kuang
6
5
3
1.5
W
Achilles
3
4
7
1.63
L
Ymir
Jairsus
Ymir
1
5
8
1
W
Tsukuyomi
StormsongW
Tsukuyomi
7
5
7
2.1
L
Merlin
3
8
3
0.56
L
1
5
0
0.2
W
7
1
7
10.5
W
King Arthur
sixIy
King Arthur
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,949
Damage
62,236
83,261
Taken
70,532
50,881
Mitigated
51,488
22,033
Healing
26,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,061
6,063
0
5,419
11,305
4,306
1,610
5,860
5,445
0
78,364
L
8,356
3,312
0
4,316
15,135
4,565
1,303
5,371
9,530
0
58,394
L
Ao Kuang
11,181
3,180
0
9,427
21,438
9,842
0
2,878
18,339
75,252
0
W
Achilles
8,600
1,793
0
7,133
18,686
15,822
0
7,266
11,420
0
50,661
L
Ymir
Jairsus
Ymir
9,720
1,578
0
2,775
20,595
20,566
145
2,341
17,895
30,731
0
W
Tsukuyomi
StormsongW
Tsukuyomi
6,096
910
0
3,873
13,128
5,253
0
5,274
7,854
0
78,388
L
Merlin
6,991
319
111
838
13,810
5,483
0
4,926
8,759
60,670
0
L
5,701
3,907
0
4,566
12,283
10,425
582
0
11,604
7,202
36,722
W
15,516
612
0
428
8,242
3,104
596
3,634
4,608
90,396
0
W
King Arthur
sixIy
King Arthur
17,963
3,618
0
9,489
19,171
23,003
420
6,677
12,494
0
91,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,423
Gold Earned
57,102
444
Minions Killed
633
0
Camps Cleared
0
1,784,929
Distance Traveled
2,075,727
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,534
479
126
6
0
394,785
5
L
Skadi
9,179
417
94
4
0
371,602
1
L
Ao Kuang
11,630
529
126
6
0
435,114
4
W
Achilles
9,681
440
51
2
0
396,647
6
L
Ymir
9,909
450
36
2
0
330,798
4
W
Tsukuyomi
11,619
528
115
5
0
426,697
2
L
Merlin
9,575
435
96
4
0
373,308
0
L
Kali
9,130
415
92
4
0
274,107
0
W
Agni
12,255
557
164
7
0
424,815
5
W
King Arthur
13,013
592
177
8
0
432,783
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role