Player Matchup

Fenrir
Fenrir
Ingrediantz
Fenrir
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
209W - 180L
1,254 Elo+
Party 2
Amaterasu
Amaterasu
JJbupthere18
Amaterasu
Level 145
God Stats
5W - 7L
1,500 SR
Queue Stats
168W - 144L
1,202 Elo+
Party 2
Scylla
Scylla
Oshikins
Scylla
Level 159
God Stats
6W - 12L
1,500 SR
Queue Stats
491W - 426L
1,604 Elo+
Solo
Skadi
Skadi
Snipemaster967
Skadi
Level 81
God Stats
9W - 4L
1,123 SR
Queue Stats
32W - 31L
1,254 Elo+
Party 2
Athena
Athena
UgandanCowMoose
Athena
Level 149
God Stats
8W - 9L
1,500 SR
Queue Stats
166W - 146L
1,523 Elo+
Party 2
Team Averages
Level 132
1,425 SR
1,367 Elo+

VS

Team Averages
Level 143
1,592 SR
1,501 Elo+
Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DiosisGC
Bacchus
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,396 Elo+
Party 1
Kukulkan
Kukulkan
FTGBloodshot
Kukulkan
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 132L
1,468 Elo+
Party 1
Izanami
Izanami
NikeStae14
Izanami
Level 154
God Stats
5W - 1L
1,749 SR
Queue Stats
168W - 155L
1,468 Elo+
Party 1
Bellona
Bellona
captain gatsu
Bellona
Level 144
God Stats
21W - 8L
1,712 SR
Queue Stats
230W - 204L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 4 / 3
8,623
575
4,847
12,674
4,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
JJbupthere18
Amaterasu
11
0 / 5 / 2
6,138
409
4,445
12,917
8,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Oshikins
Scylla
14
2 / 1 / 2
8,129
542
5,097
4,492
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 1
6,948
463
2,608
5,536
1,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 5
6,795
453
4,119
10,205
6,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
5 / 2 / 4
9,387
626
4,746
8,178
3,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bacchus
DiosisGC
Bacchus
11
2 / 3 / 7
7,603
507
6,040
10,995
8,516
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
FTGBloodshot
Kukulkan
14
2 / 2 / 3
8,853
590
3,887
4,784
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
NikeStae14
Izanami
14
4 / 2 / 1
8,995
600
5,987
10,139
3,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
16
5 / 2 / 3
9,802
653
11,452
11,923
11,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
10
Kills
18
18
Deaths
11
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
2
4
3.5
W
Bacchus
DiosisGC
Bacchus
2
3
7
1.83
W
Kukulkan
FTGBloodshot
Kukulkan
2
2
3
1.75
L
Fenrir
6
4
3
1.88
L
Amaterasu
JJbupthere18
Amaterasu
0
5
2
0.2
W
Izanami
NikeStae14
Izanami
4
2
1
2.25
L
Scylla
Oshikins
Scylla
2
1
2
3
L
1
4
1
0.38
L
1
4
5
0.88
W
Bellona
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,116
Damage
32,112
45,824
Taken
46,019
22,346
Mitigated
27,536
10,982
Healing
14,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
4,746
1,952
0
1,200
8,178
3,225
660
1,428
6,696
0
63,399
W
Bacchus
DiosisGC
Bacchus
6,040
1,145
414
2,555
10,995
8,516
273
1,997
8,915
17,901
0
W
Kukulkan
FTGBloodshot
Kukulkan
3,887
165
0
88
4,784
1,341
0
1,920
2,715
48,754
0
L
Fenrir
4,847
686
0
3,592
12,674
4,988
0
3,669
8,907
0
38,514
L
Amaterasu
JJbupthere18
Amaterasu
4,445
1,849
0
5,536
12,917
8,128
0
1,964
10,953
0
22,202
W
Izanami
NikeStae14
Izanami
5,987
4,339
0
5,612
10,139
3,247
1,937
2,398
7,652
0
71,022
L
Scylla
Oshikins
Scylla
5,097
386
0
470
4,492
1,349
0
580
3,890
45,041
0
L
2,608
1,487
0
458
5,536
1,366
391
2,046
3,490
0
30,644
L
4,119
1,353
0
926
10,205
6,515
0
2,421
7,774
22,453
0
W
Bellona
11,452
4,996
0
4,270
11,923
11,207
326
1,120
10,343
6,618
56,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,633
Gold Earned
44,640
351
Minions Killed
467
0
Camps Cleared
0
1,378,283
Distance Traveled
1,369,884
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,387
626
102
7
0
313,172
5
W
Bacchus
7,603
507
11
1
0
274,383
6
W
Kukulkan
8,853
590
108
7
0
261,239
5
L
Fenrir
8,623
575
86
6
0
292,314
2
L
Amaterasu
6,138
409
40
3
0
257,806
4
W
Izanami
8,995
600
121
8
0
238,824
1
L
Scylla
8,129
542
113
8
0
273,155
3
L
Skadi
6,948
463
77
5
0
264,668
0
L
Athena
6,795
453
35
2
0
290,340
5
W
Bellona
9,802
653
125
8
0
282,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role